Anatase /hisrol/ Hexcraft Heptagram el Hilo Meta 6

Hexcraft Heptagram el Hilo Meta 6

Showing last 75 of 225 replies. Load 150 earlier
Kumiko##eULHjo Ametrine-6e2db1 No.6150 fr
70056565b9f3c9a26954385650b98b6c39faf16637f160466d339ff9a89f043b.jpg
974 KB 800×1132
another edit of Linda
Kumiko##eULHjo Ametrine-6e2db1 No.6151 es
Did you already know luck? If not, I'll learn it
Rolero UV Hyalite-05d397 No.6152 es
>>6151
Yeah, I think you got it from an item

Postrimería and Linda
You haven't responded to the mission in a while, do you want me to skip it and go to the next plot?
Tell me what you think. I think postrimiamor is really inactive, so I'm waiting for Linda
Rolero Bicolor Tourmaline-b51e53 No.6153 es
>>6152
Tell me like a lolmuerto, I'm already out of desire
HEOP Cassiterite-693e6c No.6154 es
>>6153
It's okay, darkie, thanks for letting me know
Mwah
Yu Amethyst-51df3d No.6155 pt
42a127f8bf2fda02844a064e764f2d1c746b44ffc9bcebfefd9cd154f20832a3.jpg
40 KB 512×512
report
Linda Sphene-16a6ab No.6156 es
>>6152
Later I'll send shift possibly the last mission
HEOP Cassiterite-693e6c No.6157 en
>>6117
>>6120
>>6121
>>6122
>>6123
Earendyl HEX +300 (asistencia) → 2750
Linda HEX +300 (asistencia) → 4150
Yu Kane HEX +300 (asistencia) → 5400
Yuko HEX +300 (asistencia) → 3550
Sin Nombre HEX +300 (asistencia) → 2550

>>6150
>>6155
>>6156
Linda HEX +300 → 4450
Yu Kane HEX +300 → 5700
Yuko HEX +300 → 3850
Leshero Juaker Wernerite-8e5290 No.6158 es
8283cd27903879b979aaaf7284a2447d8abf4585f50d3aa7fe247aa8dd81814b.png
864 KB 675×1200
>>6157
Nigga I don't think I'll send my assignment until Thursday, the lighting, testing, substations, and protection professor has me fucked up and I don't want to fail 4 subjects this semester HAHAHAHAHAHAHAHAHAHAHA excuse the delay
HEOP Cassiterite-693e6c No.6159 es
5595ad010d419bb665373367d18232223cc3700b455733fe19dc81c2d5428f9c.png
539 KB 850×1672
>>6158
It's okay, little black boy. Then I'll answer Yuko tomorrow. To Yuko and the little black boys who are there, because I'll also have another small hiatus
Unnamed HEX +300 (assistance) → 2850

>>6156
>it might be the last mission
If you confirm this to me, then I'll give them both a little farewell <3
Linda Sphene-16a6ab No.6160 es
>>6159
Yes, this would be the last mission Also, could I still be operating missions?
Kumiko##eULHjo Ametrine-6e2db1 No.6161 pt
I report myself I will miss you, Linda
HEOP Cassiterite-693e6c No.6162 es
>>6160
>Also, could I still be operating missions?
Sure. Do you want me to give you OP controls on the page? Campaign 2, I'll copy all the current information.
Yu Amethyst-51df3d No.6163 es
I report and take the opportunity to ask if I have to roll dice to attack with the sword
Yu Amethyst-51df3d No.6165 es
f32acff6d43f326c951cf274f33ade942a052c4776f9f92b28529795fdc79f01.png
31 KB 435×233
a2702cd3d5ba3b13de01d3c4d3e1aaacf208fafb55b8513e7dd7c7546103367b.png
24 KB 401×169
>>6164
I have doubts about these OP spells. If anything, I would only be taking blue health from the enemy, and it wouldn't do any damage to Fire. Which I understand only has red health
HEOP Cassiterite-693e6c No.6166 es
84462798ac4420527ebf8bbe163ecc2b0bdcc81f23b9561b55570e874292a467.png
304 KB 625×500
>>6165
>I have doubts about these OP spells. If anything, I would only be taking blue life from the enemy
Yeah, those only take blue life

>Which I understand only has red life
Yeah, you found a small flaw in the system. That freezing and other water spells don't damage the fire enemy is weird kek
But it will do something! I'll fix it in-game if you buy it and cast it
Yu Amethyst-51df3d No.6167 es
>>6166
In that case I buy freeze, and luminescence
Rolero Chrysoberyl-acb378 No.6168 es
>>6159
>farewell
If you want a farewell mission you can just choose one of the missions I picked and I'll finish that one even if it is
Linda Sphene-16a6ab No.6169 es
>>6162
>Do you want me to give you OP controls on the page?
Thanks OP, but not for now, it would be too much for me kek, at most I'll do simple missions if I feel like it.
HEOP Cassiterite-693e6c No.6170 es
>>6124
>>6125
>>6126
Linda HEX +300 (assist) → 4750
Yuko HEX +300 (assist) → 4150
Earendyl HEX +300 (support) → 3050

>>6161
>>6163
Yuko HEX +300 → 4450
Yu Kane HEX +300 → 6000

>>6167
Yu Kane
LUMINESCENCE −150 HEX
FREEZE −200 HEX
Total: −350 HEX (remaining: 5650)

>>6168
Okay, romance? Or one with Elizabeth? Or Romance with Elizabeth?
Kumiko##eULHjo Chrysoberyl-93f718 No.6171 en
me reporto
Eärendyl Sillimanite-4ec099 No.6172 ro
Epic Report
Yu Amethyst-51df3d No.6173 pt
Report
Rolero Chrysoberyl-acb378 No.6174 es
d8d982221ea12df47a7a0509193cda01afa0187b2d3de2512602aa5778263558.png
438 KB 735×595
>>6170
Let it be a surprise date
Kumiko##eULHjo Chrysoberyl-93f718 No.6175 en
me reporto
Yu Amethyst-51df3d No.6176 es
0d731aeaaf811333da21d56674c5df99f41ba2701b41b8d835a3e2bc1964957d.jpg
33 KB 512×512
Report
Kumiko##eULHjo Chrysoberyl-93f718 No.6177 en
me reporto
Yu Amethyst-51df3d No.6178 ro
Report
Leshero Juaker Wernerite-8e5290 No.6179 pt
1d3af1ab9e808d03e34971300ef6077f917c167a048c46a731f7a88ed36a060a.png
358 KB 500×499
Man Without a Name reporting in, this semester is frying me JAJJAJAJJAJAJ
Leshero Juaker Thulite-9e672b No.6180 es
9edefc1cd1353428e8471de43ef7c6d7246c868a1473f8b3e177250914aab37e.png
1.65 MB 734×1024
Hey I have a question... I've been playing Pokemon a ton lately at uni and I remembered the immense love I have for Metagross. Can I leave Nameless on standby and use a new character for one or two missions?
Kumiko##eULHjo Chrysoberyl-93f718 No.6181 en
me reporto
Yu Amethyst-51df3d No.6182 ro
Report
Kumiko##eULHjo Chrysoberyl-93f718 No.6183 en
me reporto
Kumiko##eULHjo Chrysoberyl-93f718 No.6184 en
spoiler
160 KB 850×1394 spoiler
me reporto
Yu Amethyst-51df3d No.6185 ro
Repo
Kumiko##eULHjo Rhodochrosite-16f642 No.6186 en
me reporto
Yu Amethyst-51df3d No.6187 en
Rep
Eärendyl Scapolite-8710c5 No.6188 es
>>6187
R
Kumiko##eULHjo Rhodochrosite-16f642 No.6189 en
me reporto
Yu Amethyst-51df3d No.6190 en
Re
Kumiko##eULHjo Boulder Opal-ae52d2 No.6191 en
me reporto
Kumiko##eULHjo Boulder Opal-ae52d2 No.6192 en
me reporto
Yu Amethyst-51df3d No.6193 en
R
Kumiko##eULHjo Azurite-3b2847 No.6194 en
me reporto
Kumiko##eULHjo Azurite-3b2847 No.6195 en
me reporto
Yu Amethyst-51df3d No.6196 en
ㅤㅤ
Kumiko##eULHjo Azurite-3b2847 No.6197 en
me reporto
Kumiko##eULHjo Goshenite-e4a5db No.6499 en
me reporto
Kumiko##eULHjo Goshenite-e4a5db No.6649 en
me reporto
Kumiko##eULHjo Goshenite-e4a5db No.6650 en
me reporto
Rolero Bolivianite-f2f68f No.6652 es
5b1f339780513892d01cabf9a7e9da85375ef9e46063d8078baeb01c2600ed00.jpg
79 KB 770×513
>>6651
Kumiko##eULHjo Carmeltazite-aef8b4 No.6800 en
me reporto
Kumiko##eULHjo Sillimanite-dae8e1 No.6801 en
me reporto
Rolero Bicolor Tourmaline-b51e53 No.6802 es
80dcbc9ba65e16c752e2311b660f72c40bb732f87890727cecda63699420af80.jpg
91 KB 983×1177
>>6801
Kumiko##eULHjo Triphylite-57ccd2 No.6803 es
>>6802
I know that when I return I'm going to have a lot of hex, I don't lose anything and I gain a lot
Kumiko##eULHjo Sillimanite-dae8e1 No.6804 pt
i report myself

if OP doesn't come back in two weeks more, i open a thread
Rolero Annabergite-12a679 No.6805 es
39772da5a38168683aa7e8c51d31ab18d7858ad4d80fdc28f75e3e88118bfe45.jpg
50 KB 483×635
>>6803
Leshero Juaker Wernerite-8e5290 No.6806 en
6cabcea0cd578fa16ea4be431f470d379b62faf531e1cf906eb8f77f5a027eec.png
940 KB 736×755
me reporto
Kumiko##eULHjo Goshenite-de651f No.6807 en
me reporto
Leshero Juaker Wernerite-8e5290 No.6808 en
75c9fc779d0343d1aab7383fc11ddd8a5af8fb8a1715fc99e06a48cda95ab4cc.png
426 KB 474×463
Me reporto
Kumiko##eULHjo Triphylite-57ccd2 No.6809 en
me reporto
Kumiko##eULHjo Carmeltazite-aef8b4 No.6810 en
me reporto
Leshero Juaker Bornite-2e396e No.6811 en
2863db1a7e1cc3bf097e4bbddeb227726faee364f54220b597cc85f5838ff67f.png
750 KB 736×676
Me reports
HEOP Cassiterite-0fad55 No.6812 es
971412f4892681dc362f23db36b0c266c518941a364ec5ef431152a9186ad64b.png
841 KB 748×852
Here OP
I think there's already a dropout rate of over 80%, so there will be at least a solid change (which isn't to the system kek this is fine, just that the spells ended up all very cheap)

My main idea is to remove the mission and item system, and start a linear story with the characters of Yuko and Sin Nombre, and when I say linear I mean a detailed kek most of the roleplay was improvised on the spot, which is different from improvising with a clear idea!
My second idea is to do a Hexcraft 1402, which would cover the story of Empress Jiaxin Paopao Zhen of the Kunkun dynasty who ruled from the year 1403 until 1717 in the regions from the Yixibili river to the sacred valley of Kumpalamini. Chinese theme.

You could keep your characters and hexes obviously, the only thing that would change is that I would get rid of 400 spells to make a consistent tree. Oh but in the case of Hexcraft 1402 there might be more than 200 spells, that idea does provoke a bit more creativity.

If you are going to respond to this post, do it with a new idea!
For example, I saw that Kumiko is interested in opening magical girls #144, if many are interested for my sake. If it's about the amount, maybe and I'll open Hexcraft Kaisen or HexcraftMan, to make war on some roles kek

>Also for Linda and Postrimería. No empty promises. If I don't feel like roleplaying Hex, that also drags their final missions, sorry. If I return to roleplaying Hex regularly and they reappear, then there's no problem. It's a matter of consistency over intentions. Where, at least in Hex, the first thing was always more important to me.
Leshero Juaker Wernerite-8e5290 No.6868 es
81161ffb3336a922058099e46f443acc19c0addfe4449f1ccf80450303f63854.png
1.09 MB 736×1308
>>6812
>start a linear story
EXACTLY THAT I was about to ask before you lolmurieras LAUGHING LAUGHING LAUGHING if you were planning to do a linear plot or if instead the role was going to be just missions

for me there's absolutely no problem, in fact I was thinking of giving some kind of development to Sin Nombre as seen in one of my turns. Regarding the Chinese theme I have no problem, in fact I'm becoming chinoboo, I'm going to like roleplaying as a cowboy in an oriental setting LAUGHING LAUGHING LAUGHING LAUGHING LAUGHING

It serves to roleplay and warm up while I think about giving an ending to my JoJos role
Kumiko##eULHjo Argentite-baf1ad No.6869 fr
>>6812
well, let's see what comes out
Rolero Bicolor Tourmaline-b51e53 No.6870 es
fb78a0b5da76731e3da030128cc836beed6c840206ca515481c6b3193e6892e8.gif
1.38 MB 400×300
>>6812
>Aftermath. No empty promises. If I don't feel like roleplaying Hex, that also drags its final missions with it
I'm not one to demand things from you when I was the first one to leave you hanging

>Chinese Hexcraft
https://www.youtube.com/watch?v=fx_9E0Uu9Cg
>Hexcraft Kaisen or HexcraftMan
I'm listening...
Kumiko##eULHjo Chrome Tourmaline-b31906 No.6871 es
>>131843 the magical girl role, in case you're interested
HEOP Cassiterite-0fad55 No.6872 es
a4d0325a9417d90df85b9dcc026e9402c964471c058f87c2f5494e365c2cfe2b.png
913 KB 1900×864
9b255f55e340c43efc906e1c1d7c7bcdd41a82f019a6c424846e532b3a43949e.png
824 KB 1900×864
>>6868
>if you were planning on making a linear plot or if on the contrary the role was going to be just missions
I had a very short plot, a couple of plot points, like introducing powerful mages for them to die, showing the Queen who was a character directly from Bloodline Fever, bringing Elizabeth from the Postrimeria shifts to become a queen of abnormals, for Yuko I was going to bring all her enemies and have them form an anti-Yuko League, it was going to be kekeante kek But nothing really deep.

>>6869
You are the one most affected if I remove spells. When I do that, do you want me to change them to Hex instead? (If the map changes a lot, I think the exchange would be the rule and not the exception)

>>6870
Kek, I was excited about the Chinese one, like a challenge, for a while now. But I had my Chinese role which also died, so maybe I am indeed going for unpopularity
>I'm listening...
I was saying it half as a joke, but the role is perfectly adaptable. I would change the unique tree to one with different attraction fields, like in the pics.
In the case of chainsaw, then trees that divide by race, connected by an intermediate tree of possessed/hybrid. And with human and demon disconnected from each other.
For jjk it would probably be just two trees, of human and curse. With initial nodes of cursed techniques, which would then derive into different types of sorcery.

>>6871
Magical girls vs Kaijus? Sounds like an interesting possible system too kek
Kumiko##eULHjo Argentite-baf1ad No.6895 de
>>6872
let's see if anyone joins
Kumiko##eULHjo Argentite-baf1ad No.6938 ro
Is it still useful to report?
HEOP Cassiterite-0fad55 No.6939 es
0732195c85231070aa678bdacd922c970d2247b2a0f2077e8d545a4e6ba37bcc.png
957 KB 1200×783
>>6938
For now there is no role to back the reports. But when I find an idea and restore the system, the Hex will remain the main currency. I felt like a crypto seller saying this
What do you think of a BNH with a skill tree?
I've wanted to do a time travel roleplay with a deep plot for a long time, I had it planned for when my main roleplay ended. But I've had ideas about a more "commercial" one, with powers and an invisible connection to tarot. Should I develop it?

pic to get attention
Rolero Chrysoberyl-acb378 No.6940 es
2df2be917e7e859e854d1d7a5b3a255bb595f9330c94f733d32fbd61860c0e00.png
35 KB 1000×400
>>6939
>What do you think of a BNH with a skill tree?
Do you know Dispatch? The game's gameplay seems very easy to adapt to a Hexcraft-style role. https://www.youtube.com/watch?v=5cZNTai1NR8
You would have to create missions where depending on how high your stats are, you have more or less chances of completing them. For example, a mission that requires +8 strength and another that asks for +8 resistance. If you don't reach those points, you can take it with another player and combine your stats, that way you promote doing missions in groups. You could also include a mechanic where if you double the stats the mission requires, you gain more experience.

Speaking of experience, instead of Hexcraft's big map, I'd say it would be better to make a simple one like pic's. You choose your base power on your character sheet and as you buy things in the skill tree, you can either increase your stats or gain greater mastery in your powers to achieve more things. For example, the power of the pickaxe is pyromancy, when you reach the third branch you gain the ability to buy the power to propel yourself with your fire to fly, while in the fourth branch you have the ability to cause large explosions or absorb heat from a target.

Another thing about the skill tree would be that once you decide to go down a branch, you can't go back unless you spend the necessary points to do so. For example, I buy +2 strength and flight, if I want to go back and buy the +2 resistance below, I would have to spend that amount again to get back to that point on the map. That way you avoid a player accumulating exp too quickly.

Scroll Mode