Anatase /hisrol/ Crater Abyss [Cap:5]

Crater Abyss [Cap:5]

Rolero Sodalite-81dad5 No.1661 es
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Crater Abyss: [Episode V - A Song of the Hidden]

1d20 = 15
"Long before the kingdoms whose names now fill the maps existed, before men raised walls or sages learned to measure the passage of seasons, there was an era so remote that even the stones seem to have forgotten it. The elders tell that in those days the world was different, not because its mountains were different or because the seas occupied different shores, but because existence itself seemed to breathe in a different way. Winters lasted entire generations, forests grew to hide the horizon, and storms could remain over the same region for years without moving a single step. It was a time when creatures were born, lived, and died without ever understanding who truly ruled over them, for the power of the Archking Generalissimo Demon was so ancient that it seemed to be part of the natural laws of the world. Just as no one questions the existence of the sea or the arrival of night, no one questioned his dominion. He had been there since before memories, since before genealogies, since before the first songs."

"The tales describe him as a tyrant of inconceivable cruelty, but also as a figure so immense that it is impossible to distinguish where the ruler ended and his empire began. His fortresses spanned entire continents, his armies numbered in the trillions, and the three great slave races lived under a servitude that had lasted so long that many had forgotten even the idea of freedom. Children were born slaves, grew old as slaves, and died as slaves, while their grandchildren inherited the same chains. However, the old tales contain a strange contradiction that storytellers often mention without dwelling on it too much. If the Archking was as powerful as the legends tell, if he truly ruled over all known creation, then why did the world still exist? Why did cities keep growing? Why did rivers keep flowing and peoples keep multiplying under his shadow?."
>Pappipon the Chronicler.

https://youtu.be/7zwbAWq5HoE
The wind descended from the northern mountain ranges, carrying with it the cold of snows so ancient that no kingdom remembered when they had begun to cover those peaks. It flowed down the gray stone slopes, passed through coniferous forests whose trunks seemed like columns holding up the sky, and finally spread over the immense steppes that occupied the heart of the continent. There, the grasses swayed, forming yellow waves under the golden light of dawn, all leaning in the same direction as if obeying a silent will. From a distance, that vegetal ocean seemed infinite, broken only by dirt roads, small walled settlements, and the long columns of smoke left by caravans crossing the vast plains. However, none of that truly captured the gaze. Every traveler, every shepherd, every merchant, and every king ended up observing the same point on the horizon. There, where the land seemed to touch the heavens, stood a structure so colossal that it was impossible to calculate its size. A black tower, wider than many cities, pierced the clouds and disappeared among them, rising to heights where not even birds dared to fly. For countless generations, that mass had dominated the landscape. The living were born in its shadow, grew old watching it from afar, and died without ever understanding who had built it or for what purpose. It was so ancient that many considered it part of nature itself, as inevitable as the mountains or the seas.

"Slaves were born seeing that silhouette. Slaves died seeing that silhouette. And their children did the same. Its presence was so ancient that no one remembered a world without it."

As the wind continued to sweep across the steppes, something else began to stir. Animals were the first to notice. Large herds abandoned territories where they had remained for centuries. Birds altered migratory routes known since time immemorial. Wolves howled for entire nights, staring at clear skies where there was no moon. Fishermen returned terrified, claiming the sea remained motionless for hours, as if something gigantic were breathing beneath its waters. The elders began to have identical dreams. They dreamed of distant trumpets echoing beyond the clouds, of roots stirring beneath the earth, and of something immense moving in the darkness of a place no man had ever seen. The wise debated. The priests performed sacrifices. The rulers sent messengers. No one could understand what these omens meant. Meanwhile, the three great slave nations continued to do the only thing they had done for centuries: hate each other.
"Like idiots, we hated each other just like before."

Fortresses burned on the borders. Slaves died defending mountains whose names would be forgotten a generation later. Disputes over rivers, mines, and trade routes consumed thousands of lives each year. The slave kings exchanged threats, alliances, and betrayals while, above them all, the Archking Generalissimo Demon continued to rule, his authority extending over the entire world as naturally as winter spreads over the land when its season arrives. No one truly questioned his dominion. Some hated him. Others revered him. Most simply accepted that he had always been there. Fathers taught their children stories of his conquests in the same way they taught them the names of the stars or the course of rivers. It was a reality so ancient that it had ceased to seem like a choice.

Then the skies changed.

It didn't happen all at once. First, the stars disappeared for one night. Then, luminous cracks appeared between the clouds. Later, the trumpets arrived. Their sound swept across entire continents without anyone being able to pinpoint their origin. It didn't sound like a melody. It didn't sound like music. It sounded like a warning. Like the announcement of something inevitable. The oceans began to churn. The mountains trembled. Even the great Tower seemed to cast a different shadow under the sunlight. And then happened that which no chronicler managed to describe adequately. The firmament split open. Not like a storm breaking the clouds or lightning tearing the air. It was more like a wound, like a mirror shattering. An impossible fracture spreading across the sky. From that opening descended a single hand of light whose magnitude defied all comprehension. The slaves fell to their knees. The animals fled. The priests wept. And the hand pointed to three specific individuals in different parts of the world.
"What they received that day, no one knows for sure. The tales speak of a Soul. The temples speak of a blessing. The songs speak of a strength.... But others say they were simply more chains. But whatever the truth, something changed within them. The slaves began to lift their heads. The peoples began to remember grievances they had endured for generations. Resignation vanished. In its place appeared a fierce will that spread through cities, villages, and fortresses like a fire fueled by centuries of accumulated suffering. Thunder rumbled over the steppes. Hundreds of kilometers away, entire armies advanced. Millions of steps. Millions of spears. Millions of men convinced they understood what they were fighting for. Banners waved under blackened skies. Bonfires lit the nights. Thus began the rebellion. The following decades transformed the world into an immense tomb. Fields were covered with corpses. Walls crumbled. Entire forests disappeared under fire. Rivers carried more bodies than vessels. Every victory cost thousands of lives. Every defeat demanded even more sacrifices. Children grew up hearing the sound of war drums. The elderly died without ever knowing peace. Yet, generation after generation, the armies advanced. Slowly. Painfully. Like a tide impossible to stop."

"Each victory demanded a greater one. Each defeat justified a worse one. Entire cities disappeared under fire. Ancient forests were turned to ash. The oceans filled with the wreckage of fleets so vast they seemed like continents floating on the waves. And still they continued to advance. Step by step. Death after death. Oath after oath. The war dragged on for entire generations. Many of the soldiers who left at the beginning never lived to see the outcome. It was their children and their children's children who continued to fight. And when finally the three kings reached the heart of the enemy empire, they found the Archking waiting."
Rolero Sodalite-81dad5 No.1662 es
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>>1661

https://youtu.be/G_nvCi5oSWQ
And finally they reached the Tower.

The sky was covered by black clouds that spun around the structure, forming a gigantic vortex. Lightning streaked the horizon. The wind roared among the stones. It seemed as if reality itself held its breath. There, at the highest point of the known world, the Archking awaited. Not surrounded by armies. Not protected by walls. He waited alone. The three Heroes, the three Slaves ascended to him.....

"Legends never describe the final battle in detail. It's curious. They talk for entire pages about military campaigns, about generals, about sieges and catastrophes, but when the decisive moment arrives, everything becomes diffuse, as if even the world's memory refused to directly observe what happened. The only thing that remains constant among all versions is the ending. The Archking was defeated. He was wounded. He was alone. He was on his knees before those who had been his slaves. And yet, he showed no fear."
>Pappipon the Chronicler.

The war had ended. The tyrant had been defeated. Everything they had fought for was within their grasp. Then the Archking began to laugh. And the more he laughed, the more uncomfortable the silence surrounding him became. It was not the laugh of a defeated man. It was not the laugh of a madman. Not a laugh of despair, but a more genuine, deeper, almost paternal laugh, like that of someone watching a child make a mistake whose consequences they do not yet understand. It was the laugh of someone witnessing a tragedy that others are not yet capable of seeing. The victors spoke, demanded answers. They demanded explanations. They demanded surrender. They demanded that he acknowledge his defeat. But the more they spoke, the more he laughed. He responded by pointing to a place none of them could see, and then he spoke.
"He spoke a final word. No one knows exactly what it was. Each culture preserves a different version. Some claim he called the gods liars. Others that he accused the heroes of arrogance, etc etc... but that sounds as childish as it is fantastical, like someone making up a story... No, he had said something else, more precise, more sincere... Perhaps he spoke of something that slept. He spoke of something that waited. He spoke of mistakes that could no longer be corrected. But the slaves who had sacrificed entire generations to reach that point were not willing to listen."

"The swords descended."

"Blood touched the stone."

"And the whole world fell silent."

"Not even the wind blew."

"Not even the sea moved."

"Not even the birds sang."

"For an impossible instant, it seemed that all creation stopped. A silence so absolute that it seemed to have existed since before time."

"Then came the light."

"Brighter than the sun. Brighter than fire."

"Brighter than anything that had ever existed."

"It descended upon the Tower."

"It descended upon the kings."

"It descended upon the gods."

"It descended upon reality itself."

"And as all creation disappeared under that impossible radiance, the shadows of the great Tower began to sink slowly into the depths of the world."

"The"

"Blink"

.......

"The tales describe that the whole world fell silent. An impossible silence. The wind stopped blowing. The waves stopped moving. Even fire seemed to freeze. Then a light appeared. It did not descend from the sun. It did not arise from the heavens. It did not come from any recognizable place. It simply appeared. A clarity so intense that it made any other source of illumination seem like darkness. The gods themselves tried to stop it. They tried to stop it and failed. It pierced mountains, seas, fortresses, souls, and memories with the same ease that rain pierces a spiderweb. Everything disappeared. It was not destruction nor an explosion. It was something worse. Existence itself was erased for an impossible instant to measure. And when it reignited, the world was no longer the same."
>Pappipon the Chronicler.

"The one who was born from the earth"

1d20 = 13.... ay
Rolero Sodalite-81dad5 No.1663 es
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>>131372
>>131343
>Eirim & Gerardo.
https://youtu.be/BgSCiMKG5EM
-The humidity was so intense that drops of water fell from their foreheads as if they were sweat, and the mist from the inverted waterfall accompanied everything with its loud roar. Seeing how this being of will had been trapped beneath your prayers, you approach, placing your hands against the shield surrounding Khris, and push with your single foot. You strain, manage to shift it slightly, but your foot slips repeatedly on the damp, blood-stained stone floor of the bridge.

-Then Pupus moves to your side, placing both of his hands (without his gauntlets) against the shield, and starts pushing alongside you. You notice how, gradually, the Sphere of Faith begins to roll toward the edge.

>Pupus
"Come on..."

-But then Khris starts moving his legs... Tensing the muscles, he takes one step, then slowly another. You both realize it's becoming harder to turn the sphere, yet you keep pushing even as it stops rotating—until suddenly... he starts running, like a hamster inside its plastic ball (assuming they even knew what plastic or a hamster was).

>Pupus
"Shit, shit!"

-Pupus tries to grip the shield tightly, but you both feel the sphere start to slip from your hands, spinning in the opposite direction. The bastard was running, and slowly, you begin to feel the sphere advancing toward you, gaining speed, causing... BURNING. Before you realize it, both you and Pupus are screaming as your hands start burning from the sphere's extreme friction. You let out a cry of frustration—so close, so damn close—and yet he's overpowering you by sheer force. Your one leg can't hold anymore, much less your hands, which burn so badly the skin begins to tear and peel. Then Khris breaks free, slamming into both of you like bowling pins. Though you had slowed him down, the impact barely hurts—almost nothing.

-You fall to the ground with Pupus, who quickly gets up and helps you stand. But when he grabs your hand, he winces—his palm completely stripped of skin. As you finally rise, you see Khris' sphere rocketing back toward you at full speed, slamming directly into Pupus' body, then rebounding for a third strike. I'm writing it this way because I realized I messed up the turn order; fixed by bullying Pupus.

-But while this was happening...

-The sounds of the swamp—the frogs, the insects, the waterfalls... all that Shrek-like peace—was shattered by sheer ultraviolence. You could hear grunts of exertion cutting through your little smoke break, followed by a grotesque, ear-splitting scream that left you stunned. No doubt about it—those two were getting wrecked.
-The smoke from the weed floated in the air, fading into the heights, and you thought about past shenanigans and future troubles, like the fact that when the others came back and saw their two healers were gone, they'd definitely do "That Thing" to you. But for the sake of your "comrades," or maybe to your own detriment, there was a bit of camaraderie in your heart—maybe you were softer and gayer than you let on. The little runes rattled in their pouch as you pulled them out, and now with determination restored, you finally step onto the bridge. You couldn't run forever.

-As you strut forward like a diva, because what you're wearing isn't a robe, it's a dress kek, your right hand moves, arranging the rune pattern.... A faint light gently illuminates each letter carved into bone; you write the words and hear "shadows" whispering in a language you don't understand, circling your body, surrounding your flame..... Then suddenly, they all fall silent, and slowly, a Hand begins materializing before your eyes—semi-transparent, pale green in color. It looked like your own hand, just as thin and delicate, though proportionally a bit larger. As this happened, with your other hand, using the ring, you start tracing the rune symbols in the air, writing a message in a "DisneyChanel" style, and the shadows of the trees swirl together into a figure that gradually takes on your exact image and likeness.

-With that, you touch the bridge.... And immediately notice how Khris (who was trampling Pupus) stops dead in his tracks, his face instantly turning to stare directly at you. His gaze was fixed, stern, yet clearly lifeless. It was like those boxers who lose consciousness but keep fighting, so that by the time they're stopped, you realize they'd actually died minutes ago, and only their body kept moving on pure reflex—like frog soup. You, with your army of another krikoso and your handjob hand, point at him and speak your words, but he doesn't react.

>Pupus, all beaten up.
"G-Gerardo"

>He struggles to get up, and looks at Eirim, because she's telling him her plan.

>Pupus
"Alright... I can make one more shield, but that's the last one I've got.."

"So we need to put all our strength into pushing him back"

-And speaking of shields.

https://youtu.be/xV4pZgTe94E
>Khris
"....."

The shield runs out of time

":^)"

-This all happens in three frames, but Gerardo sees how, in the blink of an eye, he goes from being relatively far away from Khris to having him practically on top of him. In an instant, you feel your chest cave in—not from a punch, just from a slap. Your ribs stretch too far, too fast, and you hear CRACK as they snap, yet without letting you feel the pain of bones piercing your corroded lungs PLAFFFFFF Your entire back slams against one of the stone pillars of the bridge.

>Pupus
"GERARDO!"
-Rapidly, a shield surrounds Khris, preventing your existence from being ended, and Pupus runs toward you.

-You can't breathe. All the air from your lungs had rushed out so fast that when you exhaled, you only vomited blood, and your back was so shattered you could barely move your legs. But the pain from the internal damage was so intense you couldn't even whimper—just lie there, completely fucked up.

>Pupus
3d8 = 18

"Come on, come on, don't you dare leave..." I don't ask if you're okay, for obvious reasons.

-Pupus grabs you carefully and starts passing his glowing hand over your chest. He wasn't healing you completely, but at least cauterizing the bleeding that was drowning you alive. But just because he stopped the bleeding didn't make it better. Once your internal wounds closed, preventing death by drowning or blood loss, your body shifted priorities—once mortality was no longer imminent, it gave full access to the pain, immense pain throughout your entire body.

-After the intense shock of pain caused a violent muscle convulsion, you manage to recompose yourself—at least Pupus helps you get back up. And while this happened, Eirim began praying to regain Faith in this uneven battle. Your hands clench tightly, bleeding slightly from the lack of skin after being burned in the previous turn. Your pleas into the air go unanswered, but that wasn't the point of praying—they were meant to feel... to feel the observers.

-You feel their judging eyes upon your soul, renewing the faith in your body. your die roll was +7, but I'm adding +5 because you didn't account for the fact that your Faith is now 25. And when you open your eyes, you see the battle: Pupus helping Gerardo (completely beaten up) with a clone in good condition and a magical hand pushing against Kristoval Columbus. There were many of them—maybe not very strong individually, but their numbers were overwhelming, and everyone knew quantity beats quality. Maybe that was the strategy all along—not to be the strongest individually, but to be so numerous they'd overwhelm their forces.

-Gerardo, using his telekinetic magic, managed to push Khris back—hard, quite far—while Khris was trying to advance, but your magical hand and your clone together were exerting a considerable amount of force. Khris was now dangerously close to the edge.

-Eirim had prayed many times throughout his life. In the mornings, at night, during rainy days, and during this time in the abyss. Prayers for injustices, prayers for guidance, prayers of gratitude... prayers to revitalize his Faith—sometimes receiving nothing in return, but always to feel that companionship, those eyes watching him. But this time, seeing this overwhelming difference in power, for the first time, he closes his eye tightly, crouches down, rosary gripped tightly in hand, and begins to pray... begins to beg, beg for divine help, for aid from the observers.
-But you knew they couldn't interfere in the lives of their mortal subjects beyond their blessings, which accompanied you as direct proof of their existence. But before you could surrender to the sin of despair, you open your eyes upon noticing, not one, but two alchemical circles of light drawn on the ground before you. A strong light bursts from these circles, with letters from the old testaments written along their edges. The light shoots upward into the swamp's sky until it violently collides with the ceiling of this pit.

-And you, with your one loyal eye, see how the observers had seen you, had heard you. Two figures manifested in the light, two heads, as radiant as sacred ones, winged at the nape, and skin as smooth as an angel's.... Because they were, their luminous aura told you so—these were beings of light, sent from paradise to aid you in this moment.

-Hallelujah!

Cherub
HP: 45/45
Evasion: 9/9
>Flash: {3d3} (Its normal attack)
>Scrutiny: {1d6} No guilt, fear, or sin escapes its eyes. On its next turn, its judgment manifests as 1 or 3 additional attacks against chosen enemies.
>Radiance: Constant source of illumination.
>Self-Immolation: {1d30} Sacrifices itself by exploding.
>Empyrean: Immune to bleeding, hunger, poison, cold, thirst, lack of oxygen, and deception.
All physical action dice are -5.

-But while Eirim achieved a level of sanctity beyond the limits allowed for an aberration against nature, of dark heart but luminous soul, Gerardo, Pupus, The Hand That Sees, and GerardoChafa were pushing against Khris's shield.... And they were overpowering him. At first their hands burned slightly, but with so much friction, a point came where the shield couldn't stop rotating, and began to be dragged, slowly.

35 vs. 23 you win by a large margin.

-He was close, very close to the edge, and it seemed Khris was realizing that too. Just a little more, they needed to push just a bit further, but then Khris started running and.... 27 vs. 30 Wrong! https://youtu.be/j14nvAgkc5Q. Slowly the shield begins to roll back, and you all start burning your hands, until suddenly with a single strike to the shield, he hits all of you at once, knocking you down to the ground. Only Gerardo had escaped that blow, since he had stepped away to suck out all... the muckagic, clearly, from this Khris.

-You stretch your arm in his direction, and you feel the immense power of this homie, and although in another fight your wasted turn would've been utterly pointless, since a non-mage/cultist/monk has no Faith/Alk or any method of contacting the beyond... Khris had some Alk, little, but he had it—quite surprising for a warrior to have taken the time to study and manage to store even a bit of Alk within his rotting mind.

Pupus
"Gerardo... Thanks for not leaving us behind"
Rolero Sodalite-81dad5 No.1664 es
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>>1663
Khristopher Robin cerca del borde: 87/120

Khristopher Robin
Here ends the shield
>t1 against Eirim.
1d20+5 = 18 5d7 = 23
>t2 against Pupus
1d20+5 = 6 5d7 = 24
>t3 against Gerardo 1d2 = 1
1d20+5 = 10 5d7 = 11

Pupus
>t1&t2 He doesn't care at all, tries to push him although now it's harder without shield, because, if not, at least he'll kill one.
1d20 = 12
1d20 = 15
>t3 prayer
1d5 = 1
Rolero Autunite-f399c1 No.1665 pt
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>>1664
>t3 contra Gerardo
>1d2 = 1
>5d7 = 28
Defecto y Error Hyalite-1a28ea No.1666 es
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I reply, leaving this here again for easy access.
>Name
Eirim the little nun

>Convent Healer lv3
Roll 4 dice during first aid turns (all with +5) (choose the highest), OR roll 2 and add them. You can improvise treating serious wounds without bandages or medical kits. You can resuscitate and even operate. You know how to use medical tools and basic medicines. The only thing you can't heal is death—and not even that, really.

>Healing Light lv2:
Through your prayers, your hands glow with a healing aura (recovers only light and moderate physical damage) {3d9} [3 Faith]

>Purging Light lv2: You launch a sacred light that purges the souls of your enemies {3d7}, paralyzing them for 1 turn [7 Faith] Sacrum Lumen!

>Devotion Aura lv1: You grant a blessed aura to an ally (+3 evasion and magic armor) [2 Faith]

>Sacred Shield lv1: You generate a shield around yourself or a target (grants immunity for 3 turns) [8 Faith]

>Judgment of Absolution lv1: You judge enemies with compassion and mercy, giving them a chance to redeem themselves by converting part of their dealt damage into healing for their target (converts 45% of damage dealt into HP) [costs 10 Faith]

>Cry of Repentance lv1: You emit a sacred cry that moves the hearts of enemies, making them regret their actions and reducing their will to fight for a time. (lasts 5 turns, cannot be used again on the same target) [costs 13 Faith] For obvious reasons, it doesn't work on soulless beings

>Circle of Redemption lv1: Creates a circle of light that grants nearby allies the ability to purify their own wounds, gradually restoring their health over an indefinite period. {1d5} each end of turn [costs 16 Faith]

>Forces of Heaven lv1
Summon celestial beings to descend onto the battlefield and aid allies with divine strength. Roll 1d5: on 1-3, only 1 Cherub appears. On 4-5, 2 appear.
--
HP: 45/45
Evasion: 9/9
>Flash: {3d3} (her normal attack)
>Scrutiny: {1d6} No guilt, fear, or sin escapes her eyes. On her next turn, her judgment manifests as 1 or 3 additional attacks against chosen enemies.
>Radiance: Constant source of illumination.
>Self-Immolation: {1d30} sacrifices herself by exploding
>Empyrean: Immune to bleeding, hunger, poison, cold, thirst, lack of oxygen, and deception.
--
>Judgment Lv1
"The eyes of the Watchers open, and thus, penance falls." Instant photon attacks strike down, judging the condemned. The Priest rolls a {1d10}; the result determines how many attacks the victim receives. Each hit removes 5% of the enemy's vitality (so if it rolls 10/10, the target loses half their HP in one attack). These attacks never miss, because one cannot escape their heresies. Because it's percentage-based, the second use will be much weaker. Can only be used twice.

>Prayer: Recovers Faith {1d5}

HP: 100/100
Evasion: 11
Faith: 25/25
>-5 to athletics
>+5 to exploration
>Raised in the Convent "Las Garcitas"

INVENTORY
>Nun's Robe of the Watchers
>Observer's Rosary
>Fists {1d3}
>A crutch {3d2}
>Thurible: [Increases prayers to {1d12}, and +4 to healing]
>0 gold
[[游戏副本]]Bell
>That diary

>Name
Wes the Moon Worshipper

Skills:
>Adapted to Survive lv3:
Living in such precarious conditions has prepared you for all situations through improvisation; roll 3 dice on all actions or 1d70.
~
>Shit Thrower lv1: Throw feces at your enemy, causing them to miss attacks more and lowering their morale {1d20} [-4 Precision]
~
>Play Dead: You fake death so perfectly that no one notices you're alive and they ignore you.
~
>High Metabolism: Food heals you more, and poison ends faster.
~
>Desperate Charge lv1: A frenzied, powerful attack that sacrifices defense for a devastating blow (you cannot dodge) {+15 damage}
~
>Knife Duel to the Death lv1: Intense focus on a single opponent, ignoring distractions and attacks from other enemies. (You can only fight one enemy until they die; the ability ends only then) {+3 damage, +3 precision} One use only
~
>Cockroach Determination: No matter how many times you're crushed, you'll rise again—a will unbroken to survive and overcome any obstacle, no matter how insurmountable. If you die, you may return from death once.
~
>Desperate Resourcefulness: Ability to improvise weapons and tools from everyday objects, or to find improvised shelters and resources {1d20}
~
>Resentment lv1: A powerful but desperate attack that grows stronger the more wounded the Damned is {1d20}
~
>Ass Sees Ass Wants lv1:
To survive in misery, one must learn various techniques on their own. But no one lives long enough to decipher all the world's mysteries, so sometimes you must copy those who discovered them first. You can imitate a technique or attack used against you, but it will have 50% of its effectiveness (except it never fails). Can be used once for now.
~
>Never Surrender
When all seems lost... You see its glow. A shock of adrenaline hits your heart. The Moon gives you the determination to fight one more time—not reviving you, not healing you, but granting enough strength and courage to give everything. You have 1hp, but enemies must hit you (only physical damage). Your Evasion increases by 4, Precision by 6, Damage by 4, and you make two attacks per turn. Can only be used if you've already revived once, cannot be healed, have no skills, and your HP is 1.

Rusty Sword {1d8} Piercing – Chance of causing tetanus
>Knife 2d3
>Tattered Chainmail – Shoddy Medium Armor
It's rusted and full of holes, barely able to withstand 3 to 5 hits, but something is better than nothing.
>Rusty Key?
You're not sure if it's an old amulet or a small key, but it doesn't have the shape of a common key. It's rusted, with strange markings on its surface. mental note
>Lunar Stone
>Bronze Mirror mememagical
<1 Silver Coin

HP: 105/105
Evasion: 16/16
Defecto y Error Crystal Opal-3b7540 No.1667 es
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>>131454
That's about 0.8 threads per year, we should be proud of these numbers in this day and age, kek

>Hurr and Misella will return in Avengers: Doomsday
They'll be revived, just need to add some mares and minors of some kind, and here's another thing I made a long time ago and forgot about
>>131481
Also appreciated are the cherubini stats, and although it's unnecessary to add, I'll say it anyway—appreciate your effort and that you keep up the quality, opantanal
>>1664
>>1663>your die rolled +7, but I'm adding +5 because you didn't account for your Faith now being 25 true, so if I understand correctly, their Faith ends up at 8
>Eirim

"LET'S GO!"

She shouts desperately while exerting the greatest physical effort of her life—since that time she had to ring the convent bell all by herself—but Krissy had other plans and started rolling inside the shield, pushing them along, the friction so intense it began burning her hands.

"YOU'RE NOT SUPPOSED TO DO THAT!" She complains, very childish, but the anger toward that and Kristal also didn't seem to follow mechanics anymore after grabbing the magic shield earlier.

Her hamster-like actions end up pushing the monks off course.

"Ahhh, did anyone catch the marking?" There were no license plates back then, cattle branding is the closest metaphor—Pupus wants to help her but gets burned because he was skinless. "It's—! Careful!" But Putus can't react and suffers a nasty double due to Kristoph.

But then Gerardo appears just in time, after having an introspection thanks to smoking weed, arriving with his clone and a handjob hand.

"I knew it... those spells take a long time to charge, right?" No time to get angry, so he'd rather be glad.

"Now we can—"

>The shield ends
>mcc

Gerardo gets turbo-raped instantly and would've died that same turn if not for Pupus healing him, so with no other options, the nun is forced to return to the old reliable—praying.
She clasped her hands and prayed, but her fervor was driven differently now—not asking for a miracle, not seeking faith for her flame, but begging for a favor, for a helping hand.

The pain of her raw hands scraping against the damp wooden beads of the rosary was irrelevant; she kept praying fiercely.

"Please, observers, I beg you for your help, let me correct this mistake of mine, please, give me strength... help me save my comrades!"

She pleaded into the air, and when she opened her eye, the situation had improved slightly thanks to Gerardo's magical reinforcements—but it wasn't enough. She felt faith filling her body again, but not her gut instinct...

"Can it... be?"

Even though she knew it wasn't impossible, she begged and implored, and her prayers were answered when two glowing circles appeared on the ground, then shot upward like party streamers from a champagne bottle at New Year's.

Their figures—small, radiant, gentle to the touch despite her wounds—had actually worked.

"Jajaja... JAJAJA, IT WORKED!" Now riding a high from success. "They're tiny, soft, and frail... but it'll be enough."

But she couldn't waste time. The progress made by Big's extras and Pupus against Kristen was once again being denied by his unbreakable spirit of violence.

"Get ready to feel the power of heaven!"

Now she was starting to feel powerful—potential woman. She quickly clasped her hands in prayer. "Attack!"

She ordered the Qs to shoot at Kris to buy some time while she reformed the shield, and before he changed targets and killed Gerardo...

"Push!"

She joined the push with her angels—let quantity overcome quality this time.

>turn 1
Sacred shield again
Turn 2 and 3 Push Kristoferriño overboard
1d20 = 7 1d20 = 7

>Cherubs 1 and 2
>turn 1 Flash at Kristina
1d20 = 8 3d3 = 7
1d20 = 17 3d3 = 5
>turn 2 and 3 push Kristo
1d20-5 = 4 1d20-5 = 9
1d20-5 = 4 1d20-5 = 14
>>1661
>1d20=13
>>1662
>no person
I have a bad feeling
The Clash Color-Shift Garnet-81d174 No.1668 es
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The .st is down, holy shit. Thanks, Acid.
Just letting you know I'm alive. I'll reply about Gerardo in a few hours because I was over there rereading previous turns instead of writing.

>>1661
>>1662
Okay, who the fuck is Makunga and why is the girl gonna be the final boss? Kek
>>1666
Remember Hurr gave Eirim horo, I don't remember exactly how much, you adjust with him when he comes back, and also West stole a hairball vomited by the cat.
>>1667
>They'll revive, you just need to insert mares and some kind of underage
What are you implying with this? Stop fucking with that dude about the colored donkeys, man.

= = =
= = =
= = =

Manat
Berserker lvl.3: Attack 8 times in 1 turn, but then fall unconscious for 2 turns (it's possible to dodge attacks)
~
>Intimidating shout lvl.1: Intimidate an enemy, this one deals half damage for 3 turns
~
>Barbarian spirit lvl.1: Roll 3 dice during Physical Effort turns (choose the highest)
~
>Catapult lvl.1: Grab an enemy with your strength and throw them like a catapult using them as a weapon {1d4}
~
>War stomp lvl.1: Stomp hard on the ground, damaging nearby enemy units {1d5}. Can stun for 1 turn if rolls 5
~
>Bloodlust lvl.2: For 3 turns your evasion increases +3, your damage by 45%, and your accuracy +5
~
>Sleep lvl.1: Sleep for 3 turns and recover half your HP
~
>Calm lvl.1: If your health is below 25%, your damage increases by 60%. Damage is reduced to 35%. But your evasion drops by -4 points
~
>Love lvl.1: Perform a devastating strike with all your strength against a single target. Damage is the result of your strength dice plus the maximum of your weapon. (reducing target's damage -25% and speed -2 for 2 turns) If you miss, your damage drops by 50%, your accuracy drops by 2 points, and your evasion drops by 2 points

Table
Kleptomaniac lvl.3: Roll 6 dice during theft, placing objects on someone, or forcing locks (choose the highest) or roll 3 dice, but add the 2 highest
~
>One with the darkness lvl.2: With your stealth skills you can blend into the environment, becoming invisible for 5 turns, also making no noise
~
>Behind you, idiot lvl.3: If you're behind an enemy without them noticing, attack 6 times in a single turn or 3 guaranteed attacks
~
>Poison crafting lvl.1: Create poisons
~
>Evasion lvl.1: Increases evasion by 4 for 3 turns
~
>Cuts lvl.1: Cause several painful cuts to the enemy in sensitive areas. Due to pain, the enemy loses accuracy [-4] and may bleed. Roll {1d4 or critical bleeds, {1d3} each turn]
~
>Counterattack lvl.1: If an enemy misses an attack against you, you can strike back with +8 extra damage
~
>Shadow echo lvl.2: Create one or two shadows. If two, they have 50% of your HP and deal 50% less damage. If one, it's 100%. The enemy must roll 1d3 (or 1d2) to see who they attack
>Whirlwind lvl.1: You perform a series of rapid attacks, tearing through everything within reach. Cannot miss. Can cause bleeding (if maximum damage is rolled). If you kill an enemy during this ability, you can continue spinning for 1 additional turn
Now I fall and have to ask how the fuck this ability works and what dice I should roll, kek

Gerard
Magical armor lvl.3: Grants magical armor to himself and one other. Increases evasion by +3 and reduces all damage by 50%
(2)
~
>Wisdom lvl.3: Roll 6 dice on intelligence turns (choose the highest) or roll 3 dice and add the two highest
~
>Purge lvl.1: Breaks curses or magical armor
~
>Alk Absorption lvl.1: Drains all Alk from the opponent and keeps it
(3)
~
>Chain Lightning lvl.3: Launches a bolt that surrounds the enemy, damaging them for 8 turns (each dealing less damage) {1d15}×2t {1d8}×3t {1d4}×3t and leaves them with electric ticks throughout the turn [-3 precision]
(5)
~
>Alk Loan lvl.1: {1d3} For two turns you attempt to communicate with the beyond to beg for Alk. Being empericado reduces this process to a single turn
~
>Faerie fire lvl.1: A pink fire with a dust-like texture burns the enemy and never goes out, also causes disorientation. {2d2} each turn, [-3 precision]
(10)
~
>Cripple curse lvl.1: Reduces the victim's evasion by 50%, their damage by 30%, and their precision by -2. (Cursed creatures are immune, can only be used once per combat)
(20)
~
>Ring, clone: Clone, NPC
(3)
~
>Ring, invisible: Makes everyone invisible for 5 turns
(12)
~
>Friendly hand lvl.1: A hand made of Alk. Grants +5 on strength rolls or "hand tricks" (anything involving agility or precision using only hands). Also grants +5 damage and +5 precision with any one-handed weapon. Can also block attacks, but may be destroyed by doing so (has low HP). While active, you cannot use self-cast spells
(10)
I didn't understand that last line either, bro. What's a self-cast spell? Sorry I didn't ask earlier, it slipped my mind. I feel embarrassed asking so much.

Inventory Manat
<Atlantean {2d5}
<2 spears {1d5} or {3d4}
<Bitten Maya sculpture
<Ruby eye that sees all
<Shiny dream stone
<Hippie maristas
<Sail cloth
<Rope (?)
<Medallion of fate

Inventory Table
<Shamshir with sheath {2d7}
<Bow {1d7}
<9 Arrows and quiver
<Dwarf explorer's backpack
<Worn fanny pack
<2 Sheets
<7 food rations
<2 Low-level healing potions {1d6}
<Gold and gem belt
<Soap
<28 Matches
<Ceremonial Jomer device
<2 Dried meats

Inventory Gerard
<Staff (stuck up the ass) {3d2}
<Cloak
<Rune set
<Illusory ring
<Thong of The Man/Mandylion
<Negronomicón
<Lover's cards
<Keys to the sex dungeon
The Clash Color-Shift Garnet-81d174 No.1669 es
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>>1663
>they were gonna do "that thing" with pretty high certainty
Pic related
>>1664
>>1667

Gerardo

The power of friendship and resolving past issues filled Gerardo with determination, determination to get his ass moving and stop the healers from getting themselves killed fighting Broly from Z. They were being pretty dumb, acting stupid from the swamp's toxic air, but you had to admit they weren't lacking balls, and that's what mattered... I guess. It's courage that takes you to the top or makes you lose all your savings at the casino.

The mage moves forward, casting his spells, heading straight into certain death without fear, because fear is only for flesh beings, not magical constructs and the jester spirit of a ring. The scent of magic herbs and smoke dissipates within meters into the swampy air, Gerardo swallowing hard as he sets one foot on the bridge.

>Gerardo
...

He'd mentally prepared himself for this, had all his spells ready. He had a physical gut feeling he wouldn't walk out of this encounter unscathed. His bad luck always threw this kind of crap right in his face.

Gerardo
No?

He'd thrown his line at Christian, and while the run-over Pupus and hot-wheeled Eirim talked to him, Kris Chan stared at him with a violence worthy of a full Jorge, Jorge in capital letters. Are we sure this dude is a real hero? From determination to violence there are only a few steps, and this guy knows plenty about the latter because those nearly twenty corpses on the ground didn't have a pleasant time at all.

And so, completely shitting and pissing himself, he tells his minions to push forward, not counting on the fact that at that very moment the hamster ball breaks apart, and then the world slows down, way too slow. The life and work of Gerard Grandson flashes before his eyes as he sees Khris break the sound barrier and move toward him with clear intent. The spawn-camping was brutal—barely enters the fight and they're already gonna crack him open... Again with his damn luck.

>Gerardo
''(That... That technique... That speed...)'

Yes! He'd seen it, he'd read about it. That palm strike aimed at his ribs—he tries to block with his staff, unsuccessfully—he'd seen it before. But the hit doesn't even let him scream in pain; it knocks all the air out of him, his ribs shatter like twigs, but he feels the impact ripple through his body and exit through his back. Then his body flies backward from the force that couldn't fully escape through his back, probably killing him instantly if that had happened.
https://youtu.be/T5DNJYc4Zak?si=Al4eKQPtROMxOjA1

He flies back, crashing into one of the pillars and collapsing to the ground completely disarmed like a Lego figure. The hand holding the staff loses its grip, his body aches, he can't even breathe due to bleeding from his punctured lungs or feel his limbs—he can't feel them at all. His eyes are blank, he can't see, everything's blurry from his brain rattling around so much, he can barely make out the priest approaching him.

It's over, this was going to be his grave, the blood dripping from his mouth makes that clear. A faint cough, as if his soul were escaping through it, happens as he tries to expel the blood that shouldn't be there.

>Gerardo
''(Can't believe I'm gonna die next to two priests of the Observers...)'

Or one and a half... Or half and half... He'd given his existence for these people. It was ironic, so ironic it makes him smile in his final moments as everything turns dark.
In that state, this conscious yet unconscious darkness, he returns to the technique used by the emo. He had read a scroll from eastern lands in that forbidden library, an ancient, dusty one, almost completely eaten by moths because nobody bothered to maintain the place. It was in another language, but he managed to decipher its secrets... He was really bored. The very Palmada Aria of Rúlái, an art developed by a priest from those lands to fight evil or some priest bullshit, those same khakkhara mentioned earlier, using the surrounding air and excessive incense consumption to deliver stronger blows, instantly unlocking the Monk class. Used for self-defense during pilgrimage or fighting "demons," the technique was supposedly lost at some point—or so the surrounding texts claimed. How did that scroll end up there? Who knows. The dead owner of the university was a collector, but he didn't have what Gerardo actually needed.

What was the point of all this written solely to make a joke? That Khris, in his eyes, had used the exact same technique or a derivative, instantly proving he was in a state of superior tranquility or some shit. Maybe that's why he still wasn't dead.

>Gerardo
¡AAAAAAAAAAAAHHHHHHH!

Out of nowhere he's yanked out of his mind and back into reality as Pupus healed his critical wounds, and now pain had taken over his entire body. He doesn't scream for long though, immediately breaking into coughing fits and spitting blood to the side. They'd absolutely wrecked him, no doubt about it—but here he was again, because this motherfucker had the tenacity of a cockroach. He couldn't die, he wasn't going to die here.

Eventually, with Pupus's help and his cane, he pulls himself together, even chuckling a bit.

>Gerardo
We... gotta kill this motherfucker.

He was alive, ALIVE! In extreme pain, but alive.

>Gerardo
KRIIIS! YOU'RE GOING DOWN WHETHER YOU LIKE IT OR NOT, FAGGOT!

His inner Wesker and raw instinct burst out—his face twisted in rage, as he moves to push the ball forward with his summons (which had done jack shit this whole time), at the same time the nun starts chanting her moves, but Gerardo was too fired up to notice anything besides Cristóbal. So Purus, Gerardo, the hand, and the clone push and push, gaining ground. He didn't even realize Pupus had placed another ball; his mind, on the verge of passing out, couldn't handle much more.

He doesn't give a fuck about Alk, just pushes, breaks the shield, and lands a hit. His head and body were on autopilot, more like an unconscious man than anything. He couldn't even hear or be aware of the others. Just like Rock Lee in that scene with Gaarka, barely more than a body moving through sheer force of soul.

Gerardo
>t1 vs Kris Deltarune
1d20 = 13 3d2 = 5
>t2 and t3 push the motherfucking hamster ball off the cliff
1d20 = 12
1d20 = 17
Alk 8/25

Hand
>t1 vs Kris Deltarune
Slap
1d20 = 3 /roll{1d1}
>t2 and t3 push the motherfucking hamster ball off the cliff
1d20+5 = 13
1d20+5 = 25

Clone
>t1
Does nothing
>t2 and t3 push the motherfucking hamster ball off the cliff
1d20 = 10
1d20 = 6

> https://youtu.be/Mpcd45zvY-U?si=IIG8UXLEAajh6i7f

With Cristian dead, Gerardo collapses now truly spent, falling flat on his back against the rock, completely drained and broken. His body just needed rest, though he first dispels the clone and the hand to see if Alk reimburses him so he can rest easier.
Now Gerardo dies because the dice didn't roll in his favor.
Rolero Hambergite-47a61e No.1671 es
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>>131346
>>131266
>>131265
-What is the difference between a hilariously unforgettable memory, a life experience, childhood memories, and a tragedy? Sometimes it's simply the luck of the moment, not ending up in disgrace. You and the horned one fell into the water because your wings still needed a little more healing, but you still enjoyed those moments of fun, of freedom, of peace. Then they fell again, because they are like dumb and dumber, but they survived thanks to you recreating the Titanic scene, but you were the board for her to save herself.

-With that they enter, you shit yourself, as was narrated before, and the Manatee, comes out of his virgin cave to greet the guys who traveled from Rivera to spend Tourism at the family barbecue. He had a new acquisition, besides his face of a thousand jorgeadas because he was edgy after a bald funkopop touched his little dick when he went to bathe.

-But before that, ....

-The Inca Aryan was in the darkness of that room, stained with the entrails of infant insects, where splinters of rotten wood lay on the floor, you felt your arms sting. The veins in your hand pulsed with blood, they felt so alive with strength, and at the same time so indifferent. It wasn't hard not to notice the changes even if one took it normally, You, since you had come down here, since you decided to set foot in the Abyss for the first time, something inside you physically had changed.

-Maybe it wasn't so noticeable at first glance, but you could feel it. You were already strong, yes, but now, each time, for some reason, you were getting stronger. Pains that were once paralyzing were now tolerable. Your skin was getting tougher, your bones denser, violence more grotesque. In the jaws of the world, it changed man. Was it a gift or a curse that condemns you? Only you, the man himself, could answer that question.

...

-The sword rested in your hand, it was somewhat crude, more meant for excessive use than for decoration or a weapon of skill, and that explained its appearance. This appearance could tell you a lot about this sword, so worn, so nicked, probably years and years of continuous use without rest had worn it down so much.... but still, it stood firm with pride. So many lives, so many wars, so many duels, so many ceremonies, so many sacrifices and so many events, to end in such repose.

-You felt the weight, it was strange, its center of gravity was not normal, at least for a Western sword or a Middle Eastern saber.... Was it? poorly distributed? Was this made by unskilled hands? Everything pointed to yes, or so one could say at first glance. There were no sophisticated techniques of tempering, rudimentary, almost more like a club used by a primitive monkey than the fine metallurgy of a Dwarf, without the delicate details of an elf, or the feat of molded metals of the Tamils. But in the end, what really made a weapon? What was... what made the path of steel, which is as old as man himself? Its technique, its good forging, its excellent tempering, its great metallurgy, its refining, its balance, its agility, its handling by unskilled hands, its precision, its lightness, its versatility, its flexibility? or was it the hand that wielded it? The confidence in the iron that connected in spirit with its wielder?
-If this had gotten this far with this, it made one wonder if weapons really had the tenacity of living beings, the will of man? You speak to it, and the sword... the sword breathes, you feel it. Not like a living being breathes, it's something more... Conceptual in your flame. But you feel it in your palm. The beating of the hammers like its heart. The heat of the forge, like its flame, the roughness of its guard, like its calluses.

...

-Now then, the family was gathered, the girl with her vagabond uncle who came to ask for money, and the father wanting to beat up the uncle for being a bad influence, the usual. Maya had shown her first hunt to her father, did she want approval or to prove something to him? Maybe it was something simpler, more personal, without that ego duel, but still, she received a reward or something like that. Manat's hand, already somewhat clean, rests on the girl's damp hair (noticing that she no longer closes her eyes when she sees your hand raised). Then you pinch her cheek and stretch it, seeing all her bear-trap teeth. He closes his eyes, uncomfortable, she still didn't understand the concept of this way of showing affection that grandmothers do.

Meanwhile, Wes went to the other room to steal that mamacumbo mirror, which weighs a ton and a half, and also takes up both his hands, and a future herniated disc. When you return carrying that little mirror, mirror, mirror, who is the blackest? You feel several footsteps behind you, but there's no one there. It was strange, echoing footsteps, and on wood not as rotten as the one under your feet.

-With that, the gang goes up the stairs to the ship's deck. The weight of their bodies on the rotten wood made it creak with that characteristic "wegiiiiiiiiiiiiiiiii" **https://youtu.be/dnC0ipOVP_I*** sound or something like that. Everything was quite... desolate. Deformed and rotten corpses hidden in some corners of the deck, under some frayed ropes, or among some cracks or splinters of wood, in addition to the vegetation and moss which was making its way up high.

https://youtu.be/7ez1IP4mZCU

-As Wes observed more... he found more corpses, as if several were camouflaged in the abandonment of the ship, or waiting to be called by their captain (hidden in their rotting corner to accumulate work hours). At this, when Manat lets out his phrase YEAAAAAAAAAAAAAH, it is cut off by some sounds, of many more people. You feel footsteps, and voices, but they sound distant, as if behind a wall, even though it's right behind you. Several voices, and footsteps, as if people were working, some laughter, some orders, some comments, but when you turn around, there's nothing, absolutely nothing... And the voices sound, more tangible, more real behind you, to your sides, everywhere.
("Tarwaninzi! Aššanzi! Marassi=wa tuwati! Tiwatassi=wa tuwati! Appan anda tarnattani! Nawišša parnašša kuitki! Tarnašši arha watar, arha alati, arha šuppi! Kuiš tarwanaš appa iyaizzi, tamai tarwanin kuenta, tamai tiwataš idalu ešdu! Kuiš tarwanaš katta tiyaizzi, aššu arha paišdu, aššu alati paišdu, aššu wiyana paišdu! Awa! Arunaš antuhša pai! Awa! KUR.KURmeš šalhanti! Awa! Walwanzi kuit memiškanti! Tarwaninzi memiškanti! Maraš anda walhanuweni! Tarwaninzi! Tarwaninzi! Tarwaninzi!")

("Attas, huwartanna katta pai.") ("Paišdu. Nawišša=wa paišdu.") ("Alatan tarhunmi kuitman šarazzi tiwat.") ("Apūnma tarhun. Antuhšaš neckan natta šuppi.")

-Where were those sounds coming from? They were like orders, and people responding to them, in different ways or talking among themselves... But they felt like they were everywhere. The girl clings to Manat's pants, confused. Manat approaches the ropes—they were thick and large as an arm, a good nautical rope that was rotten as shit, fraying into dust or rather a moldy mush in your hand.

("Misriyaš tarwanin harkanzi kuit memiškanti.") ("Memiškanti=ma kuwat arunaš antuhša natta anda ešzi.") (Hahhanza.) ("Annan tarwanaš katta pait.") ("Apāš=wa nawi anda iyazzi.") ("Watar! Watar arha!") ("Hūmandan auš!") ("KUR kui apūn walhanuweni, wanzan 20 hassin harkanmi.") ("KUR kui apūn walhanuweni, wanzan 100 hassin harkanmi.") ("Memišten natta! Iyat!") (Marassi tiyaššatar. Nawišša taruppi. Huwartanna walhzi. Tarwaninzi memiškanti. Kuitki tiwataš šaklai harkanzi. Kuitki hahhanzi. Kuitki watari spuwanzi.)

-The voices grew softer, and disappeared, little by little... The last thing they managed to hear was that.

("Tarwaninzi! Šalha! Šalha! Maraš=wa anzel ešdu!") ("Attas! Tuppa aušmi KUR anda!") ("Aššu. Apat memašti kui tamai tarwaninzi arha paiyer.") ("Kui tamai antuhšes ešanzi?") ("Apat=ma išhiyaweni. Nu walhanuweni.") ("Arza! Arza! Wilusaš arza! Misriyaš arza!") ("Tarwaninzi! Kinun maraš newan lāman dāi! Tiwataš=wa kuiš ešteni memdutu!")

(....) What's inside "(parentheses)" is a different person—multiple people speaking

-And all the silence crushes the boat, now there was no more noise, no creaking, no wind, no footsteps, no voices.... Silence. Only Wes can hear some soft whispers coming from the mirror.

https://youtu.be/D5aWdIjD5AI?si=M37ehVsp8ub6VHW1

-The two primitive men, each in their own way, approach that rotten sail of the boat and tear off a piece each. Sound of fabric being ripped.wav With it, Wes tries to make a backpack, but only ends up tangling his hands a bit and making a messy ball out of the sailcloth. And Manat just throws that rag over his back, since his hands are full of shit, literally and hypothetically.
-With that, Manat walks with the girl to the tip of the Ship, since it's a bit higher than the rest, due to the incline of the ship itself, and tries to see something.... But he is quickly pushed a bit to the side by the girl, and you can see one of those corpses, but this one is swollen like a balloon, its face almost bursting, standing. Trying to hit you again, since the girl had pushed you, causing the blow to miss. You notice that its arm is deformed, the fingers instead of being on its hand, are all over the forearm, and they lengthen like thorns that twist like worms.

1d20 = 13 3d4 = 8
1d20 = 20 3d4 = 10

-It attacks you again, but >I strongly imply you go for the barrel.

-Meanwhile, Wes notices that there are no corpses where they were before... It's completely clean. Then you notice under your feet a huge shadow of the ship's mast with the sail moving in the wind (something impossible, seeing the mast was broken and you guys broke the sail to craft fine clothes from the swim), and when you turn around.... You see them, all the dead. Some totally deformed Like the bugs Tabla and Eirim found on the bridge Others simply swollen about to burst, some with old rotten clothes like the one Manat stole the sword from but much more austere and simple, clearly not much armor.

-There were at least like 15 monkeys, but also coming from the hatches they opened to get up here, as well as some doors, some sort of thin ?legs? grew out of them and they walk slowly towards you.

Here I imply because I don't know if they are going to fight or what, if they stay, well, ignore this

-With that, Manat and the girl approach the barrel and he throws it into the water.... It doesn't break on impact from behind, it just splashes hard and sinks..... Then it comes back out of the water. Then, like a golden horse, Manat leaps from the ship. Your body was full of branches and swamp plants, but you get out of the water, and call the girl. She doesn't hesitate, and jumps in, sinking into the water. You see that she "knows" how to swim more or less, but that body weighing 20 kilos or more prevents her from reaching the surface, so you help her.

-She clings to the barrel tightly, almost like a hug, and it sinks a little. You notice how her reaction was strange, she wasn't afraid per se, you could see it in her gaze fixed on your face, with her wet hair stuck to her face, but her body was. She trembled a little, as if in panic, as if her mind didn't control her body yet, although... little by little it calms down upon seeing your face, moving her feet to steer the barrel with you towards the shore of the water.
Rolero Hambergite-47a61e No.1672 es
>>1671
I don't get it all she told me

-At that, and at the same time, Wes ties the shield to his chest with the piece of cloth he stole earlier and starts running. The wings stretch to their fullest splendor, releasing the water from before, and he takes off. As you run, you notice the dead lunging at you, trying to hit you, forcing you to maneuver to dodge them.

1d20-5 = 0 3d4 = 5
1d20-5 = 6 3d4 = 6
1d20-5 = 0 3d4 = 6

-Then.... You jump. The mirror was very heavy, but thanks to the height of the ship, you finally manage to glide well, although you fall quite quickly and at great speed. You rapidly get closer and closer to dry land, too fast I'd say, you'll have to make an emergency landing. Until your knees hit the mud and you fall abruptly to the ground, rolling for a few meters and the mirror getting stuck in the ground. Then behind you, Maya and Manat emerge from the water, all wet and with roots and algae like a swamp monster.

-And with that > they advance again with the bargain. they will arrive after the turn I send for Eirim and Gerardo
Rolero Hambergite-47a61e No.1673 pt
>>131652
for some reason I'm sending it twice?

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