Draulilfa used to be a great and prosperous continent where three dominant races coexisted, the Elves, the Dwarves, the Dragonkin and the Na'k. For centuries these races lived in peace, sharing the resources that the land had to offer. But over time, the seed of ambition began to grow slowly among the Na'k. Soon these began their campaign of expansion across the continent, marking the beginning of the Rupture Wars. For centuries the war between the four civilizations continued without any of the factions ever defeating the other. Until finally, a catastrophic event brought an end to the conflict, extinguishing a large number of species in the process and splitting the great continent into three, Belia, Valia and Winla.
The Na'k became extinct, the Dragonkin escaped to some unknown place, the Elves and Dwarves remained in the micro continents, scattered in populations that barely reached the hundreds. These had to adapt to the altered environments caused by the magic used during the war. They also witnessed how new conscious races evolved thanks to the magic-laden environments, beginning to interact with these in order to form bonds and to monitor them to prevent an event like that of the Na'k from happening again. So the centuries passed and all the races allied, living in harmony. In every village, city or settlement, in every place you can see members of any race living peacefully together. This has brought both good and bad things. Soon various criminal groups, cults and others began to form. Also, various creatures created as tools and weapons for the war began to evolve, from slimes, chimeras, giant insects and a long list of other things.
At this moment various stories will begin, maybe you have something to do with that story. Maybe you are just a passerby in this, or you take a central role. All you know is that these lands have a lot to offer and you maybe have what it takes to get it.
Name:
Race:
Gender:
Age: 12 minimum 25 maximum
Class: Below I will make a list of the available classes
Background: That to which you were dedicated before becoming an adventurer or that you still dedicate yourself to. Below I will leave a list of the available backgrounds and the bonuses they provide.
Initial Equipment: A weapon of your choice, if it is a magical weapon explain in the biography why you possess it, armor of your choice, a bag of objects with 3 healing potions and provisions for a journey, a personal talisman, 50 gold coins.
Biography: Tell us about yourself.
Statistics:
Constitution: Represents your endurance.
Strength: Represents your physical power.
Dexterity: Represents your agility and flexibility.
Intelligence: Represents your memory and ability to reason.
Wisdom: Represents your perceptiveness and intuition.
Charisma: Represents how strong and attractive your personality is.
All characters start with 5 base points in all statistics and 10 points to distribute. The classes provide a major bonus and two minor bonuses to certain stats, these will be along with the class.
Finally they have to choose an anthology that they will protagonize within the world:
1: Your first job was to escort a young noble from the city of Ithassu to the small village of Etesh, will you limit yourself to doing your job? Or will you end up forming a bond?
2: By the twists of fate you ended up as a member of a band of criminals dedicated to highway robberies. Despite it being a relatively simple and enjoyable life, you and the other members feel they can become something more.
3: A noble tasked with recovering a valuable and dangerous relic that your family was entrusted with protecting for centuries. You have to be willing to do whatever it takes to get that object back into your hands.
The Na'k became extinct, the Dragonkin escaped to some unknown place, the Elves and Dwarves remained in the micro continents, scattered in populations that barely reached the hundreds. These had to adapt to the altered environments caused by the magic used during the war. They also witnessed how new conscious races evolved thanks to the magic-laden environments, beginning to interact with these in order to form bonds and to monitor them to prevent an event like that of the Na'k from happening again. So the centuries passed and all the races allied, living in harmony. In every village, city or settlement, in every place you can see members of any race living peacefully together. This has brought both good and bad things. Soon various criminal groups, cults and others began to form. Also, various creatures created as tools and weapons for the war began to evolve, from slimes, chimeras, giant insects and a long list of other things.
At this moment various stories will begin, maybe you have something to do with that story. Maybe you are just a passerby in this, or you take a central role. All you know is that these lands have a lot to offer and you maybe have what it takes to get it.
Name:
Race:
Gender:
Age: 12 minimum 25 maximum
Class: Below I will make a list of the available classes
Background: That to which you were dedicated before becoming an adventurer or that you still dedicate yourself to. Below I will leave a list of the available backgrounds and the bonuses they provide.
Initial Equipment: A weapon of your choice, if it is a magical weapon explain in the biography why you possess it, armor of your choice, a bag of objects with 3 healing potions and provisions for a journey, a personal talisman, 50 gold coins.
Biography: Tell us about yourself.
Statistics:
Constitution: Represents your endurance.
Strength: Represents your physical power.
Dexterity: Represents your agility and flexibility.
Intelligence: Represents your memory and ability to reason.
Wisdom: Represents your perceptiveness and intuition.
Charisma: Represents how strong and attractive your personality is.
All characters start with 5 base points in all statistics and 10 points to distribute. The classes provide a major bonus and two minor bonuses to certain stats, these will be along with the class.
Finally they have to choose an anthology that they will protagonize within the world:
1: Your first job was to escort a young noble from the city of Ithassu to the small village of Etesh, will you limit yourself to doing your job? Or will you end up forming a bond?
2: By the twists of fate you ended up as a member of a band of criminals dedicated to highway robberies. Despite it being a relatively simple and enjoyable life, you and the other members feel they can become something more.
3: A noble tasked with recovering a valuable and dangerous relic that your family was entrusted with protecting for centuries. You have to be willing to do whatever it takes to get that object back into your hands.




