''But not all is lost, the meteorite's energy seems to have awakened something, a hidden potential in the girls and teenagers of the earth, which usually awakens when confronting giant monsters. Only a few have managed to awaken this power... the power to become magical girls known as Celestial Heralds, the champions of earth'
>name
>appearance
>age (8-19 years old if you are a novice, you can only be older if you are a veteran)
>background
>stats
You have 2 base points and 10 points to distribute
Strength:
increases the faces of your damage multiplier die
Defense:
determines your HP
HP = Defense x10 +100
Agility:
Determines how many times you can attack per turn, one attack per point.
Combat system:
you attack as many times as you have agility. For each attack, you roll 1d20 for damage, a multiplier die with as many faces as strength points you have, and 1d2 for accuracy. If the accuracy die rolls 1, the attack fails, if it rolls 2, it hits. The damage is the result of your damage die multiplied by the multiplier.
for example, a character with 4 strength and 3 agility would roll:
1d20 = 6 1d4 = 2 1d2 = 2
1d20 = 15 1d4 = 3 1d2 = 2
1d20 = 12 1d4 = 2 1d2 = 1
you can combine the faces of your damage and multiplier dice to roll more powerful attacks, but you run the risk of missing the attack. For example, the previous character could roll:
1d60 = 27 1d12 = 8 1d2 = 1
you can also pay with one of your attacks so that another can hit guaranteed, but you can only do this with one attack per turn, and if the attack is the sum of several, you must pay the same number of attacks you used to make it. For example, a character with 8 agility and 2 strength could do this:
1d80 = 58 1d8 = 3, guaranteed hit.