Eje is the name that normality gives to the plane that inhabits. The records describe an environment of active settlements and functional infrastructure built upon the remains of an ancient Earth. The terrain and history manifest as an immense superposition of strata where each neo-Victorian or medieval structure integrates over the preexisting ones, forming a landscape populated by dungeons, territorial dragons and fantastic fauna.
The geography operates under the concept of Closed Horizon, a perpetual cycle where advancing always to the east successively takes you from the domain of normality toward the minimal territories, then to the massive ones, and finally back to the point of origin. This linear configuration has eliminated the concept of the west; moving in that direction means accessing directly the region called Double East. Trade routes and expeditionary paths cross these territorial bands crossing the boundaries of each physical scale.
The Hex is the constitutive fiber and the energetic fabric that sustains society, law and transportation. Although its technical principles are imprecise, there are 355 fundamental spells that allow will to impose itself over matter immediately. The urban infrastructure uses this energy to maintain operational the industrial mechanisms, the long-range communication systems and the basic services of the population centers.
The presence of the normals is limited by the Saturation Gradient, a natural phenomenon where the excess of Hex to the east disintegrates the organism and its absence to the double east causes cognitive paralysis. Under this restriction operates the Queen, the only authentic and eternal human who exercises administrative and symbolic command of the plane. Her incomplete memories about the origin world define the legal and religious frameworks that govern the eighty-eight million inhabitants.
At the extreme scales of the cycle coexist the Massive and the Diminutive. To the east, the ten thousand realms of the Diminutive sustain a ritualized war that releases hostile invocations toward the central settlements. Toward the double east, the Massive traverse the world as tectonic forces ignoring the minor civilizations. The geopolitical order depends on individuals loyal to the crown who, through maximum class spells, manage these forces to feed the technical network of normality.
Outside the urban nuclei, the periphery hosts communities of Non-Normals, such as anthropomorphic bananas, human-featured dinosaurs and talking animals. These societies, which include the rigid simian nations and the mimetic reptilian ones, operate autonomously with their own laws and social structures. The settlements in these areas integrate into the functional landscape sharing the space with the fantastic fauna and the active phenomena of the Hex.
Sheet
>Name
>Appearance
>About you
You have 40 points to distribute between:
Physical Affinity:
Energetic Affinity:
Spiritual Affinity:
Command Affinity:
Psychic Affinity:
Dark Affinity:
You have 2000 Hex points to learn spells (Meta)
The geography operates under the concept of Closed Horizon, a perpetual cycle where advancing always to the east successively takes you from the domain of normality toward the minimal territories, then to the massive ones, and finally back to the point of origin. This linear configuration has eliminated the concept of the west; moving in that direction means accessing directly the region called Double East. Trade routes and expeditionary paths cross these territorial bands crossing the boundaries of each physical scale.
The Hex is the constitutive fiber and the energetic fabric that sustains society, law and transportation. Although its technical principles are imprecise, there are 355 fundamental spells that allow will to impose itself over matter immediately. The urban infrastructure uses this energy to maintain operational the industrial mechanisms, the long-range communication systems and the basic services of the population centers.
The presence of the normals is limited by the Saturation Gradient, a natural phenomenon where the excess of Hex to the east disintegrates the organism and its absence to the double east causes cognitive paralysis. Under this restriction operates the Queen, the only authentic and eternal human who exercises administrative and symbolic command of the plane. Her incomplete memories about the origin world define the legal and religious frameworks that govern the eighty-eight million inhabitants.
At the extreme scales of the cycle coexist the Massive and the Diminutive. To the east, the ten thousand realms of the Diminutive sustain a ritualized war that releases hostile invocations toward the central settlements. Toward the double east, the Massive traverse the world as tectonic forces ignoring the minor civilizations. The geopolitical order depends on individuals loyal to the crown who, through maximum class spells, manage these forces to feed the technical network of normality.
Outside the urban nuclei, the periphery hosts communities of Non-Normals, such as anthropomorphic bananas, human-featured dinosaurs and talking animals. These societies, which include the rigid simian nations and the mimetic reptilian ones, operate autonomously with their own laws and social structures. The settlements in these areas integrate into the functional landscape sharing the space with the fantastic fauna and the active phenomena of the Hex.
Sheet
>Name
>Appearance
>About you
You have 40 points to distribute between:
Physical Affinity:
Energetic Affinity:
Spiritual Affinity:
Command Affinity:
Psychic Affinity:
Dark Affinity:
You have 2000 Hex points to learn spells (Meta)




