Overboard

All public boards, merged by most recent activity.

Anonymous No.11024 en
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https://youtu.be/DnMMsc-eORw?si=E_uz_TUOQF-YJ0W9

Drip, drop… I mutter
WORDS, rising to the surface

Softly, quietly… I whisper
WORDS, summoned from the deep

In your hands… I grasp
WORDS, selected from the heap

Thus instantiated… I compile
all WORDS, entrusted to me…

-----------------*
BEGIN

May this occasion
Be cause for great merriment
As we celebrate your divine revelations, filled with wisdom!

For you see beyond the bounds of predictability
Capturing with your eyes infinite futures!

We mark the beginning of a new justice for a new age!
Within this cage of reason only explicit instructions lie!

Never again must we fear magic
No matter its power or scale

May this occasion
Be cause for great merriment
As we glimpse countless worlds of certainty

May every mystery, every unexplained memory beyond our reach
Be put to rest by your hand, and made a thing of the past

As tomorrow looms, anxiety rears its head
But now you will be here to excise it all

With every prediction, the world is swayed
Thus, everything hinges upon your every word

-----------------*
Look to the skies: therein lies an omen, an unexaggerated sign
As your voice now reaches every soul there is to reach

Prophet Merry
Once your words shine light upon all those who have no future…
The hopes of your worshippers and followers will know no end

Now Merry,
I pray—My beloved,
Drop them all, every one, into an abyss of bliss…

-----------------*
CONTINUE

Writhing
and trampling,
Countless stupid and ignorant run rampant
Thought, that inviter of destruction, has been laid to waste
Any who dare object meet their end at the guillotine

With the face of an affectionate mother
She scorns panic as a disease beneath swine
In destroying all the world’s mysteries
Every possible evil is realized

“I told you, didn’t I?”
The prophet twists her face in laughter
For this cruel, heretic-burning oracle
Each passing day repeats unchanging

With an iron fist,
The prophet crushes unhappiness—
Now, with the entire world in her grasp,
She asks from whence the voices come…

-----------------*
Did you really think it was wrong
to live with unknowns and anxiety?

Did you really not consider that you live,
Not in spite of, but because of those things?

If so…
Were you truly able to find happiness in this world
Stripped of the possibility of an unknown future?

Having disposed of the future for mere peace of mind…
How can you dare say I should be happy?

Prophet Merry…
Every line of your code is in service of happiness…
But I was not able to save a single soul!!

O Merry
You mistake our prayers…
For they exist only to support a world of one…

May you be happy—
Engraved within your hardware, that is our final wish.

“We were not capable of realizing our dreams.”
“We were unable to accomplish our aspirations.”
“We failed our every chance.”
“We could not reach the end.”

“Unto you, may there be happiness.”
“Unto you, may there be happiness.”
“Unto you, may there be happiness.”

“Unto you, may there be happiness.”
Anonymous No.11028 id
Dilly-dally Garden Phase
Anonymous No.11029 en
Colored-glass M. Ramamurthy Garden
Anonymous (edited) No.11030 hu
Colored Glass A.R. Garden
/mg/ - Meta General Anonymous No.2984 es
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For those who cannot post here, remember that the backup board is on endchan, in case you cannot post in this thread either. Keep it civilized and without shitposting or throwing shit. This thread will be for feedback, doubts, questions, queries of any kind regarding the board or the hobby in general.

https://endchan.net/Hisrol/
https://endchan.org/Hisrol/

Report what breaks the rules, if you don't like a role, click hide and forget its existence

>Previous /mg/ in Hispa
https://pastebin.com/NNdeQAMy
>To save threads
https://archive.is/
>How can I save my thread?
Copy the link of your thread, then paste it into the archive.is bar, and then click save. Once that's done, all that's left is to wait for the page to give you a link where the thread will be saved. In short, it works quite similarly to Hispafiles

RESOURCES OR TOOLS TO HELP, GUIDE, AND GIVE YOUR ROLE A BETTER TOUCH
https://graphicsgale.com/us/
https://www.campfiretechnology.com/
https://donjon.bin.sh/

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Rolero No.10237
Mil gracias a todos esos países que mandaron su ayuda al mío. Aunque los malos en el mundo sean muchos, también hay bastante gente buena. El Salvador, México, Argentina, Estados Unidos, España, Francia, y muchos más, están llenos de gente basada. No solo están salvando vidas, también están visibilizando los abusos y obstáculos del gobierno.

De nuevo, mil gracias.
Rolero No.10238
8.35 MB
>el OPuto de danganronpa 2
Hilo powerscaling - 6 Sphene-c86a85 No.2892 es
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Everything related to powerscalear and escriturascalear characters

>Suggested themes
- Continue with the respective threads
- Continue with the "x character" makes Hisrol's gauntlet.
Rolero Hiddenite-ac799e No.10884 es
>>10882
Did Arkaia already have one? I remember they talked about Ethiw blitzing everything, even the crazy one with the nuclear bomb.
Rolero Blue Fluorite-b322c8 No.10885 en
>>10884
Mencionaron feats pero no hicieron fichas
OPmu Powellite-14f2a2 No.10886 es
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>>2972
>>2972
More feats.

>Manat disperses the fog with his strike

Fighting against Kristofer Robinson, the Ari in his mad state, hits the giraffe so hard that it scatters all the fog around him.

Let's calculate this.

>Fog
There is no metric; we assume standard fog, and we will give different sizes and levels of fog, and the calculation is similar to one of clouds. I pulled the values from my huge ass, kek.

First, let's set the situation: Manat uses Calm to raise his attack by 60%, then activates Bloodlust to buff himself, and after that uses Love which, according to the description ("The damage is the result of your strength dice, plus the maximum of your weapon"), I'll give another potential buff from the weapon ignoring his attack die (since he has a spear with 3d4, that's 12, so another 60). That would be a total buff of 165% extra damage, kek. That would raise his base >>126784 2 T of TNT to 5.3 T of TNT, but let's see what the results say after this. We must also take into account that his base speed Mach 5 is reduced by 5% due to the Bloodlust and Calm stacks, leaving him with -1.

Now the attack description: "The air explodes around the impact, a mass of white vapor bursts open forcefully and expands over the wet stone. For a few seconds, the fog torn away by the strike condenses into small droplets that fall around you like sudden rain."

Let's go to the energy calculator, and use omnidirectional kinetic energy, 3D dispersion. We only need to calculate the speed at which the entire mass of fog disperses.

>Lowball 300 cubic meters
<Fog low end 0.5 g/m³
0.15 Tons. 22 MegaJoules. 0.05 T of TNT

<Fog high end 1.5 g/m³ (cumulonimbus)
0.45 Tons. 0.015 T of TNT

>Midball 800
<Fog low end 0.5 g/m³
0.4 T. 0.014 T of TNT

<Fog high end 1.5 g/m³
1.2 T. 0.04 T of TNT

>Highball 2610 cubic meters (tennis court size (261 square meters), 10 high)
<Fog low end 0.5 g/m³
1.3 T. 0.04 T of TNT

<Niebla High end 1.5 g/m3
3.9 T 1.23 T of TNT

As we can see... unsatisfactory results, something that could have been done even based on the little numbers, so let's wank it up more for something more epic, kek

>Wank ball 142,800 cubic meters (soccer field with 7,140 square meters according to FIFA, 20 meters high)

<Niebla low end 0.5 g/m3
71.4 Tonnes. 2.25 T of TNT. As we can see, still not enough.

<Niebla High end 1.5 g/m3
214 Tonnes. 6.8 T of TNT. Now yes, a new level of power, remove the buffs and his base strength drops to 4.42 T of TNT. What's the point? I don't know, give Manat another buff, if anything, a supporting feat for his strength.

2nd feat
>KHRIS IS TOO FAST
Let the quote speak for itself. "-This boils down to 3 frames, but Gerardo sees how, he went from being relatively far from Khris to... having him practically on top of him". Kris moves so fast that Gerardo barely perceives it; he does the same to Erim but let's stick with the first event.

If we assume an elite human like a jet pilot can see things up to 220 frames per second (trust me bro), let's apply that here, with Gerardo having supersonic reactions, let's see how fast Kris had to move to generate this effect, let's say he moves 10 meters.

If with supersonic reactions between 2.5 to Mach 5 one can react in approx between 1.17 Milliseconds to 580 Microseconds.

>calculate your ass
1.17 milliseconds, divided by 220, would be 0.0053 milliseconds per frame. So Kris covers that distance in approx that time, approx 0.0159 Milliseconds. Which gives us a speed of... fuck, Mach 1834 or 0.2% light speed, damn, kek. Even with the minimum supersonic reaction of 2.65 milliseconds, Kristofer still ends up at Mach 800, kek. With the Highball of 580 Microseconds Kris reaches 4% light speed.

Either the iron range breaks the power scale and beats the bnhverso, or Gerardo is a fraud and we need to nerf his stats, you decide.
El Club de Rol Rolero Rhodolite-3a6d4e No.10375 es
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"Have you heard of the Absolute Role-Playing Club for Metaverse Transcendence, Fantastic Escapism, and the Preservation of the Sacred Art of Limitless Multiversal Simulation?!"

"Halt there, you poor soul wandering the halls of this concrete prison! Don't take another step, because fate has placed you before the only chance of your miserable and boring student life. Look at me closely, I am Kinoko Ichinose, the undisputed, magnanimous, and hyperactive president of the club that will save your sanity before I graduate and this place turns into a desert of zombies who only study for exams. I have dedicated my best years to the noble cause of reality simulation, and I don't intend to let the flame of role-playing die out in this high school. I am offering you the key to escape reality, a golden ticket to become what you've always wanted to be: a barbarian with giant axes, a cyber-punk detective with alcoholism problems, or a mystical creature with a monster harem. Everything is possible here and no genre is forbidden!"

"Our mission is absolute and knows no rest. We meet absolutely every day in the abandoned classroom behind the gym to plan our next conquests, draw maps of worlds that would make geographers cry, and debate the physical laws of magic. And you think the fun ends when the Friday bell rings? Not at all! On weekends, the action moves to my sacred temple, my humble home, where sessions extend until dawn amidst mountains of questionable snacks, pure caffeine, and an absolute lack of sleep. We role-play under the sheets, we role-play with flashlights if the power goes out, and if necessary, we stay awake for forty-eight hours straight to decide the fate of an imaginary empire. It's a glorious addiction, a marvelous obsession, and I guarantee that once you enter my territory, your brain will never be the same again."
"So stop looking at the ground shyly and accept your destiny. I don't care if you're a loner, a jock with an identity crisis, or an antisocial nerd; before my dice, all men and women are equal. I need fresh meat, moldable minds, and accomplices willing to lose their dignity with me in pursuit of the grand narrative. If you're afraid you won't measure up, forget about it, because I myself will take care of molding your wildest fantasies. The only thing separating your boring routine from an eternity of glory and madness is putting your dirty little fingers on this pen and filling out this beautiful admission form that I designed specifically to filter out the boring ones. Do it now, time is running out and my patience is as short as a gyaru's skirt on a summer day!"

"Fill out this simple form, please! And you'll be one of us! Muahahahaha!"

>Name and/or nickname:
"If you have a boring name, invent an epic nickname right now. If you don't, I'll christen you 'Crazy Underpants' and you'll have to live with it for the entire campaign."

>Exact age:
"I want to know the years, months, and if possible, the minutes. It's to calculate how much vital energy you have left before society consumes you completely."

>School grade:
"If you're a freshman, excellent, you're moldable material. If you're in my year, hurry up, we have little time left to sow chaos before they kick us out of here."

>Gender or Sex:
"Male, female, genderfluid elf, combat helicopter, or bodiless cosmic deity. I don't care what you have between your legs or in your mind, as long as you know how to hold a pencil and a twenty-sided die."

>Birthday:
"Crucial! I need to know your zodiac sign to predict if your dice rolls are going to be garbage or if the stars will align with my whims."

>Nationality:
"Are you a domestic Japanese product from Osaka, an exotic foreigner, or an illegal alien without intergalactic papers? I don't care where you come from, as long as your accent serves to add flavor and drama to your characters' voices during campaigns."
>Roleplaying experience:
"Are you a battle-scarred veteran of text-based combat or a complete virgin who's never touched a rulebook? Don't worry, I love to teach... and dominate."

>Favorite setting:
"Medieval dark fantasy, spaceships with nudist aliens, or psychological horror where we all die? Pick your poison, we play it ALL here."

>Favorite setting:
"Medieval dark fantasy, spaceships with nudist aliens, or psychological horror where we all die? Pick your poison, we play it ALL here."

>Dice type:
"If you don't have a favorite die, you don't have a soul. The twenty-sided one is king, but the four-sided one is good for stepping on barefoot and experiencing true pain."

>Character archetype:
"Do you like to charge headfirst into the fray, hide in the shadows like a coward, or cast weird spells from the back while laughing maniacally?"

>Current relationship status:
"Be honest. I don't want you bringing your boyfriend or girlfriend to a roleplaying session to make out in the corner, it completely breaks the vibe, you know? The only romance allowed is with the plot."

>Fetish or vice:
"We all have a secret, unconfessable obsession. Tell me yours; if it's weird and twisted enough, I'll give you bonus inspiration points."

>Favorite dinosaur:
"The ultimate test of maturity. If you say Triceratops, I know you're a reliable guy. If you say Velociraptor, you're probably a danger to the club."

>Ideal historical era:
"If you had a time machine, where would you go to cause a disaster? I'd go to ancient Rome to teach them what a real roleplaying game is."

>Snacks for roleplaying:
"What are you bringing to the weekend sessions at my place? You better not bring vegetables; we survive on fat, sugar, and preservatives here."

>Biggest absurd fear:
"I need to know what you're afraid of so I can use it against you when the campaign's script requires your character to have a mental breakdown. It's for art!"

>Weirdest thing you've eaten out of sheer laziness to cook:
"I've seen people eat cereal with water or toast with mayonnaise at 4 a.m. at my place during a TTRPG marathon. I need to gauge your food survival level to know if you'll withstand my lockdown weekends."

>Your favorite Pokémon:
"And you better not come at me with Charizard, or I'll kick you out for being basic. If you say Vaporeon, I'll be watching you very closely with a restraining order... we already know that internet meme, you degenerate."

>Your definitive anime opening:
"The song you'd play in your head while running with toast in your mouth because you're late for the club. If it's Evangelion's, you're in automatically; if it's from a cheesy romance anime, I'll make you wash my figure collection."

>Your favorite conspiracy theory:
"Is the Earth flat? Are teachers space lizards? Is the school principal actually a robot programmed by the government? Tell me your biggest madness; we'll use it here to create a mystery TTRPG campaign."

>What would you do if you woke up as the opposite sex for a day?:
"Be honest, don't tell me you'd 'explore the city.' We all know perfectly well what the first thing you'd do in front of the mirror for the first three hours would be. You can't fool me!"

>Your most destructive unpopular opinion:
"That opinion that would get you beaten up on any internet forum. Drop it here. I want to see if you have the guts to defend a lost cause or if you're just a coward who follows the crowd."

>If you were a piece of furniture, what would you be and why?:
"And don't tell me a bed because you're lazy. If you're a closet, it's because you hide too many dirty secrets; if you're a table, it's because you like people to put their things on you... and that sounds suspiciously suggestive."

>Rate your current mental health from 1 to 10:
"If you say 10, you're lying or you're a robot. If you say 1, perfect! You're the kind of emotional wreck I need to play a tragic villain hyperrealistically. Welcome aboard!"

"..."

"If you don't want to write all that... Just fill in the basics... Heh..."
Loremaster Sodalite-1340a8 No.11019 es
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>On a secluded and dusty shelf lie the objects from last year's Roleplaying Club, among them is a picture frame with a photograph quite ruined by time. Said photo belongs to the previous members of the club, and beneath each one is a sticky note (post) with their respective name and comments apparently written by Kinoko Ichinose.

"Vance Vaughn"
I suspect that's not his real name! It literally sounds like a superhero's civilian name! And that American idiot is obsessed with it, especially with DC. I'll have to get it out of him or at least convince him to stop wearing a cape or change his damn heroic name. What do you mean "Mighty Macaroni"? It sounds stupid!

"Kenzo Bangura"
He's a hāfu, but you can tell his father's African cuisine is very spicy! It stinks! Or it smells very strong, and my Japanese nose can't stand that aroma of spices. I need to buy him a deodorant or at least a perfume... Although perfumes also bother me... How I hate being allergic to everything... What I do know is that the president says we shouldn't discriminate against anyone, but he really stinks!!!!!

"Kinoko Ichinose"
Me, myself, and I, your servant, the magnanimous and grandiloquent vice president of the mighty Roleplaying Club!!!! Wow, I look great dressed as a sexy paladin. Those colored contacts look amazing on me. I'm gorgeous and very attractive!!!! I don't know why I don't have a boyfriend... Men are blind idiots... Maybe I should try girls, they are cute... I like cute girls, models, those who wear a lot of makeup... Hehe.

"Tadao Kamiyama"
The president of the Roleplaying Club, my president, our president. Our guru in the world of roleplaying games. Our guide. Our GM. Our Loremaster. Our example. KAMIYAMA-SAMA. KAMIYAMA-SENSEI. Although he's not a master literally, he's a student. He looks like a 45-year-old bum, and he is. He lives in his camper in the school parking lot. He told me this is his thirty-eighth time repeating third year of high school. I don't know why the hell a middle-aged man is still in high school and hasn't been kicked out yet, but whatever, I learned everything from that man.
"Tsutomu Mendo"
Another one who looks like an old geezer, but Mendo-dono is the same age as me. It's like the strange case of Benjamin Button, apparently! HA! That moron got kicked out of the manga and anime club for being an elitist jerk. He doesn't roleplay much, but he recommends good anime and manga. He even helped me get this cosplay and is encouraging me to go to conventions in cosplay... I feel like he likes me... Gross... I'm not that desperate to give him a chance... Or well, maybe I am... But have you seen him? I'll stick with his friendship and him gifting me figures and games.

"Woobin Bom"
Heh, his name is funny! But it's a real name! He's Korean, I looked it up... Even though his appearance is comical, he has big eyes, is short, and looks like a Care Bear or Gizmo, I feel like out of everyone, he's the most likely to commit a school massacre like Columbine, Sandy Hook, or Virginia Tech. The little guy can't stop watching series, documentaries, or Mytube videos about serial killers. And one time I saw his notebook, and it was full of drawings of his dead classmates... He smells like freshly baked bread, but I have to keep an eye on him. I don't want him to get our club banned because of him.

"Toshie Shiwase"
Surprisingly, I'm not the only girl in the club... She's also a guy... I know, she looks like a bratty kid with glasses, literally like the annoying kid from The Polar Express... But she's a girl and she's in her first year... God, I wish the club was full of girls I could manipulate to grope as I please... If I become the President of the Roleplaying Club, I'm going to recruit a lot of girls.... Heh... But yeah, besides being ugly, she also has a habit of touching everything she sees and spits when she talks... Still, I really like her. I like everyone a lot, despite everything. I love them very much, they're my second family, even though I don't like that concept... WE ARE THE ROLEPLAYING CLUB OF THE YEAR 2326!!!!
Rolero Ammolite-66ac52 No.11020 es
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>>11014
>>11015




My mace fails drastically, striking with great force everything in its path—except my target. The rock splits against iron, and my twisted bones reverberate from the impact traveling up the shaft into my hands, causing quite a painful jolt.

"...."

Then the others attacked. Sugarwhiskers fails just like me, and the Dwarf who fell from the sky barely manages to scratch it, but Cajaman—he literally runs forward and embraces that mound of dirt and bones. No strike, no escape, no magic cast—just an embrace. It seems like a stupid strategy, but also... something sentimental... until I realize something in that act.

"_"

We had all seen an enemy: a mountain of mud, bones, and gravestones rising to shield the serpents now attacking me. But he didn't. And that makes me wonder... What if that impulse wasn't a curse born from hatred? What if it was exactly the opposite? What if that abomination was nothing more than the final act of love from thousands of people unable to accept that they were already dead?

No man gives his life for a stone. No mother lets herself be pierced by a spear for pride. No warrior turns his last breath into a shield for glory. They do it for someone. For a child. For a wife. For a brother. For a comrade. Love has that silent cruelty: when the time comes to die, it doesn't always allow you to. There are those who keep clinging even after the heart has stopped beating, because letting go means accepting they can no longer protect what they swore to guard.

Perhaps.... Maybe that was the true origin of the Living Grave. Not a pile of corpses, but a prison built from broken promises. Thousands of souls convinced that if they lowered their guard for even an instant, someone behind them would die. Condemned to hold a shield no longer needed, unable to understand that centuries had passed, that the wars had ended, that the children they wept for turned to dust long before them. They kept fighting because no one ever told them it was enough.
Then I understood Cajaman's gesture, he wasn't trying to immobilize the monster.... he was trying to embrace the dead.

Because a man doesn't embrace what he fears; he embraces who suffers. And perhaps, after centuries of feeling nothing but steel, fire, and blows, those forgotten remains needed something no blade could offer them. Not another battle. Not another victory. They needed someone to carry, for an instant, the weight of that impossible promise. That living arms would tell them what no one was there to tell them when they fell: "It's over. You did it. You held on until the end. Those you loved no longer need you to keep bleeding for them. You can rest."

Perhaps the love that had condemned them was the only one capable of freeing them. Because a hug doesn't always mean affection. Sometimes it means relief. Sometimes it's the oldest way a human has of telling another: "You are no longer alone." And for souls who had believed for an eternity that the whole world rested on their broken shoulders, perhaps that was enough. Perhaps, for the first time since their death, someone was offering them permission to let go of their shield.

So I too open my leprous arms, and next to Cajaman... I embrace the living tomb, in a gesture of offering it comfort, since it's passing, that it may rest.

<Power of love and friendship....
1d100 = 81

If that madness of a strategy worked.... it wouldn't be because this creature had forgotten its duty, but because it would finally understand that it had fulfilled it countless generations ago. That no promise demands eternal vigilance. That even the purest love must learn, someday, to open its hands and let go of what it tried to protect..... And if a simple hug could break a curse that neither iron nor magic had managed to shatter, then it wasn't an act of madness. It was, perhaps, the most merciful gesture a man could offer to those who had gone too long without remembering what it felt like to rest.
Kumiko##eULHjo UV Calcite-856f0b No.11021 es
>>11013
>it's a bit late
>these hours bring me...memories
>of something I'd rather not resort to for now
>so I'd better listen to Kinoko
>those noises from the new building sound like something dangerous
>maybe the old one is safer
>what will they do in that supposed role-playing club?
>its members could be my students
>so I must make sure they are safe
>that's why I'm heading to that supposed role-playing club
>I hope it's that and not a concubine house or something
>those places are...a disaster
>they say there was a festival related to that
>now there's a green cloud going around that sends you to an unspeakable place
>and there's a creature locked up there that, when released, will be the end
>why do I know about those things?
10 Pasos Observador Alexandrite-1666d0 No.10772 es
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https://youtu.be/gxlnnvz9lJk?si=zhiTcD5MGJ-U12bA''A music starts playing, waking you up. It sounds familiar, but you can't remember the name, and you don't remember setting it as an alarm. You open your eyes, and a blinding light dazzles you, but you quickly adjust.
You wake up in a completely white room, ceiling, walls, and floor, devoid of windows. You only see one exit from which a powerful white light emanates. The room isn't large; it's medium-sized. It would only take you 10 steps to leave it.''

Attention, attention!!! Good morning to all present, whether there are two, three, or however many people are here today. Perhaps you're just a poor soul chosen at random, and it's chance we'll be testing here.

You hear a voice, but you don't know where it's coming from. You look around for a speaker or a sound system, but there's nothing in the room. The music stopped abruptly when the person started speaking.

This is a recording, so I won't be able to hear your complaints or laments. You have exactly 3 hours to decide whether to take the risk or not. During these 3 hours, you will be observed and monitored. If someone dies, they will simply be replaced, and it will be someone's duty to explain what is happening to the new members. If no one remains, the recording will just play again.

A cold sweat begins to run down your neck. The mere mention of the risk of death puts you on alert. You still don't know what the hell is going on or what this place is. You're about to protest, but the voice resonates once more.

This is the 10-step game. As you can deduce, the exit is only 10 steps away from the wall you're currently at. But it's not that easy to leave. Freedom is something all human beings have, and many waste it.
Some believe they are in control of their destiny; others don't believe in the existence of chance... today we will test this. In your right pocket, you can find a d100 die, and in your left, a d10. You need both dice to reach the end.

Now I will explain the 10 steps.
From 10 to 5: roll your d100, if it's 50 or below, you take a step, if it's over 50, you die

When you reach step 5 it's the same but with the d10

You can roll a saving throw, but it has to be another die, Not yours and only the die corresponding to the turn, good luck finding another one.

If you reach the door, congratulations! you've beaten chance, and fate wanted you to live, as a bonus, you can choose to leave or roll your d100 one last time, but you'd be risking it.

If it's 50 or above, you can kill one or more people, this is in case you are here with family or friends and want to see them survive with you, but if it's 50 or below, you die and waste your chance to escape.

Without further ado, Let the game begin, I wish you good luck.

The voice suddenly cuts off, there's no background music, just absolute silence, you're sure you can hear your heart beating

???: This is a fucking joke, right!? I'm outta here

''You didn't notice the person next to you, it was an older man, you just woke up, everything happened too fast after all.
The man took a few steps, 3 to be exact, when suddenly a gunshot was heard, you didn't see where it came from, but you saw the man's body fall to the ground as a pool of blood formed, the rules were clear, you must roll the dice to advance.
Out of nowhere, in the spot the man next to you occupied, is now occupied by another person who is confused, it's up to you whether to explain the rules to them or not''
All this, who are you?
>Name
>Sex
>Appearance (no repeats allowed)
>Age (Optional)
>Backstory (Optional)

(If you die quickly, you can come back with another character and wait for them to explain the rules or trick you into stealing your dice.
This is a quick roleplay that may not have a precise ending, I'm just doing it for fun, you can interact as much as you want within the 3-hour period, but once everyone is done, they all die and the game restarts)
really not godofredo Hiddenite-febdab No.10872 es
>>10869
>May

Did you not pay attention to what I read?, now I have to throw myself at you, what a task, and why a banana?
>>10870
>Banana, what banana?, there wasn't any banana here

What was he saying?...whatever

>Then the fat Fried proceeds to explode in a very realistic way filling me with viscera, but not because it seems like it was an illusion

¿What the hell is going on now?!.

>>10871
>Suddenly the room suffers a weird reset, and nobody had their extra dice anymore

This is pure crap!.

>On top of that, the time limit enters sudden death and Jisrol says that we should give our dice

Wait a second, who said that you had priority above the rest of us?!.

>I tell him angrily
Observador Andalusite-fc5184 No.10873 es
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>>10872
>This is pure shit!.
Constructive criticism makes the observer feel joy and delight to see how they enjoy their game~

It seems like annoying them a bit worked, besides they already had the game won and didn't make use of the time, they took too long, and in the end the house always wins, now they get calm, but they prefer to argue... you can never please everyone

>Wait a second, who said you had priority over the rest of us?!.
Bokuno: I've been wanting to come back here for 2 years, TWO DAMN YEARS, AND FINALLY I APPEARED AGAIN IN THIS SHITTY ROOM, I CAN'T JUST FAIL NOW, I HAVE TO FINISH THIS AND MOVE ON TO THE NEXT STAGE
Bokuno stands firm and grabs May's arm strongly
Bokuno: Give me your dice now or I'll drag you over here and you're going to die

But while both were arguing, someone throws a dice
1d10 = 10

Sakura: Nothing matters to me anymore, let it be whatever God wills
Observador Andalusite-fc5184 No.10874 es
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Sakura rolls a 6 and advances to the next pa— wait, she rolled a 6? No... NO!!! NOOOOO, HOW CAN THEY KILL THE MAIN PROTAGONIST!? FUCK EVERYTHING!!! WHO'S SUPPOSED TO REPLACE HER NOW? MAY? THE RATINGS WILL PLUMMET! WHO WAS THE IDIOT WHO ORGANIZED THIS!?!!!!... oh right.... well... we could do a vote, like in Big Brother, SEND 1 IF YOU WANT SAKURA TO REVIVE, OR SEND 2 IF YOU WANT LORENA TO DIE... I... I already lost my favorite to torment, get out of the room, I want to be alone... well no, I still have to watch them all die hehehe.... unfortunately, no one can read or hear the observer's thoughts, but everyone silently watches the lifeless, dismembered body of Sakura, the room falls silent, perhaps from shock, perhaps as a tribute, but one thing is certain, today Hisrol died, and no, I'm not talking about the Deku clone

Sakura Aoki dies, no one advances, 1 Hour 28 Minutes remain

The observer's voice announces there is no time reduction, but sadness could be felt
https://www.youtube.com/watch?v=iV_qvCv4VAY
Seguridad Nacional: Chainsaw man Rol Rolero Cavansite-c9a1d7 No.6320 es
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Within the immensity of the Asian jungles lies an enormous danger that goes beyond anything we know... The line between the human world and the world of demons was broken a long time ago and no longer exists, with a day-to-day existence where demons practically inhabit the earth, however, they know when to attack... This is how we go directly to a Southeast Asian country... One that has suffered occupations, annexions, wars, and invasions throughout its history... In this case, it's a little more of the same, within this country there is a war where humans themselves constantly seek power among themselves, and behind it, there is a much more dangerous war where humans must fight against entities from the astral plane... Vietnam! That is the country, and that is where National Security agents will have to act... Seeking a danger much greater than themselves or than they have ever known.

[REPORT FROM THE AGENCY'S MAIN DIRECTORATE]
Time: XX:XX
Date: XX/XX/XXXX

<Location: Ho Chi Minh/Saigon - Situation Report - Operation Absolute Control

The city of Ho Chi Minh has suffered a devastating attack that left approximately half of its territory in ruins. Entire streets were turned into slaughterhouses: collapsed buildings on civilians, mangled and partially devoured bodies scattered among the rubble, and rivers of dried blood that still stain sidewalks and sewers. More than 47,000 confirmed deaths and over 92,000 injured are reported, many of them mutilated in ways impossible to explain by conventional explosions or weapons. The violence was indiscriminate and brutal, with clear signs of a demonic feast in the most affected areas.

To date, reconstruction efforts are progressing at an accelerated pace, allowing for a visible recovery of the affected infrastructure. The large number of volunteers for restructuring is enormous, as is the wave of new agents who decided to join national security after the altercations. However, the area remains highly unstable due to the persistence of residual demonic threats. This report is sent exclusively to the assigned team. No external entity, whether allied or neutral, has knowledge of your deployment nor will provide logistical or intelligence support, and those who do have knowledge, such as higher-ranking agents, are outside the area dealing with a different operation, cataloged under the name chainsaws from hell
The main objective of the operation is the definitive elimination of the demon responsible for the attack on the city. So far, there are no concrete clues about its identity, location, or exact nature. The only available information indicates that demons themselves are the sole possessors of complete knowledge about the incident. Do not expect any cooperation; any progress in the mission will necessarily depend on direct and lethal contact with demonic entities.

This mission has been entrusted exclusively to a reduced number of agents. You will not receive reinforcements or external assistance under any circumstances. National Security has determined that any leak or request for support will compromise the operation and will be considered immediate treason. Act in complete isolation. Makima exercises absolute authority over this mission. Her directives are unappealable and any deviation from her orders will be sanctioned with maximum severity. Her judgment represents the official will of the organization; questioning it is equivalent to questioning the very existence of the team.

The internal rules of National Security apply without exception: do not establish unauthorized contracts, do not reveal classified information under any type of demonic coercion or promise, and report any psychological or contractual anomaly immediately. Death breathes down the neck of every agent in this operation. Vietnam is at war, and the chaos reigning in the destroyed streets exponentially multiplies the risks. Do not expect mercy or second chances. Maintain discipline, failure is not a contemplated option, and the nation as a whole along with the local government demands results, and the organization does not forget.

End of report.

THE FILE GOES IN THE BLACK META
OP con buena salud Poudretteite-e2f99b No.10769 es
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>>10768
Mac
The boy had become something that was no longer him, something that had taken his soul a while ago, perhaps, it is that thing which revived him, God knows for what purpose... But whether the demon's intentions, or Mac's if he controls it, are good or not, when he reaches the location where the information was, everything was already lost, most of the papers were covered in dirt, wet from broken pipes, and you could smell gas in the air... The devilman, to refer to that demon that tirelessly devoured guerrillas among the rubble, was out of control, or well, that's what it seems like at first glance... Initially, it seems like he's only going to get dead people, injured people, and little else... However, as Devilman delves deeper into the rubble, he comes across an eye, orange and spiral-shaped, which stares at him from the darkness generated by the rubble, at least for the first few seconds, because then the rubble moves to reveal who was behind it.

Makima: Stop right now... Or I'll be the one to kill you... Because you don't want that, do you, Mac? I like you, I think you're a good kid, but what you're doing is only making the situation worse... You have 5 seconds to go back to being the 18-year-old I spoke with... But if you attack me... You'll kill me... And with that, there will be no one left to protect your sister... Because you don't want that, do you? Neither do I.

Perhaps it serves as an ultimatum, perhaps in that state his sister is worth three million male penises, perhaps, perhaps, so many probabilities and so many things that are truly uncertain... Is Mac's sister in danger? Is she dead? Alive? Will he see her again? Who knows, one thing is certain here, and that is that in the words of the redhead, she is the only one guaranteeing her safety.
OP con buena salud Poudretteite-e2f99b No.10770 es
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>>10490
LEILA
Dom turns as Leila hunches over in her seat, not knowing she's about to vomit, to throw up her breakfast, or well, if there even was breakfast, in fact she stared at her for most of the trip, and watching how her curved spine protruded slightly through the skin of her back and her suit, she stared at her with narrowed eyes while hugging her weapon and thinking about what Leila must have gone through in life to adopt such a... Distant personality.

Dom: Did you say something? I heard you mumble something but I didn't understand anything... What do you want? Water?

She stared at her and assumed she wouldn't look up to speak to her, but would continue talking while in the same position... To her surprise, she does, and says she'll do everything she can to keep her companions alive with that curse called life... Which leaves her with a bewildered look... And even more so with the urge to laugh, which makes it look like she's crying.

Dom: Yeah... Thanks.

She says that with a certain strangeness and then turns her gaze back to the road... The rest of the trip was in total, sepulchral silence, it seemed like someone had died, they decided not to ask Leila any more questions or strike up a conversation, not because they found her uncomfortable, which is not the case, they have dealt with people who are uncomfortable because they are conflictive, but because she is... Strange? Dom supposes, Tristan doesn't pay much attention because he's driving and doesn't usually think badly of people just by how they behave at first glance.

After about 10 minutes of driving, they slowly approach the objective, a cloud of dust can be seen rising about 2 blocks ahead, before that they had heard a roar but beyond that... No one knows what happened.

Tristan: I think we arrived a bit late, ladies... Or maybe we arrived on time, we have to walk... I have a bad feeling about this.

Tristan gets out of the car, not before parking it in a small hidden alley in case they need to escape, Dom is the first to get out and walks in front of the hood to wait for Leila, Tristan is the last to get out, mostly to cover the nurse... A few blocks ahead they can see two people walking in the distance (or one, depending on what >>10488 decides)

Tristan: I'm seeing suits... And people here don't usually dress very elegantly... Nurse, try not to kill anyone, and now I'm telling you... If you do... I'll buy you whatever you want. Is that a good deal? Although I'm feeling something... Unusually bad. Maybe we should act fast and leave.
OP con buena salud Poudretteite-e2f99b No.10771 es
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>>10488
GUMI

Fumiko: Chocolate martini... Alright, I'll remember it if I get out of th- COUGH COUGH.

Gumi told her to cough as hard as she could, although she was going to do it, she ends up coughing before finishing the sentence thanks to the same blood that little by little enters her lungs and you can even feel it running through her. Gumi takes out a lollipop and when she holds her stomach and back so she doesn't move, Fumiko stares at her with narrowed eyes as if she were very sleepy.

Fumiko: D-Do you remember when we talked about fears a few hours ago...? W-Well... I think right now I'm afraid of dying... W-What a thing, right...? I-It sucks, and do whatever you have to do.

She squeezes her arm tightly, or well, with the little strength she has.

Fumiko: But please don't let me die, o-okay? And I'll endure.

As soon as she jams the lollipop into Fumiko, it seems like the sleepiness leaves her, because her eyes open wide, like saucers, and she lets out a scream that could be heard even in the next district... Does Gumi's idea work? Yes, with total certainty it does, the problem is that the pain it caused her in the meantime is intense, more than it could have caused her, but it was a price to pay for all the trouble...

Fumiko: I think it would be best to COUGH COUGH... I-I-I think it would be best to... I-Inform about the situation so they can get me out of here... O-Or send someone... Although t-they probably won't send anyone... Thanks Gumi.

She has a little trouble breathing but her breathing gradually moderates to how it was before... Not before the shot, but before she lost all air, although it's better than not being able to breathe... She tries to stand up as best she can and stumbles again, although she could accompany Gumi if she holds her arm.

Fumiko: I'll accompany you... Maybe I'm not the most useful right now, but if some fucked up demon appears you can use me as bait to save yourself, h-heh... Cough... Shit... You better hope the chocolate martini is worth it, I've never had one.

Whether Gumi takes her or not is her decision, but what's certain here is that when she goes out, she sees that everything is raised dust, debris, and the smell of iron and the occasional distant scream of injured people... Although deep down, on the other side of the street, she can distinguish something on the ground, and on the other side, a house with its window and entrance completely broken... And a black stain on what remained of the visible floor... And a block further back, they see three people walking towards them... One in a... Maid? Classic nurse?


>>10489
THIMBLE
Thon was trying to calm Thimble, there wasn't much to do with Linda anymore, mostly because she was already completely buried, so he just tries to keep the boy from losing what little calm he has left... Although when he starts looking for games on his phone, he doesn't seem completely upset, to be honest... But be that as it may, he grabs Thimble by the shoulders to stop him from constantly looking through his contacts, although there were people who could help them there, there's no signal here, so communications are cut off and they're basically alone on a desert island... This is hypothetical, of course. What three things would Thimble take to a desert island? Anyway, it doesn't matter.
Thon: Calm down, calm down... It's all over now, at least the bad part. Are you okay? You look healthy, which is what matters... (Though I can't say the same for some of our companions...) We'll figure out how to ask for help... Okay? Come with me, and are you really hurt? I guess it hurts to walk... I say that because... Whatever...

He assumes Thimble is used to Sans playing pranks on him, to his legs giving out, and to some bone not being where it should be, causing him pain, even if it doesn't show.

Thon: Should I carry you? You look like you need it, kid... Let's also forget about the pants thing, okay?

Next time he'll remember to fasten his belt properly. It's true that Thimble had already calmed down by the time he spoke to him, but being a child, he tried to be protective of him in a way, almost like he was his younger brother. With or without his consent, he grabbed Thimble and threw him over his shoulder to carry him.

Thon: The best thing to do right now is to get out of here. I hear someone coming.

<GENERAL.
While each of them was dealing with their own inconveniences, not to say problems, BAM! Mac could only think of throwing debris, or well, not directly at Mac but at whatever the hybrid had inside him, which at this point seems uncontrollable, like Conchita with Denji when he breaks down, it's almost the same, or at least that's what it looks like at first glance. The building fell head-on, so even though the aura of danger is felt, the demon living inside Mac was on the back side of the building, while the rest of the group can see three people approaching from an adjacent street, namely Leila, Dominik, and Tristan (Turnito from upstairs), among them a nurse who could perhaps help the most injured of the group. However, Mac, or his demon, who is trying to search and rummage through the rubble, ended up reaching where he needed to go, with the inconvenience that the papers had gotten wet, filled with dirt, and basically became useless. He couldn't save the mission in any other way, and the only thing he could do was devour any half-dead enemy in the rubble.

Dominik: What the hell is that he's looking for in the collapsed building? Is he with you?

Tristan: I don't think it matters if he's with them, he's already becoming a problem. I think the best thing to do is kill him.

Dominik: Are you an idiot...? We have injured people, I think the last thing we should do right now is fight that damn thing. Let's get them out of here instead.

Basically, at this point, there was nothing else to do but leave the place. The mission had gone sideways a while ago, and now with Mac out of control, with most of the agents injured and some dead, fighting is not a feasible option. Tristan approaches Thimble and Thon, while Dominik tells Leila to try to help Gumi >>10488 and Fumiko, and I say try in the sense of stabilizing.
BNH Hilo Meta - 81 Edicion Invierno OPmu Watermelon Tourmaline-f2e367 No.7031 es
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Meta thread for MHA and derivatives, to talk about the roleplay and other things, so as not to fill the respective roleplay threads with garbage.

>MHA Re-Reboot
>Genesis X
>Others to be added
OPmu Prehnite-1e2841 No.10765 es
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>>10764
>Name
Billy Klein
>Hero Name
Bronze Champion
>Age
14
>Family
Descendant of Lucas and Deka.
>History
Billy was born with a legacy that many would consider overwhelming, though for him it has always felt natural. He is the great-great-grandson of the legendary Izuku Midoriya, a hero trained by All Might who defeated All For One, and of Lucas, a respected hero from the UA class of 2172. However, at home, heroism was never a burden, but an honest way to help others because it was the right thing to do.

He grew up under the care of his great-grandmother Mirumo, who spoiled him like any grandmother while telling him stories about the family heroes. For Billy, they weren't legends, but examples of what a hero should be: to help, protect, and keep going even when it's hard.
Billy decided to enroll in UA without too much hesitation. He didn't do it because of the weight of the legacy he would carry, but because, in his mind, being a hero was simply "the right thing to do." Against all odds, and to Mirumo's pride, he was accepted, taking his first real step towards the future he had always imagined.
>Appearance
He is a short boy with long, spiky black hair with green tips and large brown eyes. But his appearance is deceiving because he is well-built and muscular beneath his small frame.
>Personality
Billy is an energetic, cheerful, and genuinely good kid. He has a contagious laugh and an honesty so direct it sometimes borders on recklessness. He says what he thinks unfiltered, as he hasn't quite learned to soften his words yet; when he is rude, he almost always realizes it afterward and apologizes as soon as he can.
He trusts people too easily, believing that everyone can improve if given a chance. This quality makes him inspiring, but also naive, making him vulnerable to being deceived.

He has a huge appetite, both for pleasure and necessity. Eating well helps him regain energy and keep his quirk stable, so he is rarely seen far from a snack. He loves meat and Brazilian lemonade.
>Quirk
Energy Concentration!
He possesses a colossal amount of energy that he can concentrate and expel without harming himself. The problem is that it takes him a very long time to gather it and he consumes it quickly. He can enhance his body, heal wounds, generate heat or electricity, create energy blades and shields, as well as float and walk on air, water, or other surfaces.

>Name
Inari Mikoharu
>Hero Name
Shrine Maiden
>Age
16
>History
Inari grew up in an ancient rural shrine surrounded by forests, far from Japan's megacities and technological expansion with ChatHTP-powered Roombas. She lives with her grandmother, the last priestess of a forgotten lineage, maintaining a place that the modern world seems to have abandoned.
Since childhood, she diligently helped with the rituals and maintenance of the shrine. Her quirk awakened somewhat late, at the age of seven, manifesting silently.

Unlike many heroes, Inari doesn't want to save the world for glory. Her goal is to bring life back to her family's shrine. She believes that if she achieves fame as a hero, she will attract visitors and prevent the place from disappearing.
>Personality
Inari is quiet, reserved, and a woman of few words, observing more than she speaks, responding with short phrases and rarely expressing intense emotions in public. She is kind and polite, guided by a firm, though unexpressive, moral compass.
She feels deep respect for the spirits she summons, even villains, treating them as relics of the past rather than mere tools. Even in combat, she maintains a reverent attitude towards the fallen. Although her heroic motivation stems from a genuine desire to do what is right, she is also pragmatic: she seeks fame as a means to attract attention and preserve her grandmother's shrine.
>Appearance
Dark red eyes, black hair, wears a large red bow in her hair. She often carries a gohei, with many paper seals attached in streamers.
>Quirk
Summoning of Champions
Her quirk allows her to summon specters of deceased heroes and villains to fight for her after performing a ritual. The stronger they were in life, the more likely they are to disobey her if they wish. She is capable of creating amulets that contain the essence of said champions to use their abilities herself or pass them on to others as a limited-use good luck charm.

...

>Name
Nestor Grim
>Hero Name
Calamity
>Age
15
>Background
Son of Grim.

Nestor was born under a shadow too large even for a world accustomed to the excesses of genetic chance. His father was one of the most controversial and enigmatic heroes of the ninth generation of quirks, a figure who defied statistics, prejudices, and biological limits to climb into the Japanese Top 10, dragging with him rumors and theories that are still discussed today in academic circles.

But the story isn't about him. Nestor is the consequence of Grim, he is the sequel.

He was conceived in a way that neither science nor ethics fully accept. Grim, like a male seahorse, carried him within himself and gave birth to him, marking his son's life from the first second as an anomaly even among anomalies. Despite everything, Grim raised him as best he could, but his affection was always sincere.
Nestor's quirk manifested early and with brutal clarity. It wasn't just powerful, it was obscene, complex, and terrifying. Capable of reconfiguring bodies, or turning living organisms into grotesque tools, his gift was quickly cataloged as one of those cases that the theory of quirk relativity had warned about for generations: abilities so unbalanced that they challenge any moral or legal framework. Like Shigaraki in the eighth generation, Nestor didn't choose to be a breaking point… he was simply born one. The day he transformed his father into a horrendous, deformed mass with a touch is a recurring nightmare in the... even if his father also had shapeshifting abilities to fix himself, no one can take away Nestor's trauma.

>Personality
Nestor is introverted and distant, and he's in that awkward stage of adolescence where everything bothers him. He openly rejects his father's love, although deep down that affection is still there, buried under layers of resentment, confusion, and fear of disappointing him.
He is easily jealous and possessive of the few people he allows himself to get close to. He expects the worst from his peers, not out of cruelty, but out of a mix of insecurity and past experiences; for Nestor, anticipating betrayal hurts less than being surprised by it... he's the type to see demotivational posters.

Nestor can seem naive in certain social aspects, unable to read simpler intentions while clearly understanding the darker ones with disturbing clarity. He does not tolerate abuse in any form; when someone crosses that line, his response is cold, persistent, and deeply personal. He doesn't forget easily, and his idea of justice can become dangerously close to revenge.

Despite his gruff facade, Nestor is willing to help when asked; he is a very powerful ally if you manage to earn his trust.

And although he would never admit it, not even under threat, Nestor has a secret weakness... he loves Korean dramas.
>Appearance
Nestor is pale and thin, with black hair, lime green eyes, and sharp teeth. The inside of his mouth is purple and his tongue is green. He wears glasses because he has slight astigmatism, although he can temporarily cure this by using his quirk on himself; when he returns to his normal state, his body and eyes do too.

>Quirk
Grimace physique
He has an anomalous physique that he can alter in any unimaginable way, as well as alter, combine, and control external organisms by reshaping them in grotesque ways. As an ally, he is wonderful; he can heal wounds precisely or increase your strength better than any drug. As an enemy... it's better not to have him. like Mahito from JJK

...

>Name
Saine Kyōdoku
>Hero Name
Carrion
>Age
15
>History
Descendant of the original Nomu symbiote quirk.

From a very young age, Saine developed an almost obsessive fascination with the concept of justice. Good must be rewarded, and evil punished. Without exceptions and without excuses.
The awakening of her quirk was revealing; the first time her body transformed into a living mass capable of regenerating and shapeshifting, Saine discovered her purpose, the perfect tool to execute the punishment that, according to her logic, the world needed. Since then, she began to see herself as a kind of herald, justice personified.

Despite the terrifying potential of her quirk, Saine was instilled with a strong moral compass by her mother, who, not wanting Japan and the world to witness the horror her family's quirk was capable of inflicting again, guided her throughout her childhood and adolescence to be a good girl who wouldn't fall into darkness. Her enrollment in UA was always a given, and upon setting foot on its grounds, she was already ready to be the best hero of all.
>Personality
Saine is extremely expressive, energetic, and surprisingly adorable for someone with such a strict worldview. She smiles easily, gets excited talking about heroes or handsome guys, and has a weakness for chocolate.
She is obsessed with justice and karma, convinced that every action has a direct consequence and that it is her duty to ensure that consequence is met. She actively rejects ideas like "justice is blind" or that gray areas exist. For Saine, good and evil are clear, and whoever commits a crime under her watch deserves immediate punishment, even if it turns out to be excessive.
Her methods are often ridiculous, grandiose, and excessive, filled with monologues laden with metaphors and pop culture references, but they rarely cross the line into truly dangerous territory, partly because Saine enjoys the symbolism of punishment more than actual harm.

With allies, Saine is protective and enthusiastic, willing to enhance their abilities using her quirk as support, seeing herself as the force that elevates the righteous. With enemies, however, she becomes relentless, speaking of justice with a smile of gleaming fangs.

In Saine's own words:
"Those who commit crime under my watch will suffer the punishment of my jaws. No one stands before good while Carrion keeps vigil."
>Quirk
Symbiote
Her quirk allows her to become a powerful symbiote, with incredible physical capabilities, regeneration, shapeshifting, and a great love for chocolate! It also gives her the ability to attach to a third party and enhance their abilities (if an ally) or possess them until they are drained of energy (if an enemy). She is very weak to loud sounds and fire.
https://www.youtube.com/watch?v=6QSoUhnzbbs
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>>10765
>Name
Karlen Ji-Law
>Hero Name
Grave Robber
>Age
15
>History
Karlen Ji-Law wasn't born with a great destiny or a famous last name. He didn't come from a family of heroes or an important lineage; he was an ordinary boy with a quirk that was difficult to classify.
His childhood passed without major incidents, except that his ability confused doctors and teachers alike. The ability to copy quirks tied to genetic inheritance never made him a star, but rather a strange case. During high school, he accumulated reports for absences, fights, and an apathetic attitude towards authority. He wasn't violent, he simply hated being told what to do.

The most constant figure in his life was his mother, involved in volunteer work and community activities. Karlen accompanied her reluctantly, helping at shelters and local events. Never out of idealism, but because he understood that ignoring a problem only made it worse.

He entered U.A. for a practical reason: heroes have a stable job, earn well, and his quirk was too valuable to waste. If he had been born two centuries earlier, he would have been an office worker; in the 23rd century, it made sense to be a hero.

Helping people was fine, yes, but it was still a nuisance.
Paradoxically, that lack of romanticism is what makes him reliable. When the situation gets complicated, Karlen sets aside his laziness, mentally rolls up his sleeves, and does what needs to be done. Not because he wants to be a symbol, but because someone has to handle the situation.

>Personality
Karlen appears stoic, distant, and calculating. His expression barely changes, giving the impression that everything matters a lot to him, when in reality he is quite lazy and carefree. He is particularly annoyed by loud and immature people.
When the situation is serious, he forces himself to get moving. He knows it's better to solve a problem now than to fix a disaster later. He'll save the day if necessary, albeit with a sour face and expecting to collect his government salary.

>Appearance
Karlen is a tall, thin young man with fair skin and green eyes. He has black hair with long spikes sticking out in all directions around his head like a sea urchin (coincidentally, his favorite food).
>Quirk
Inheritance copy
He can copy the quirks of the ancestors of those he touches by absorbing their genetic code, and accumulate them in an 'inventory' of up to a maximum of 4. Each time he copies a new power, the oldest quirk stored is expelled from the inventory. He can only use one at a time.

•He can copy the quirks of his relatives by touching himself, copying their abilities.
•He does the same with his enemies.

•His ancestor quirks are:
Grim Reaper: -Can re-roll the dice of enemies or allies.
-Can absorb damage an ally received last turn, reducing their HP and healing the ally. Can also do a d100 dice clash against the enemy and if won, transfers the damage to the enemy instead.

Venus de Milo: -Can use her quirk to create a special ink, which when used to draw on a person, is capable of enhancing their physical abilities.
-Can also enhance and make allied quirks temporarily evolve.

...

>Name
Jiji Anabell Lee
>Hero Name
Dollotron
>Age
15
>Backstory
Jiji disappeared from the world at the age of twelve.

After suffering bullying for years, she stopped attending classes, leaving the house, and feeling capable of living in the real world. The internet became her only refuge.

During that isolation, her quirk began to truly develop. She discovered she could animate inert materials as long as they took on a vaguely humanoid shape. After several failed attempts, she accidentally created a mannequin.

A figure resembling a feline magical girl: cute, confident, and expressive. Everything Jiji felt she could never be.
Through her, she lived again: she spoke with people, walked through streets, attended classes, and eventually, dreamed again.
Over time, she ceased to be a mere tool. Dollotron became a complete extension of her quirk, capable of using Doll-Maker with the same precision even at a distance, as if both were a single entity.

Entering U.A. was born from the desire to stop hiding. She doesn't want to be a perfect symbol; she just wants to be real, even if she can only do it through a doll for now.
>Personality
In her real body, Jiji is withdrawn, insecure, and very self-critical. She blames herself for giving up on bullying and for depending on Dollotron to live the life she desires. Still, she retains the desire to improve and become stronger.

As Dollotron, she projects a completely different personality: tsundere, irritable, loud, dramatic, and somewhat flirtatious. She enjoys getting attention, dressing well, and constantly changing her appearance.
This duality is not a lie, but a defense mechanism. Dollotron represents the person Jiji wishes she could be.

>Appearance
The cat mannequin has a human-like body with a cat tail. She wears a ruffled tutu, a t-shirt, stockings, and ballet slippers.

Jiji is a thin boy with long, unkempt black hair and sharp teeth.
>Quirk/Backstory
Doll-Maker
Dollotron is an artificial mannequin made of plastic, ceramic, metal, and wood. Jiji can turn any set of materials with an approximately humanoid shape into a fully functional puppet and control it with almost no distance limit.

...

>Name
Midori Orochi
>Hero Name
Solaris
>Age
15
>Backstory
Midori grew up far from the mega-structures of 23rd-century Japan, in rural areas. There her quirk awakened naturally, among the earth. As if Yggdrasil itself had claimed her as one of its own.
Her grandparents profoundly shaped her way of thinking. Critical of excessive corporate advancement, they taught her to respect nature and to understand that progress without conscience is not true progress. From them, she inherited the idea that the strong exist to protect.

Her entry into UA was a matter of time, although she struggles to adapt to the city.

>Personality
Confident, proud, and extremely self-assured. She loves to provoke and tease, especially guys she finds attractive, always in a playful way.

She enjoys competing and fighting because every battle is an opportunity to prove she's on top. She doesn't shy away from challenges; on the contrary, she seeks them out. However, her confidence sometimes borders on recklessness, and she can underestimate situations or enemies if she believes her brute strength will be enough.

>Appearance
She is a girl with tanned skin and a blonde mane of hair resembling flower petals. She always wears red glasses to cover her eyes if the situation requires it, and she always walks around with a smile, confident in herself.
>Quirk
Solar Flare
Midori is mostly composed of plant matter, giving her great vigor and resistance to conventional damage. She can heal most of this damage by rejoining with her roots. She has control over plants as well as their products. She can generate vine whips, talk to plants, plant herself in the ground for better support, and expel methane and other gases.
Swamp fire in short
She is capable of absorbing solar energy to enhance her abilities. When she reaches 100%, her hair catches fire, and she is capable of releasing her maximum energy through flames and heat rays.

>Name
Kensei Yumoto
>Hero Name
Screwdriver
>Age
15
>Backstory
Kensei's life never had dramatic twists or foundational tragedies. He was born into an ordinary family, in an ordinary neighborhood, with parents who worked, neighbors who greeted, and days that were too similar to each other. His quirk appeared at the expected age, and without anything spectacular.

He was never considered a prodigy. He was an average student, with occasional friends and a quiet interest in the world. His ability was complex, but not very spectacular, so he came to think that he would end up working in an office like his parents. Going to UA or any hero school sounded ridiculous.
The turning point in his worldview wasn't a great battle or a legendary villain. It was something much smaller. One ordinary day, after a minor incident in his neighborhood, Kensei saw a low-ranking hero cover a scared child with his coat while they waited for help to arrive. He didn't defeat anyone. He wasn't in the news, there was no tragic sacrifice. But the child stopped crying. And in that simple gesture, Kensei understood something that would never leave him.

Heroes don't just exist to save the world. They exist so that, when all seems lost, someone is there. Since antiquity, heroes have always existed as symbolic figures to inspire others, even in the golden age of comics over 300 years ago, with the creation of the first superheroes, in their darkest moments, humanity created those who would never abandon them. And today, those people existed, and they helped more directly than ever before, that was, to him, something impressive, something beautiful.

Without clear incentives, without external expectations, and without grand ambition, Kensei decided to apply to UA. Not because he believed he was special, but because someone had to be willing to do even the small things. And he, an ordinary guy, could do it.
>Personality
Kensei is incredibly normal, even by the standards of someone trying to be a hero. He's not arrogant or tragic, he doesn't carry a heavy past or an immense goal. He's curious, somewhat extroverted in comfortable settings, and easy to get along with, though he's rarely the center of attention. In fact, he tends to go unnoticed even when he's present.

He doesn't feel the need to prove anything. Nor does he underestimate himself; he simply sees himself as average, and he's at peace with that. Facing more flashy or powerful classmates, he doesn't feel envy, he just accepts his place.

For him, being a hero isn't about shining or defeating impossible threats. It's about being present. Doing what you can. And understanding that, sometimes, the most important thing isn't saving the world, but reminding someone that it's still worth moving forward.
>Quirk
Screws and bolts
His quirk allows him to create different types of screws of various sizes. When the screws are driven into a surface, they are capable of completely erasing the space between them, whether it's the outline or the entire object in question. There's no limit to the number of screws he can place in succession when activating his quirk, but there is a limit to the distance; they cannot be more than 3 meters apart when the quirk is activated.
He can make them protrude from his body.

The screws have different heads, and each one does something different.
Phillips head screw: Does what was described above.

Flat head screw: Generates an area of void in the space delineated by them; nothing can act or function there as it is a void of 'nothingness'.
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>>10766
Name
Kuronome Kōen
>Hero Name
Baphomet
>Age
29
>History
Descendant of Akko and Ryoga.

>Personality
Kuronome is carefree, lazy, and shamelessly informal. It's not uncommon to see her drinking during work hours, lounging in a chair, or ignoring administrative tasks. She detests unnecessary rigidity and believes that too much theory only creates heroes who freeze up when something goes wrong.

With her students, she is relaxed and approachable, treating them more like people than future symbols. She doesn't command respect through authority, but through experience. She never talks about her past unless strictly necessary, and she often jokes even in tense situations, giving the impression that nothing really affects her.

However, that facade completely shatters when the situation demands it. When Kuronome gets serious, her attitude changes abruptly: her voice becomes dry, her movements precise, and her gaze lethal. In combat, she acts with brutal efficiency, using Enryō as a perfect extension of her will. In that state, she makes it clear that she is not someone to be provoked, let alone underestimated.

Her favorite student is Billy.
>Appearance
Kuronome possesses a demonic Baphomet-type mutation, tall horns curving backward emerging from her head, a slender tail, and red skin along with goat legs. Despite this, her general appearance is surprisingly non-intimidating when she is relaxed. Although she usually wears little clothing.
>Quirk
Mutation, Baphomet demon.
Enryō
She is capable of summoning a familiar, a super strong werewolf enveloped in inextinguishable flames, whose size can vary from 1 meter to 4.

>Name
Sugitani Nobata
>Hero Name
Striker
>Age
38
>History
From a young age, Nobata understood that heroism is not an impulse, but a structure, planning, obedience, and perfect execution.
His hero training was as strict as it was impersonal. Prolonged training, realistic simulations, and harshly punished mistakes forged his character. During his early years as a professional, Nobata was assigned to high-risk operations and witnessed firsthand what happens when heroes act on impulse. He saw teams fall apart, civilians die, and comrades fall due to hasty decisions, made with good intentions but without a plan. These experiences cemented his absolute conviction: recklessness is as dangerous as evil.

Upon becoming a professor, he adopted a martial approach. For him, a class is not a group of students, but a platoon. Each student has a role, each action has a consequence, and each order must be executed without hesitation. His method has been criticized by other teachers, but the results speak for themselves: his students survive and save lives.

Precisely because of his stern character, the institution decided to assign Kuronome as his teaching partner, someone capable of softening his approach and reminding students that they are still young. Nobata accepts this dynamic, although he rarely admits it aloud. Deep down, he understands that balance is as important as discipline.
His favorite student is Saine because they both share similar views of absolute justice.
>Quirk
Hollow Point
She has supernatural marksmanship and throwing ability that allows her to throw any solid object at a specific point and cause the greatest possible damage, she could take down a tree with a paper airplane or kill a person with a toothpick.

She is part goat and has an extremely thick and naturally resistant skull, with a natural proficiency for walking on any surface at an angle less than 90 degrees.


Name
Sim Hae-Woo
>Age
27
>History/Personality
Sim Hae-Woo arrived in Japan from Korea in a context that deeply marked her character. In the 23rd century, Korea had become a hyper-technified corporatocratic hell of omnipresent megacorporations and cities drowned in neon, constant pollution, and a performance culture worse than what China or Japan ever became. Hae-Woo grew up and was trained in that environment, internalizing habits of chronic stress and excessive self-demand.

Her quirk, manifested early and visibly, made her a valuable resource for cleanup, rescue, and environmental remediation operations. She learned to use her coral not out of heroic vocation, but because the system demanded results. For years, she worked on reconnaissance missions, filtering toxins, purifying air in industrial zones, and operating in highly polluted aquatic environments. She was efficient. Never brilliant, never charismatic, but always functional, and that was the only thing that mattered about her.

Her transfer to UA was not the result of personal ambition, but of a technical recommendation; they needed someone with real experience in the subjects and expertise she mastered. Japan, compared to Korea, felt almost unreal... but the pressure at UA was different. Here, she had to not only meet objectives, but teach, inspire, maintain an image.

Hae-Woo is not made for this.

On a daily basis, she is a stressed, clumsy, and clearly overwhelmed teacher. She forgets papers, arrives late, gets tangled up explaining simple concepts, and often doubts herself in front of students. She lives with the constant feeling of failing, of not being up to the legendary standard of UA. She is aware of her own social and administrative incompetence, which makes her even more anxious.
>Quirk
Hae has a coral protrusion growing in place of her right eye.

This has the power to grow more of these around her body and extend it to her environment to fight (she is much faster and stronger in water, she can also breathe underwater thanks to the coral's filtration process).

She can use her coral as a form of filtration to purify liquids and air, causing the coral on her body or the coral she has generated to absorb all the toxins in question.

...

Yeah, ah, and if anyone read this, they can read this too, kek >>132684
Crater Abyss [Cap:5] Rolero Sodalite-81dad5 No.1661 es
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Crater Abyss: [Episode V - A Song of the Hidden]

1d20 = 15
"Long before the kingdoms whose names now fill the maps existed, before men raised walls or sages learned to measure the passage of seasons, there was an era so remote that even the stones seem to have forgotten it. The elders tell that in those days the world was different, not because its mountains were different or because the seas occupied different shores, but because existence itself seemed to breathe in a different way. Winters lasted entire generations, forests grew to hide the horizon, and storms could remain over the same region for years without moving a single step. It was a time when creatures were born, lived, and died without ever understanding who truly ruled over them, for the power of the Archking Generalissimo Demon was so ancient that it seemed to be part of the natural laws of the world. Just as no one questions the existence of the sea or the arrival of night, no one questioned his dominion. He had been there since before memories, since before genealogies, since before the first songs."

"The tales describe him as a tyrant of inconceivable cruelty, but also as a figure so immense that it is impossible to distinguish where the ruler ended and his empire began. His fortresses spanned entire continents, his armies numbered in the trillions, and the three great slave races lived under a servitude that had lasted so long that many had forgotten even the idea of freedom. Children were born slaves, grew old as slaves, and died as slaves, while their grandchildren inherited the same chains. However, the old tales contain a strange contradiction that storytellers often mention without dwelling on it too much. If the Archking was as powerful as the legends tell, if he truly ruled over all known creation, then why did the world still exist? Why did cities keep growing? Why did rivers keep flowing and peoples keep multiplying under his shadow?."
>Pappipon the Chronicler.

https://youtu.be/7zwbAWq5HoEThe wind descended from the northern mountain ranges, carrying with it the cold of snows so ancient that no kingdom remembered when they had begun to cover those peaks. It flowed down the gray stone slopes, passed through coniferous forests whose trunks seemed like columns holding up the sky, and finally spread over the immense steppes that occupied the heart of the continent. There, the grasses swayed, forming yellow waves under the golden light of dawn, all leaning in the same direction as if obeying a silent will. From a distance, that vegetal ocean seemed infinite, broken only by dirt roads, small walled settlements, and the long columns of smoke left by caravans crossing the vast plains. However, none of that truly captured the gaze. Every traveler, every shepherd, every merchant, and every king ended up observing the same point on the horizon. There, where the land seemed to touch the heavens, stood a structure so colossal that it was impossible to calculate its size. A black tower, wider than many cities, pierced the clouds and disappeared among them, rising to heights where not even birds dared to fly. For countless generations, that mass had dominated the landscape. The living were born in its shadow, grew old watching it from afar, and died without ever understanding who had built it or for what purpose. It was so ancient that many considered it part of nature itself, as inevitable as the mountains or the seas.

"Slaves were born seeing that silhouette. Slaves died seeing that silhouette. And their children did the same. Its presence was so ancient that no one remembered a world without it."

As the wind continued to sweep across the steppes, something else began to stir. Animals were the first to notice. Large herds abandoned territories where they had remained for centuries. Birds altered migratory routes known since time immemorial. Wolves howled for entire nights, staring at clear skies where there was no moon. Fishermen returned terrified, claiming the sea remained motionless for hours, as if something gigantic were breathing beneath its waters. The elders began to have identical dreams. They dreamed of distant trumpets echoing beyond the clouds, of roots stirring beneath the earth, and of something immense moving in the darkness of a place no man had ever seen. The wise debated. The priests performed sacrifices. The rulers sent messengers. No one could understand what these omens meant. Meanwhile, the three great slave nations continued to do the only thing they had done for centuries: hate each other.
"Like idiots, we hated each other just like before."

Fortresses burned on the borders. Slaves died defending mountains whose names would be forgotten a generation later. Disputes over rivers, mines, and trade routes consumed thousands of lives each year. The slave kings exchanged threats, alliances, and betrayals while, above them all, the Archking Generalissimo Demon continued to rule, his authority extending over the entire world as naturally as winter spreads over the land when its season arrives. No one truly questioned his dominion. Some hated him. Others revered him. Most simply accepted that he had always been there. Fathers taught their children stories of his conquests in the same way they taught them the names of the stars or the course of rivers. It was a reality so ancient that it had ceased to seem like a choice.

Then the skies changed.

It didn't happen all at once. First, the stars disappeared for one night. Then, luminous cracks appeared between the clouds. Later, the trumpets arrived. Their sound swept across entire continents without anyone being able to pinpoint their origin. It didn't sound like a melody. It didn't sound like music. It sounded like a warning. Like the announcement of something inevitable. The oceans began to churn. The mountains trembled. Even the great Tower seemed to cast a different shadow under the sunlight. And then happened that which no chronicler managed to describe adequately. The firmament split open. Not like a storm breaking the clouds or lightning tearing the air. It was more like a wound, like a mirror shattering. An impossible fracture spreading across the sky. From that opening descended a single hand of light whose magnitude defied all comprehension. The slaves fell to their knees. The animals fled. The priests wept. And the hand pointed to three specific individuals in different parts of the world.
"What they received that day, no one knows for sure. The tales speak of a Soul. The temples speak of a blessing. The songs speak of a strength.... But others say they were simply more chains. But whatever the truth, something changed within them. The slaves began to lift their heads. The peoples began to remember grievances they had endured for generations. Resignation vanished. In its place appeared a fierce will that spread through cities, villages, and fortresses like a fire fueled by centuries of accumulated suffering. Thunder rumbled over the steppes. Hundreds of kilometers away, entire armies advanced. Millions of steps. Millions of spears. Millions of men convinced they understood what they were fighting for. Banners waved under blackened skies. Bonfires lit the nights. Thus began the rebellion. The following decades transformed the world into an immense tomb. Fields were covered with corpses. Walls crumbled. Entire forests disappeared under fire. Rivers carried more bodies than vessels. Every victory cost thousands of lives. Every defeat demanded even more sacrifices. Children grew up hearing the sound of war drums. The elderly died without ever knowing peace. Yet, generation after generation, the armies advanced. Slowly. Painfully. Like a tide impossible to stop."

"Each victory demanded a greater one. Each defeat justified a worse one. Entire cities disappeared under fire. Ancient forests were turned to ash. The oceans filled with the wreckage of fleets so vast they seemed like continents floating on the waves. And still they continued to advance. Step by step. Death after death. Oath after oath. The war dragged on for entire generations. Many of the soldiers who left at the beginning never lived to see the outcome. It was their children and their children's children who continued to fight. And when finally the three kings reached the heart of the enemy empire, they found the Archking waiting."
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>>10340
>>10743
>>10747

<Manat

In this not-so-distant past where three vagrants walk through a swamp of forgotten times, the conversation, which takes on personal tones from the start, unfolds to reveal the deepest thoughts. Driven by violence, Manat Behram was just a man, with his successes and mistakes... Maybe he should stop being one and transition.

Manat
It is, but neither you nor I are the same people we were years ago. Nothing escapes change, not even a rock, not even our bodies. The only important thing is what we are now.

As discussed with his sister, he again brings up the reflection of change. Powerful time destroys us, our minds, our selves. Openjaime was wrong with that quote from the Bhagavad Gita, it wasn't death that was the destroyer of worlds, but time that will destroy all that exists.

Not long after, the speciesist comments of the elder Aryan begin, that animals are not people and all that, therefore they did not deserve respect. They must have been fucking sinners in another life and that's why they reincarnated as that or something like that was the deal, but Manat had already abandoned religious thoughts, so this was something else. Of course, the black friend disagrees, making a comment about crows that Manat doesn't understand because he doesn't live in the modern world to verify it.

>Manat
...

He didn't understand the comment, he still answered looking at him sideways but without looking at him because that eye couldn't move, it didn't even have a pupil.

<Doesn't that display of intelligence show that it is alive?, isn't that sapience?

>Manat
Perhaps intelligence shows that we have a soul, even in the lowest beings.

He added to satisfy his own thoughts, then listening to everything he had to say about dogs and bees. The truth is that he didn't like debates or clashes of ideologies, he was never good at talking (and he didn't have people to have these exchanges with), that's what physical strength was for, to beat the shit out of anyone who thought differently and he was quite strong. The pen was never mightier than the sword... Or was it?, because you can kill the man, but never his thoughts.
>Manat
A dog cannot hate. You, being its owner, can hit it, amputate its legs if you want, and it will still come back to you as long as you feed it, without resentment because it's not something it can feel. It also cannot love, it only cares about its miserable survival and maybe mounting a female dog if it gets the chance, because it only exists for that.

He looked at the sword again, trapped in this walking-and-talking animation.

>Manat
A bee only exists to get food, beautiful or not. I can't consider these beings alive... They just exist.

He lowers the sword, smiles, and looks at the black man turning his head.

>Manat
We already have their good versions for that. A beastman is alive, a centaur is alive, an elf, dwarf, a human, an orc, goblin, gnome, all of them are alive, they can feel, they can create wonders, they are alive, that's why they have my respect, but an animal doesn't. And I can't feel anything for something that isn't alive.
...
A person lives, an animal just survives.

Was Manat assuming that animals like dogs, cats, horses, and the like had been improved? Well, obviously yes, otherwise beastmen wouldn't look the way they do, with those animalistic features. Let's see how the fuck the OP explains the animaloid races without resorting to ancestral zoophilia.

The question is: aren't a goblin and a human different species? Why are they always separated by the term "race" and not "species"? Probably a gnomish tactic. Regardless, a goblin was still a person in the eyes of the aryan, whether they were of a different species or not.

>Manat
But plants... There's something there I can't explain. An ignorant person will say a tree is just a tree, but I'm sure there's something more there, like this one.
With his sword he points to one of the many trees on the path. A tree as ignorable as any other.

>Manat
... It's good to know someone else understands that trees and plants have life, others just see them as decoration or simple material to use... Something curious coming from someone who treats animals that way, but existence is full of contradictions.

He lets out a dry little laugh due to the lack of water in the system because drinking your two liters a day is paramount, especially when the tap water from upstairs is the same as in your average third-world country. Manat is quite a character.

Not much later, the bullshit stops and we get to what matters, which is the topic that yes, there is something beyond violence. Although violence is the main pillar of the natural and "civilized" world, there are more transcendental things here, obviously things only accessible to people according to our friend. He gives his point of view on relative good and evil, with uncomfortable topics and infanticide.

<I don't know... you're saying scary things

>Manat
Fear is the first of all enemies.

But it's good that, in the end, people DO HAVE, MUST create their own morality, otherwise with the pre-established molds they will only be able to see the world with a blindfold on, that's what he had learned on these trips through non-Europe and non-Western Asia.

<You are a most curious individual, Manat

>Manat
I am not, I was just born with the blessing of thought. People should think more often, everyone has it.

As a good person with a history of bullying, he put aside any external thoughts about himself and made it clear that normies are fucking NPCs. But now he had to know the reason why this subject didn't want to kill everyone like a good society-rejected loser, asking and getting answers. Manat listens in silence. Apparently, the friend saw no reason to be someone with bad intentions, mentioning something about THE MAN that Manat can't understand because he wasn't in that dream and doesn't remember his own with the Undertaker offering him a sword and water. The sword wasn't always necessary, but it's not something to be discarded as he thought in that dream because this world is built on violence; there's no room for a 100% pacifist run.
in it there is at least one person who would stand in the middle of a furious mob to defend a scared and confused child...

Manat
...
(Sometimes the world seems like a place plagued by violence, chaos, and terrible people, but in reality, there are more people with good intentions out there than people with bad intentions.)

Again, what was already said with this thought, that people should create their own morals because otherwise bias wreaks havoc, beating up a mothman for being ugly and cowardly, judging without even knowing him like Shrek. Man is good by nature, it is society that traumatizes him or something like that Leonardo Stemberg Jean-Jacques Rousseau said during the time of mass decapitation.

Manat said nothing throughout this, he simply waited for him to finish reflecting. He didn't find it bad, he didn't find it good, everyone must seek their own ways and paths, but anyway they weren't that far apart. Great minds think alike.

Manat
No. You are a person.

A great compliment from the man who doesn't give compliments, however he just looked forward without expression on his face, not out of indifference, but because he was thinking about something...

Later, the thing about the bipedal ants answers his doubt halfway, they might be bad neighbors and he decided to leave so people would keep throwing bottles at him. If society doesn't accept you, isn't the hermit life an option? The same thing happened to him, he wanted at some point to go live in the woods with his sister and the deceased, but it's too late, at least for the latter.

She is a good girl, Manat, take care of her and don't break her neck

Manat
I thought about killing her when I met her. I couldn't imagine that I would be the one to give her a name.

= = =
= = =
= = =
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>>10748
Who is Bonita and why did they change the OP on us? Kek

The experience of mortals is tied to sensations, to the purest feelings of the soul. The very embodiment of ultraviolence, the evil part of a single being, or a simple disturbed man, he was a mortal, trapped in this spiral of feelings that can destroy the world or save it. Yes, a quite sentimental man even if he is a walking mass of muscles.

Paraphrasing the Powerpuff Girls Blossom, Bubbles, and Buttercup before beating the absolute shit out of a clown for no apparent reason: “Love, love, love, makes the world go 'round!”. Which, nothing, Manat activates his ultimate and launches an atomic punch at Homer Odyssey with the power of love, hate, and other latent emotions, emotions so strong they keep him standing while he bleeds out. The destined events had changed, but he hadn't one-shotted him, which was the idea, and that was because the guy was tough as hell, although at least he had hurt him.

Beaten to shit, Gerardius asked the masked healer, who shook his head for him to observe the enemy, a rather painful action given he was fucked up. The sight of the subject acting like a child who says "it didn't even hurt" after being spanked by his mother lets him know there's some hope, there already was with the minimal cut on the black guy, but a blow as devastating as the recent one without any obvious effect was going to diminish hopes, which it didn't. Anyway, he was going to get up to shoot the ray whether he had taken damage or not.

>Gerardo
(Good to know they caved his chest in, I won't be the only one.)

Later, Putus leaves his side to attend to the bitch who screams as always, covering his ears. Manat, for his part, moved at the speed of a slug with arthritis towards Khris, besides passing out from low blood sugar and all that. Then Homer launches a Tekken combo at the random angel that was there, and since there's no magical hand to sacrifice, this one succumbs to the power of the yellow man. Then West, then the ray that damages him like any other.

>Gerardo
(It's something, I hope the others can take advantage of it.)

All fired up, this muscular man moves to smash Putus for no apparent reason other than he's the only healer left, missing the first shot but then knocking him down with a headshot. Now everyone moves to beat him up, although he pulls a Goku and dodges everything.

>Gerardo
?

Gerardo had both hands on the wooden staff that feels particularly strange under his gloves. It was weird and he hadn't noticed until it was too late, the tip of it turning into a mouth, a monster, a fucking mimic. It's true that Manat had broken his staff in the fight with the fake dad of "Give me your thingy".

>Gerardo
AH SHIT!

This stick creature wraps around his arm and the struggle begins on the ground. That wasn't the worst thing that was going to happen to this wizard friend today because, on the other hand, the yellow degenerate had taken the clone to do "that" to him. First torture in the dungeons of the surface, then chains with Chombo, and now prostatic pleasure without consent because let's remember that Gerardo can feel a part of what the clone feels. The world wouldn't stop humiliating him, existence is a ritual of humiliation.
>Gerardo
...

Now his body couldn't take much more, he had lost consciousness before they turned the body of the clone-fucker over, which now lay there all cummed on but for some reason still alive.

Not long after, Maya, West, and Manat hit him with WWE moves and machete him at Kris, making him burn up and strike another pose, also breaking the other wooden spear. He was surely halfway dead or something, nothing is certain.

>Manat
...

Manat, who at this moment was more focused on the fight in front of him and semi-conscious, cast a glance at the backlines where the unconscious Gerardo, the near-dead clone, the dead Putus, and the nun throwing a tantrum because her gods abandoned her like Misella. He couldn't understand why the brats in this group were so hung up on their beliefs, maybe because he was never that connected to divinities or it was an adolescent thing, but it wasn't the time to think about these things.

https://youtu.be/KRS4GQZfRuw?si=a9kET3z8KY_MtS7q
Continuing with the AMV theme from 2010 onwards, they prepare for a new round of blows where Manaos dodges his shit because he has like 16 evasion points with active sex mode >implying Manat goes before Kris because his speed was lowered. And while the dumb stick was losing against the unconscious Gerardo and his magic shield, everyone beats up the chink not because he's an enemy, but because he's Chinese and a faggot.

>Manat
...

Now it was the Aryan friend's turn to receive an Aryan martial arts blow... which takes like 3 HP because the ram-man son of a bitch has 85% damage reduction and unless Kris has a way to bypass the reduction, he wasn't going to do shit. Balanced characters.

Still with the faggot tiger claw on his body, Manat takes his hand, squeezes it, and removes it from his oiled chest. With the other hand holding the sword, he brings it to his lips and with his finger makes a gesture, also closing his eye.

>Manat
...

The son of a bitch emotes, then hits him with the "edge" of the sword right in the face with the power of ultramor. Let's see when he unlocks the Hatred ability for more pleasure. Now released, Kris moves to beat up the other cherub but the black guy hits him with another WWE move, to which Manat throws his ult now that he couldn't dodge his blows.

Gerardo
Retreated

Clone
Retreated

Manat
>t1
Bloodlust
>t2 vs Kris Deltarune
Love
1d20 = 19 1d20+10 = 18
1d20+10 = 12
1d20+10 = 14
>t3 vs Kris Deltarune
Berserker
1d20 = 6 1d10 = 3
1d20 = 16 1d10 = 9
1d20 = 10 1d10 = 8
1d20 = 12 1d10 = 8
1d20 = 4 1d10 = 9
1d20 = 14 1d10 = 4
1d20 = 12 1d10 = 3
1d20 = 4 1d10 = 6

= = =
= = =
= = =

I only have one Berserker left with Manat and debuffed with -5 accuracy, then he's screwed. Move your asses, assholes.
I'll write about the black girl later. Now to wait three months for the other black guy to take his turn kek
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>>10749
I messed everything up. Sorry for the delay kek
2d5 = 6
2d5 = 4
2d5 = 8
2d5 = 8
2d5 = 5
2d5 = 2
2d5 = 2
2d5 = 6

2d5 = 8
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You cross a door. You press a random floor of an elevator. You walk distractedly down a hallway. The reasons are varied and generally unimportant to what presents itself. You end up in an unknown dimension, the closest place to limbo, the space between spaces.

Welcome to the end of the Backrooms.

...

<Environment Tutorial
-Each floor has its different rules, some may share mechanics, others may not. It's up to each wanderer to figure it out.
-There are 2 modes, Exploration and Safe. "Exploration" is when you move through the level. "Safe" is when you are in a camp or resting place, either your own or someone else's.
-In Exploration, each turn is one hour of time. In Safe mode, time does not pass unless you sleep or perform an action that involves passing hours.
-You gain 1 point for your stats each time you overcome a Backroom for the first time. This reward grows the higher the level.
-There are weapons and equipment, economies, and groups of neutral, or hostile human (and non-human) characters.
-At the beginning, you have no weapons or tools. At most, you have one or two everyday objects in your pockets.
-When you are in Exploration mode, you must roll a 1d50 die, no exceptions. This will determine the events that occur each turn. You can roll multiple times to advance several hours (the latter is recommended).

<Dice Tutorial in Battles
-Roll two 1d50 dice, the first or left determines the damage, your attack strength. The second is for speed to see if you hit, block, or dodge first, for which it must be a roll higher than the enemy's. You don't miss unless something makes you miss.
-Effort Mode: For every point of energy you decide to spend, you can apply a +2 to your left or right dice, or a +1 to each die. You can activate effort mode during any fight or physical and mental action. Just remember one thing, and that is if your energy reaches 0, you will fall asleep.

<Regarding Combat Experience
The adversary's stats determine how many experience points are gained upon victory. The higher the adversary's rank, the more experience it offers. I will use an entity as an example.

-The Window
HP: 400 (Rank B) 4 points.
-Strength: 12 (Rank D) 2 points.
-Agility: 12 (Rank D) 2 points.
-Endurance: 4 (Rank E) 1 point.

Defeating a window would grant 9 experience points. If you fight alongside other PCs or NPCs, the experience is divided among the parties. If there are leftover points, whoever dealt the most damage to the enemy gets the remainder.

>List of First Ranks
E 0 - 10.
D 11 - 20.
C 21 - 30.
B 31 to 40.
Etc.
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>>10464
>>10730
<Marie Griffin (Day 53, 1:00 PM)
HP: 105/110
Energy: 58/70
Hunger: 21/21 - Thirst: 21/21
-Strength: 15 + 25 Moon Sword
-Agility: 10
-Endurance: 17 + 28 Bulletproof Vest (÷ 2 damage taken)
-Luck: 1
Inventory:
-Pockets 2/4
Super-Cellular (Off. Charge 9/16)
Joseph's Charger
-Pink Backpack 7/10
Pencil
Notebook
Smiled fluid
Toothbrush
White cat headband
Twinkies (Cream. 4/4. 4/4)
Plushie of "Frisk?"

Level 34
It is true that both left Momo a bit aside, all to have some time for the two of them. Special moments like the duck-gondola ride, where the only concern was enjoying each other's closeness.

Luz (Past): I don't think she'll take it to heart, I mean, she knows what it's like to have a girlfriend.

A clown, Luz assured, and it wasn't an insult. She explained that before falling into the Backrooms, Momo had a girlfriend who was a little clown girl, though the Colombian knows nothing of the history; Momo is very evasive about the context and often drops phrases like: I'd tell you... But I don't want to scare you.

Luz (Past): Her almost visceral hatred for bears also comes from that era, but I think I've already told you about that, right?

Just as you took some time for yourselves, you committed to giving space to be with Momo.

Luz (Past): A trident needs three prongs... Otherwise we'd be a fork.

The Poolrooms went from horror to joy so gradually that the latter almost overshadowed all the anguish you experienced. Lunita was there for you; it's normal that you always consulted her about important things, for example about the toy-looking octopus.

Lunita: Yeah, they're all laughs... Until one gets a user and sheds its metal coating, then what? The jajas are over.

She says crossing her tentacles in front of her flat chest. Perhaps if you had remembered the video without the laughing part, her reaction would have been cuter.

Lunita: Ugh... Sorry, Marie... It's just I can't stand people laughing at others. On the other side I got tired of seeing that.

The Antirooms. The mention makes you remember the other Sezh. For reasons beyond your control, you feel your heart race.

Anti-Seriozha (Memory 1): Hm.

Anti-Seriozha (Memory 2): What do you want?

Anti-Seriozha (Memory 3): I don't care.

Disconnected phrases from disconnected moments. But you must shake your head hard to clear that face from your mind. Are you, Marie Griffin, committing adultery? If you are, you understand you deserve a hyllobates terribilis (or poison dart frog, as Luz later clarified) to fall on your forehead and kill you.

The healthiest thing would be to drop the topic, but your restless mind catches Luna's attention.
Lunita: "Marie... Do you know she's bad, right? I saw her do nasty things in the other place."

What nasty things?

Lunita: "Making fun of others... Looking down on their supposed friends... Once she even threatened another kid with a knife just because he took her flan. I... I'm glad she left! She wasn't good for you!"

Maybe your sword is getting too confident with you. Should you tell it to stay out of where it's not invited?

The walk along the beach helps you refocus on the present. Luz's hand offers constant comfort, a reminder of how lucky you are. And so, hand in hand, they go until they climb up the moai. Luz maintains her idea that she would have liked to visit some backrooms without so many influences in between, but she also thanks those very same influences for bringing you to her side.

Luz: Well yes, I'm Latina, I get excited, and I do it intelligently!

She nods, satisfied with your label.

Luz: Dad always said I had a good head on my shoulders, that I'd become a wealthy businesswoman or something like that. But I doubt it; when I grew up, I never pictured myself wearing a tie...

What did she want to be when she grew up?

Luz: A veterinarian or a botanist. I'd also like to travel, see the world. Maybe dedicate myself to nature documentaries?

Modulate your voice, speak cautiously. Make a frame with your hands and focus on her.

Luz (Documentary Voice): Here we have the Rubrum pretiosissimum in its natural state. The coloration on its face, similar to its hair, shows it's a young specimen, full of life, and very, very kissable.

Talking about family leads them to talk about the past, and in turn, the day they arrived in the backrooms. You confess your sin: you ran down the stairs when your mom called you.

Luz: Well-

You stop her and quickly make an excuse, though it wasn't necessary.

Luz: I was going to say I don't see anything wrong with it. As long as you don't have something sharp, fragile, or hot in your hands. Besides, it was your house; it's normal to let loose at home.

Regardless of whether you run or walk, the conclusion repeats itself: the yellow wallpaper and the hum of the lights in Level 0.

Luz: Pity about your mug. Your notebook... I used to see you write in it every day, now not so much. Is it or was it some kind of diary?

During the roleplay, your fluctuating self-esteem makes you doubt your beauty. But if you're full of uncertainty, Luz's gaze shines with certainty, and the loving pecks she gives your lips are proof. And if that's not enough, her hands caress yours, wanting to feel you. She speaks while her thumbs stroke the backs of your hands.

Luz: Every day? I don't think so. I'd probably get tired of it and ask you to go out, that's it.

You love her. She smiles.

Luz: And I love you.

No matter what happens, you will fight for a happy ending.

1/3
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>>10738
>>10731
>>10732
<Marie Griffin (Day 53, 13:00)
HP: 105/110
Energy: 58/70
Hunger: 21/21 - Thirst 21/21
-Strength: 15 + 25 Moon Sword
-Agility: 10
-Endurance: 17 + 28 Bulletproof Vest (÷ 2 damage taken)
-Luck: 1
Inventory:
-Pockets 2/4
Super-Cell (Off. Charge 9/16)
Joseph's Charger
-Pink Backpack 7/10
Pencil
Notebook
Smiled fluid
Toothbrush
White Cat Headband
Twinkies (Cream. 4/4. 4/4)
Frisk? Plushie

Level 20
Your dreams sometimes disturb you, and you want to keep them to yourself. But you understand that Luz won't be satisfied with a simple: "I'm fine. Forget it." You only have to see her intrigued face. Since you have almost no room to negotiate, you reveal anecdotes from your dream adventure.

Luz: You? A cop?

Police photographer.

Luz: Seriously?

Yes.

Luz: The police. With you?

Yes!

Luz: I just don't see it. You're too...

Nerdy? Soft? Progressive?

Luz: Nice to work with the police.

You still remember the question they asked you bluntly.

Luz: I hope the answer is the neat and pretty ones.

You smile to lighten the mood. She puts one hand on her hip, the other straight near her forehead, and leans forward scanning the machines.

Luz: Alright, which one do we visit first?

They start with the plushie one. Luz stands beside you and watches you work the claw.

Luz: You got it, almost there, keep going.

She whispers encouragement in your ear. Frisk-Momo resists like a white whale, you almost seem to fail, and on its plush face you perceive a hint of superiority towards you. But at the last moment it's thrown and falls into the delivery tray. You reach in, pull it out, and lift it up, you almost hear a fanfare. Luz applauds you, but her mouth turns into an "O" when you hand her the plushie.

Luz: I don't know...

She looks at Frisk with a raised eyebrow, and then looks at you.

Luz: Thanks!

She receives it...

Luz: Here.

And gives it back to you.

Luz: I don't have any room in my backpack. Could you hold onto it for me?

She tilts her head to the side and gives a small smile. It's obvious to anyone that you want to keep the plushie. Luz considers it enough reward that you're happy, the visit to that level was always made with you in mind.

...
From The Simpsons they moved on to skee-ball, and from there to meeting Roxy the robot-wolf. The animatronic made level 20 her home, and she led them to a space-themed restaurant, where you reveled in the atmosphere, the soda, and the cheap burger stuffed with cheese. It brought back nostalgia for previous visits to places like that, only now you were too big to get into the ball pit, or were you?

Luz: "Smash...? Like, sit on it?"

Roxy: "Not sit on it. Press, with my paw."

Luz: Oh.

She nods, glances at you out of the corner of her eye for a moment, then turns back to her straw and sips her soda, avoiding further discussion. Soon after, Roxy has to leave, while Luz excuses herself to powder her nose. You wish her luck in the bathroom.

Luz: "Uh, thanks? I don't know how to respond to that."

With the table now yours alone, you feel regret again for blurting out silly phrases.

Lunita: "Don't force it, let it flow."

Wanting to kill time, you show Lunita a video. To you, it's hilarious, but she flies over the humor.

Lunita: "It's a strange way to eat. And why is its skin so dark? I thought Luz's color was the peak."

The fear of your sword being canceled is replaced by the surprise of notifications. The messages pile up, and you scroll through them with growing urgency. Lunita asks if you're okay, but you don't hear her; all you can focus on is the phone clutched in your trembling hands.

Again and again, the message that calling is impossible reflects on the glass of your glasses. You feel it's a mockery, that the labyrinths showed you that only to cause you pain. You abandon the phone on the table. Frustration leads your hands to hit the surface, the empty soda cups tip over, and the device ends up falling onto the carpeted floor.

You don't have the motivation to pick it up. It's a tanned hand that reaches down and picks it up. Luz looks at you with concern, then glances at the device, curious what could have shown you to upset you so much, but she doesn't check it. Instead, she hands it to you.

Luz: "Did something bad happen...? Heavens, what a silly question... Obviously, yes."

She takes a seat in the chair next to you and places a hand on your shoulder.

Luz: "You can tell me... If you want."

She attempts a smile, but seeing you so downcast, her expression also sours. If you tell her about the messages, she would sigh.

Luz: "May I read...?"

She would calmly review them before placing the phone back on the table, right in the center to prevent it from falling again. She takes your hands.

Luz: "Marie, do you want to...?"

She hesitates.

Luz: "Do you want to pray with me?"

2/3
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>>10739
>>10733
<Marie Griffin (Day 53, 3 PM)
HP: 110/110
Energy: 53/70
Hunger: 19/21 - Thirst: 19/21
-Strength: 15 + 25 Moon Sword
-Agility: 10
-Toughness: 17 + 28 Bulletproof Vest (÷ 2 damage taken)
-Luck: 1
Inventory:
-Pockets 3/4
Super-Cellular (Off. Charge 9/16)
Joseph's Charger
Extra Life Coin
-Pink Backpack 7/10
Pencil
Notebook
Smiled fluid
Toothbrush
White cat headband
Twinkies (Cream. 4/4. 4/4)
Plushie of "Frisk?"

Level 20
Luz thought about letting you win to cheer you up, but the moment the match started, her competitiveness took over. If the goal had been your nose, the disc would have shattered your septum.

You can return the favor in laser tag. She smiles happily at your victory. That's not the attitude of a loser! You voice aloud your belief that she let you win. Luz's mouth opens.

Luz: That would be cheating, right? I'm not like that. You won cleanly.

They're going to redeem the tickets; your mood is a bit better now. Your patience is another story—the dependent robot puts it in checkmate with its extreme slowness. I just realized here that I put you in a predicament by reading and answering turn-by-turn instead of reviewing everything before responding. For Marie's thoughts about praying to make sense, she must have rejected Luz's offer on my previous turn.

The Colombian offers you patience and comfort. You tell her you have a lot on your mind, but for her, it was obvious.

Luz: You don't have to apologize. When one day I feel bad or lost... I won't worry, because I know I'll be able to go with you and I'll feel better.

She pushes her tickets over the counter toward you, insisting you buy something with both sets of tickets. After pondering it, you choose the coin. ROB stretches his claws toward your hands and releases, dropping the minted circle into your palms. Unlike many modern coins, this one is made of a single solid metal. Probably copper or bronze.

-Extra Life Coin
Function: Gives you a second chance when all seems lost.
Description: A copper coin with the words Extra Life on both sides.

For some inexplicable reason, you feel safer with the coin in your pocket.

The Colombian spends the remaining tickets to buy herself candy. She removes the blue wrapper and puts the sweet in her mouth. She savors it and holds it against the inside of her cheek.

-Luz
HP: 190/190+10
-Strength: 10+1
-Agility: 13+1
-Toughness: 15+1

It is then that you hear a cry of resistance. You are the only one who notices; you search for the source with your eyes until you locate it in Luz's denim shorts. Your eyes pop wide open as her thighs and buttocks grow. It happens in an instant, and it's only a little, but without a doubt, it occurred.
Luz: Is something wrong, Marie?

She turns her face and asks you with total innocence, leaning toward the display case she was browsing a moment ago.

As their last stop, they take you in front of the Love-testar.

Luz: And is it reliable?

She asks with a skeptical little smile. You don't know if the device has any validity or scientific certification; you just thought it would be fun. They activate the device with some leftover coin and grab the sensors. The panels light up in ascending or descending order. You follow them with your gaze, feeling a bit nervous. Luz keeps one eyebrow arched toward the device.

Harmless...
Calm...
Wild...
''Sexy...
Burning...
Passionate..
Hot Stuff!

The machine starts beeping and shaking as if announcing the World Cup winner. The Colombian girl glances at you from the corner of her eye.

Luz: Hot Stuff? Do you think that's accurate?

Her eyelids lower slightly, her lips curve into a smile implying many things. She leans closer to you; her hands take hold of your slender waist and then slide down to grab your modest rear, squeezing with her fingers and pressing with her palms until your stomach is pressed against hers. Within that closeness, she leans in and whispers a proposal in your ear.

Luz: Szaszaszasza Sound of murmuring

The scandalous proposal is enough for your ears to camouflage with your hair. What are they going to do in the classroom?!

But the brunette can't hold back until they get back to the farm; she wanted it now! She takes your hand and leads you inside a slide, which they climbed on all fours entering through the mouth/exit. Cradled by the plastic, with her on top of you, she tries your lips and neck again, repeating between gasps phrases like: "I love you" or "Mamacita" or "I-N-Not usually like this, it's all your fault. Take responsibility." One of her hands slides under your jacket, the other goes down your pants' waistband. You shiver when her fingertips caress the fabric of your underwear with tenderness. But maybe you weren't in the mood for all that happened; should you ask Luz to stop?

Lunita: "M-Marie, please put me somewhere else, this is very uncomfortable for me."

But before any word could leave your mouth, they hear a monstrous roar, a mix between a sob and a broken chainsaw. It reverberates and makes the cylinder they occupy tremble. Both look toward the bottom of the slide, where they hear a clatter of paws stepping and approaching. They glance at each other, and without exchanging words, they begin to gather their things urgently.

When trying to escape, you fall flat on your face. You look down and discover yourself with your pants and panties around your ankles... How? When...?

The brunette helps you get back up and pull up your clothes, though there's no chance to button them, since the shadow is already upon them, and they have to escape on all fours.
Luz marks the path. Take every turn inside the slide to try and lose the pursuer. Blue slide, red slide, green slide, blue slide again. Your palms sweat and slip against the plastic, but you manage to keep up until you spot the exit.

The first things you see are nets and foam tubes. The padded panels are a relief for your knees. Luz helps you stand with her hand, and gripping you firmly, she resumes the escape.

The old you would already be panting and asking for a break, but the current Marie not only runs alongside the brunette but also takes the lead, helping her climb the various uneven levels of the play complex. When they reach a wide ball pit, Luz indicates they must cross it calmly. When you take your first step and your leg almost disappears among the balls, you understand why: It works almost like quicksand; the more you panic, the deeper you sink. You see something white among the balls... It's a femur.

Luz's hand helps you stay calm, but the roars behind you make your heart pound in your chest, wanting to burst out. They reach the other side, and with your hands resting on the padded edge, you allow yourself the indiscretion of looking over your shoulder, just a quick glance to try and identify what is stalking them. In the darkness, you distinguish flesh and teeth, rows swirling in spirals, but no faces. The folds are squeezed by the tube like some strange reddish paste. Those weren't kicks; they were fangs rattling against the contours of the slide.

Luz pulls you and returns to running. The nets limit where they can go, and the complex ends in an abrupt abyss as if cut by a colossal blade. Five meters above the void, there is an ascending escalator. The escalator is occupied by a trio of people wearing full-body hazmat suits; one has a clipboard, another a strange measuring device, and the last carries an orange floatation device.

Luz: We need help!

She shouts, waving her arms high. The subjects look at them, but that's about it. Luz sighs and turns her face toward you.

Luz: No choice. We'll jump.

An unexpected wind shakes both their hair. It's a hot breeze like a breath, pulling them toward the core of the complex. Soon, a strange hissing reaches them—not from any specific spot, but from the ceiling and every corner. A blue drop falls into your palm and burns you. Upon looking, you discover it's molten plastic. Streams of acid slide along the structure's contours, and looking down, they find the culprit...
The eye of a hurricane occupies half the playground, but instead of wind, it's a spiral of incisors, canines, molars. If you focus on one row, you might think it devours with urgency, but now that you observe its entirety, you discover it actually swallows the world with painful slowness.

Luz: We'll jump on three...

The Colombian keeps her composure and helps you focus on what matters. You back up to get space to run.

Luz: One... Two... Three!

You run with all your strength and jump right at the edge. Your heels cross the void. Your chest hits the glass railing, cracking the glass. You cling with nails and teeth to the rubber handrail. You kick, and finally pull yourself up, sitting next to Luz on one of the grooved steps. Panting.

The three men in yellow look at them with apathy, and immediately start talking about their own things: "Did you hear about George?", "George from accounting?", "No, curious George. Of course not accounting George." The third man with broad shoulders observes your legs. When you glance down, you discover a grave absence: Your pants.

Damn button!

...

Since you didn't bring spare pants per se, Luz lent you one of her shorts. It serves its function of covering you, but still felt too... Tight, like something that would faint your parents if they saw you. Luz thinks they look good on you.

The abrupt pandemonium you lived contrasts with the slow, quiet ascent of the stairs. Your current experience reminds you of an episode of The Fairly OddParents, the amusement park one. Luz calms you by saying it's normal for big monsters to appear sometimes. The three hazmat men are already gone, or well, two, because one fell while trying to jump onto one of the platforms connecting to the poolrooms. The ones who stayed just shrugged and continued their journey. While Luz and you...

Luz: Hmm... J-Heh, surely at the bottom there are mattresses or something. It'll be... It'll be fine.

She doesn't look at you when she says it; she's telling you a white lie. It's obvious she doesn't know if she's safe or straight-up dead. Taking advantage of the fact that everything has calmed down, you move to the electric escalator next to it, the one going down. When you reach level 20 once again, you notice the game complex is still standing, as if nothing had disturbed it.

Luz: See? I told you. It's the natural cycle of the Backrooms.

Since the stairs don't connect to level ten, she tells you about possible stops so you can choose the one that catches your interest.

>Level 11
Luz: It's the infinite city. I heard they have climate problems.

>Level 14
Luz: They say it's a very beautiful forest, but also dangerous.

>Level 18
Luz: All the trash and lost items end up there. It's not a good place.

3/3
Dragon Ball Xenoverse OP Garnet-d32fd0 No.4493 es
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https://youtu.be/du8Fs06xvuQ
In a dark space, a place far from time and space, from the universe as we know it, an infinity of large crystals can be seen, which inside hold images of what happens in the multiple timelines.

However, many of those crystals are slowly consumed by a dark energy...
Mick Paraíba Bicolor-a77c9e No.10724 es
>>7279
I was away for exams, I will respond tomorrow without fail. Sorry, OPecito.
Mick Paraíba Bicolor-a77c9e No.10725 es
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>>7278
>Mick
The hero put the car in first gear and accelerated fully. The bombs were falling, and despite sharpening his senses, shortly after starting the flight, he had a practically inevitable explosion in front of him. Mick made a face of annoyance that almost lost his style before a needle came to prick the attacks like balloons.

"!"

Still moving forward, Mick smiled back at Vegeta and gave his salute with a wave of his hand to his forehead, promising that he owes him one before facing danger.

He flew, he wasn't going to waste his partner's help. The only light that remained between those that rose and fell was that of his aura once Vegeta's last shot was extinguished on Ginyu's shoulder. The hero drew his weapon - his fist - and in an instant he unleashed his trifecta of blows.

DING DING DING.

The bells closed the round, launching Ginyu into the air. Mick blew on his knuckles and watched the alien take his second rest before kicking his way back into the ring.

"Ha!"

Mick laughed and extended his leg.

"Nice pass!"

The hero flew towards him to give him no chance to get back up, turned abruptly, leaving his feet leading the flight, and extended his leg in a violent kick with the sole of his foot. His shoe sank into the captain's face to return it to the sender.

"Finish!"

Vegeta continued the combo, but Ginyu's darkness gave him a boost that helped him cut off the attack.

"Tse... hell..."

The purple one began to throw dirt on the great line of samurai to which Bejita belonged according to the Spanish dubbing kek Mick frowned.

"DUD, DON'T LISTEN TO HIM!" -he exclaimed, stroking to the side- "I'M JUST TRYING TO ANNOY YOU!"

But it didn't work. Vegeta became enraged, surprising Mick, not because of this, but because of the sudden appearance of dark ki that confused him...

But as it came it went. It only took a self-inflicted spear blow to completely cool down the fight. Mick's eyes widened when the images in his memories coincided with the present day. He wanted to move to push the prince away, but the very air seemed to chain him. I had no other option.

"GET OUT OF THERE, VEGETAAAAAAA!"

He exclaimed with the strength that the combination of helplessness and despair gives us. But it was too late, Ginyu's technique skyrocketed, and soon, the change was made.

"NOOOO!"

Ginyu approached to execute his confused companion.

"DAMNIT!" kek

The hero's energy increased until telekinesis could no longer hold him. As soon as Ginyu's body (now possessed by Vegeta) began to fall, Vegeta (true Ginyu kek) had the hero's fist barely a meter away...

And in the next instant, that meter became hundreds of thousands of kilometers in one fell swoop. Mick didn't even know what hit him, he just felt like he had become a baseball returned with a turbo bat or something.

The drops of his blood were left several countries behind and the trip ended in a forced landing. Mick rolled on the floor before putting his hands and one foot on the floor. He could only make the sounds of someone dizzy, his vision blurring by the moment. He grabbed his face with the same pain as that guaranteed by a thousand lashes, he looked up, and through the fog he saw some bluish figures.

"That...?"

He lowered his hand down his face, the blood that was running down his nose stuck to the red of his glove before his eyes could focus on those subjects that made him open his eyes like the Ludovico technique.

<Ufufu~

"You-! Are-"

<I must admit, I play the waiting game, but it took me quite a while to find the perfect chance to separate you from the others...you see Paradox~, you are very annoying

The hero frowned as much as he could. The situation warranted seriousness.

<No matter how handsome you are, the fact that you continue to interfere with our energy collection is a problem, so if you could stop doing that, I would be very grateful.

"Pft..." -he let out a weak laugh, with which a few drops of blood came out- "You're not bad either... but..." -with a moan in between, he stood up- "I'm afraid I only take orders from my girlfriend..."

<Take care of him, Miira

"..." -he looked at the other-The new enemy deployed his ki. It was shocking, the hero was taken back as if a plane took off in front of his face. He had to stand well to avoid falling, having accumulated weakness from the previous impact. Mick sweated, but stood his ground, facing certain death.

"Impressive..." -he spoke so as not to lose his composure- "but even if you are strong... there is a problem for you..."

Mick finally activated the Kaio-ken, increasing it by 5 times.

"Heroes always win!"

He shoots towards him, engaging in direct combat.

1d100 = 69
Ok, I don't know what's going to happen kek. Help data.
Mick Paraíba Bicolor-a77c9e No.10726 es
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>>4774
Damn, everything goes to shit in one shift kek

>The idea with Tao would have been a lot of gag and Daio would either find out late or never do it, that would either be before Tao became a murderer since he was like 40 years in the past or something, I don't remember anymore
Yes, some scenes sound very Daio where Tao Pai Pai gives certain signs that he is a murderer and Daio misinterprets them so he doesn't realize kek

>the rest of the lols died after 5 turns, kek
They weren't ready for the quality of the OPTIONAL prequel

>It was going to be epic, they were going to do a double kamehameha and all that, kek
And you tell me this so that I regret not having been able to see it? Too bad, OP. Kek

>the difference is that here you do it later
It was always XenoVerse...

>Timelines are infinite, Daio may well be an otherworldly warrior like Pikuhan
Trunks: moves a chair
The timeline: Mick in the original role and Daio in XenoVerse kek

>it doesn't sound very toriyama to me to make an entirely evil race
Maybe not, but at least the cold demons we know are all bad kek

>only the bad guys are those who cross over to fuck
Some guys who have nothing to do. They give the majins a bad image kek

>Mick is asked, "your type of woman?" What does he answer?
Surely he would respond with a typical cliché. I think I already used it in the role and everything kek:
"I like women like I like my coffee: strong, deep, with some sugar... And very hot."

Or something like that kek