/hisrol/
Heraldas Celestiales
Lapis Lazuli-512fcf Kumiko##eULHjo
Heraldas Celestiales
50 years ago, a strange meteorite fell into the pacific, and from its remains emerged a very mysterious place known as the shadowy island. From this island, strange floating rocks emerge almost daily, carrying giant monsters within them that have not ceased to torment humanity relentlessly

''But not all is lost, the meteorite's energy seems to have awakened something, a hidden potential in the girls and teenagers of the earth, which usually awakens when confronting giant monsters. Only a few have managed to awaken this power... the power to become magical girls known as Celestial Heralds, the champions of earth'

>name
>appearance
>age (8-19 years old if you are a novice, you can only be older if you are a veteran)
>background
>stats
You have 2 base points and 10 points to distribute

Strength:
increases the faces of your damage multiplier die

Defense:
determines your HP

HP = Defense x10 +100

Agility:
Determines how many times you can attack per turn, one attack per point.

Combat system:
you attack as many times as you have agility. For each attack, you roll 1d20 for damage, a multiplier die with as many faces as strength points you have, and 1d2 for accuracy. If the accuracy die rolls 1, the attack fails, if it rolls 2, it hits. The damage is the result of your damage die multiplied by the multiplier.

for example, a character with 4 strength and 3 agility would roll:

1d20 = 6 1d4 = 2 1d2 = 2

1d20 = 15 1d4 = 3 1d2 = 2

1d20 = 12 1d4 = 2 1d2 = 1

you can combine the faces of your damage and multiplier dice to roll more powerful attacks, but you run the risk of missing the attack. For example, the previous character could roll:

1d60 = 27 1d12 = 8 1d2 = 1

you can also pay with one of your attacks so that another can hit guaranteed, but you can only do this with one attack per turn, and if the attack is the sum of several, you must pay the same number of attacks you used to make it. For example, a character with 8 agility and 2 strength could do this:

1d80 = 58 1d8 = 3, guaranteed hit.
No.6710
Bismuth-8c4fb7 Rolero
No.6711
Bicolor Spessartite-317ed3 Kumiko##eULHjo
No.6712
Bismuth-8c4fb7 Mika
No.6713
Bicolor Spessartite-317ed3 Kumiko##eULHjo
>>6713
>while you yearn to save the world that adults are destroying, you hear explosions, missile impacts
>a giant rock is approaching
>and this time it's not coming from pazo
>the rock sheds its crust into the air
>a piece of it falls right on your house
>falling right next to you
>luckily, your mother's room is intact
>the monster that was inside the rock then approaches you
>it somehow starts absorbing the electricity from the entire city
>they shoot it with more missiles, but they do nothing
>your house shakes a little
>but your mother is still safe
>however, a helicopter arrives to try to evacuate them
>maybe your father sent it
>one would think he would let them die as collateral damage from the monster
>or maybe he'll be playing 4D chess like his supporters say?
>whatever the case, they are already rescuing your mother
>and before the monster tries to attack you, you feel a power surge within you
>one of the military tries to call you

>military
GET IN, QUICK!

>will you try to keep thinking about the power you feel, or will you board the helicopter before it gets shot down?
No.6714
You reached the end of the thread.
Back to board