<Curse DemonBorn from the very fear of curses, it is an entity capable of inflicting near-fatal harm on anyone who manages to curse it.
Pros: It manifests imbued in a sword, facilitating its physical handling in combat. Its power is devastating. With each precise strike, the demon massively drains the enemy's vital force and flesh, capable of executing instant death if the user lands a deep stab in a vital point.
Cons: Every time the demon's power is unleashed, the user's lifespan is drastically shortened by 5 years permanently. Due to the spiritual and physical toll the curse demands, its invocation has a strict limit of 3 uses per combat. Exceeding it means immediate death for the wielder, but also immediate death for the enemy.
<Ghost DemonThe personification of the fear of the invisible, of what lurks in the dark without making a sound, and the terror of having your legs pulled while you sleep.
Pros: It summons a colossal, translucent entity composed of hundreds of flowered arms. It allows the user to attack, strangle, or crush enemies at great distance with limbs invisible and intangible to common humans, in addition to being able to rip out the hearts of rival demons in a single motion.
Cons: The demon lacks eyes and perceives the outside world solely through the fear of living beings. If the enemy does not fear it, it becomes completely blind to them. The cost of its contract is severe, as it demands the permanent loss of body parts or the user's senses (such as an eye, the sense of taste, or the mobility of an arm) to manifest its power.
<Infection DemonBorn from the fear of wounds that rot in the humid climate of the jungle and of slow death by disease.
Pros: It allows the hunter to secrete or imbue their weapons with necrotic toxins that rot the enemy's flesh upon the slightest contact. Additionally, it grants the user near-total immunity to any disease, poison, or biological infection.
Contras: The price is horror within one's own body. With each use, a part of the user's skin permanently necroses, losing sensitivity or peeling off, forcing them to live bandaged and smelling of putrefaction.
<Paranoia DemonBorn from the psychological terror of war, the fear of invisible ambushes and not knowing who the enemy is in the jungle.
Pros: Grants an infallible "sixth sense" to detect murderous intentions, hidden traps, and the presence of demons within a wide radius. In combat, it can temporarily alter enemies' perception, making them hallucinate and attack each other.
Contras: Requires a heavy psychological price. Outside of combat, the user suffers constant hallucinations and an alert state so severe that they cannot clearly distinguish real danger from imaginary threats, deteriorating their sanity.
<Skin DevilBorn from the panic of losing identity, the theft of faces, the desecration of corpses, and the horror of an impostor taking the place of a loved one.
Pros: Allows the user to peel the skin from a fresh corpse and wear it as a perfect disguise. The hunter not only changes their physical appearance but also perfectly duplicates the voice, scent, and even biological traits of the deceased, making it the ultimate tool for infiltration and espionage within enemy ranks.
Contras: A macabre cost of identity. By wearing others' skin, the user's body begins to reject its own flesh. Out of service, the hunter's real skin becomes extremely fragile, peeling off easily and suffering from chronic open sores, plus the demon demands that the bearer periodically murder and flay specific victims to keep the contract active.
>>6209There's a list, the one I just rewrote after it got deleted when I tried to look it up, ay.
It's been a while since I've been here, I'm getting acclimated again