Anatase /bnh/ BNH Hilo Meta - 81 Edicion Invierno

BNH Hilo Meta - 81 Edicion Invierno

OPmu Watermelon Tourmaline-f2e367 No.7031 es
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Meta thread for MHA and derivatives, to talk about the roleplay and other things, so as not to fill the respective roleplay threads with garbage.

>MHA Re-Reboot
>Genesis X
>Others to be added
Rolero Fluorapatite-4ee9cf No.7034 es
spoiler
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>>7033
Kumiko##eULHjo Annabergite-141c06 No.7035 es
and in the end I re-re-re-rebooted villain academia, again: >>132010
OPmu Native Gold-8d1c1e No.7036 es
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>>131999
>what hole did you get yourself into
In the hole of looking for work, I almost died but I got an interview, kek
>>7033
Yes, Uruguay tends to be in South America, yes
>>7035
Third edition, now it's personal
Rolero Serendibite-1c3823 No.7037 es
>>7033
You're building decks like Mexico isn't the Spanish-speaking India kek.
>>7036
At this rate, there will be more Uruguayans than active roles
Penta Euclase-f1e8fb No.7259 es
I know many of us are Venezuelan here, is everyone okay?
Kumiko##eULHjo Moonstone-b9c448 No.7314 es
is

Brazil

Mexico

is

the

Philippines,

Venezuela

is

North

Korea,

Argentina

is

Israel,

the

Falklands

are

Palestine,

Peru

is

Afghanistan,

Colombia

is

South

Korea,

Chile

is

Japan,

Uruguay

is

Pakistan,

Paraguay

is

Mongolia,

Bolivia

is

Iraq

and

Central

America

is

Iran.
Rolero Alexandrite-efb4c1 No.7315 en
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>>7314
niggerfaggot just typing shieeet
OPmu Bicolor Kornerupine-6d2b3c No.10426 en
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AHHHHHHHHHHHH
Rolero Chrysoberyl-19d1a2 No.10427 es
>>7033
What the hell are you talking about?
Lucas/Amelia Chrysoberyl-19d1a2 No.10428 es
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>>10426
Hello, OP. That black guy isn't coming back what a "surprise", should I answer so we can continue or do we wait for him more?
Penta Bicolor Ammolite-29d146 No.10429 es
>>10428
Y-I was waiting to follow you kekazo, I already have part of the answer done except for the last part we have together, let me cook and I'll send it.

>>10426
Football is dead
OPmu Pentlandite-4d133f No.10430 es
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>>10428
I was just having a mental breakdown from having sent over 150 resumes in a week and getting nowhere, that and studying and I'm learning Godot and my motivation is low, what was I saying? yes yes, well if you want respond and that's it kek, at least the NPCs are there to help
>Lucas and Aurelio technically fighting together
Kino
>>10429
Reminder that the Meta also serves for communication between players so we avoid these mutual waits that lead nowhere, kek
Lucas/Amelia Chrysoberyl-19d1a2 No.10431 es
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>>10429
I warned you before, don't pin this on me kek

>>10430
>I was just having a mental breakdown from sending over 150 resumes in a week and getting nowhere
Damn. It's always going to be just as horrible to find a job, huh? I'm afraid, OP, that maybe you should start considering looking for a family member or friend to get you a little job. Welcome to latinsimia kek

>that and studying
That's the first thing. Better now? You should focus on that maybe, if exams are approaching keep your mind on that and then on the resumes. I don't know.

>that I'm learning godot
Make a My Hero RPG kek

>and I'm feeling unmotivated
Sadly I doubt I can do much about it. I send you encouragement, if life hits hard... have a drink kek
Just kidding. I don't drink, but what do I know.

>well if you want respond and that's it kek, at least the NPCs are there to help
He already said he's going to answer, so, I'll wait I guess. Anyway, I owe a turn to half the world.

>that way we avoid these mutual waits
I warned you. >>131789
Kumiko##eULHjo Bicolor Tourmaline-f24a76 No.10432 en
¿podría hacerse un BNH postapocaliptico? yo lo llamaría Apocalypse X
Rolero Cat's Eye Opal-6f7dee No.10433 es
>>10432
Gappo made one of those for Easter, which he ended up deleting because the idea was to finish it before Easter ended and now it's lost media

>>7032
You failed to archive that too! That's two spin-offs you haven't archived on time! You better be attentive for the next one that comes out kek
Penta Bicolor Ammolite-29d146 No.10434 es
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>>10431
I swear I didn't see it kek.

>>10430
>I was just having a mental breakdown from having sent over 150 resumes in a week and getting nowhere.
Besides the advice Amelia gave you, you can try changing your resume, I mean, if the one you're using isn't working, use another one, or look for examples. When I look for part-time jobs, I try to use the old format, I mean, Word, not so much Canva, but yeah, possibly the easiest thing would be a family member.

>I'm feeling unmotivated.
Just remember that you can always get out of there, I send you my greatest support my little black boy, lots of strength and a big hug, you are very appreciated, read the pic.
OPmu Rhodolite-92cf05 No.10435 es
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>>10433
>it's lost media now
>You failed to archive that too
??>>116100
https://archive.is/qLiRu I just archived it because for some reason the archive from .moe is no longer there, kek
>>10431
>I'm afraid, OP, that perhaps you should start considering looking for a family member
I already did, man... and even so, it's not possible, that's how bad the economy is, I blame Nvida and the rising RAM prices

>It's the first thing
Sometimes you need a job to be able to maintain your studio and I'm in that situation, ;_;

>Make a My Hero RPG
Give me 6 months to a year and I'll come back with a visual novel template kek

I haven't finished watching everything the program has yet, after that and trying to do several small things, my only goal is to make something like those old horror rpg makers (Mad Father, The Witch House, Mogeko Castle, Ao Oni, etc.) but with Danganronpa roleplay (although obviously changed to be legally distinct, kek), with character selection and making your own party with NPCs to solve puzzles and have events to give them gifts
<Choose your character
>Lawyer
>Witness
>clown Singer
>Vigilante
>>10434
>word
I already changed it to that a while ago and formatted it to try to avoid AI filtering, but things aren't simple

>read the pic.
qt, thanks
Rolero Taaffeite-fc413f No.10436 es
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>>10435
>??
I checked the catalog like 6 times and didn't see it anywhere, next time I'll put on my glasses...
Lucas/Amelia Chrysoberyl-19d1a2 No.10437 it
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>>10434
>>10435
I'll answer tomorrow, no matter what
Penta Bicolor Ammolite-29d146 No.10438 es
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BNH: School of Assassins.

The world governments need people to do their dirty work that maintains the normal lives of citizens, and even sometimes, their own interests, therefore, each country has a marginal sector, they are not heroes and they are not villains, they are assassins trained to safeguard their homeland, fight in wars and carry out assignments.

Orphans and people who have no other future are taken from a very young age to be trained in government offices to become qualified assassins and weapons.

>>10435
But OP, will it be like Danganronpa RP taken to visual novel or will it just be the characters?
OPmu Sapphire-795f7f No.10439 es
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Look at that, complaining works, I got an interview, kek, if I'm in the mood I'll get to the shifts
>>10438
>BNH school of assassins
Sounds familiar....

>Will it be like Danganronpa Roleplay turned visual novel or will it just be the characters?
The first one, although you'll still have puzzles and that crap, I still need to learn basically everything, so I don't have a roadmap and clear objectives except for that idea, incredible dev I know, it's like planning a roleplay, keksito
Rolero Marialite-97c8fb No.10440 en
?par
Penta Bicolor Ammolite-29d146 No.10441 es
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If all the characters were locked up in UA, who would they eat first? And no, they can't cheat by eating Chieko or another character who can generate meat.

>>10439
Congratulations OPmu for getting the job, I told you you were going to get it kekazo, it was my return that got you into the working world.
Kumiko##eULHjo Veszelyite-db8e8f No.10442 pt
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>>10441
if that includes villain academia, Catherine feeds them all until they get diabetes
OPmu Malaia-f68052 No.10443 es
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Physique: 1d100 = 40
Quirk: 1d100 = 38
>>10441
>If all the characters were locked in UA, who would they eat first?
Japako looks appetizing knowing the snake tastes like chicken
>Congratulations OPmu on getting the job
I didn't get it, just the interview, kek, but it lifted my spirits to advance in something and not just throw CVs like an idiot
OPmu Malaia-f68052 No.10444 fr
>>10443
Physique: 1d100 = 3
Quirk: 1d100 = 62

Physique: 1d100 = 1
Quirk: 1d100+15 = 64
Rolero Rhodonite-f847d3 No.10752 es
>>10751
Relive the holiday!
KayakOP Chrysocolla-3b5ede No.10754 es
>>10752
In November

>>10753
It could be, uh.
Australiano Pentlandite-176b57 No.10755 it
You actually responded.
KayakOP Clinohedrite-257beb No.10756 en
>>10755
Sí.
Rolero Native Gold-89487a No.10757 es
>>10751
Answer the people you owe a response to before demanding others answer you
OPmu Aventurine-e0a085 No.10758 es
1d100 = 60
1d100 = 57
Lucas/Amelia Chrysoberyl-19d1a2 No.10759 en
Respondo mañana sin falta
Rolero Girasol-b538b7 No.10760 es
>>10758
1d100 = 67
1d100 = 25
Rolero Girasol-b538b7 No.10761 es
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Reviewing, it seems the pastebin above was nuked for some reason, reposting the old one while I update it again and repost.
https://pastebin.com/PmC0Hy7Q
OPmu Erythrite-2c1918 No.10762 es
>>10760
1d100 = 40
1d100 = 15
OPmu Carmeltazite-f44c58 No.10763 es
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>>10761
Pastebin fixed
https://pastebin.com/W9WYYW1Y

and all the links because why not

BNH 1.0
https://archive.is/wJWMg
https://archive.is/ulTGw
https://archive.is/6vaec
https://archive.is/DgSrG
https://archive.is/e7pU0
https://archive.is/4PhBH
(Chapter 4.0, not archived)
https://archive.is/uTOS2
https://archive.is/DnAMd
https://archive.is/AGOB7
https://archive.is/oKy9p
https://archive.is/DxxYJ
https://archive.is/xn5om
https://archive.is/A3rem
https://archive.is/tSJyx
https://archive.is/XDN0y
https://archive.is/ZfHzz
https://archive.is/2mIvz
https://archive.is/dGZaN
https://archive.is/R5FDu
https://archive.is/ofqNj
https://archive.is/XXM2N
https://archive.is/7Jbug
https://archive.is/DlHRi
https://archive.is/FezHy
https://archive.is/cB985
https://archive.is/Lw0In
https://archive.is/PgGRA
(There was more after this, but it wasn't archived)

Goals:(Not archived)

Spin offs:
(Genderbend 1)
http://archive.is/PY9MT
(Parents)
https://archive.is/Ok81t
(Snow country) not archived

BNH Reboot(Role 2.0)
Chapters
http://archive.is/opT87
http://archive.is/ka7FL
http://archive.is/N6kO4
http://archive.is/3e6hp

(Spin-Off: Class 2-A): https://archive.md/NwIXa

Goals
(Goal 0 of preparation, not archived)
http://archive.is/G8N9U
http://archive.is/GqQfh
http://archive.is/CnxgI
http://archive.is/zboPW
http://archive.is/GTMxt

BNH Re-Reboot(Role 3.0)
Chapters
http://archive.is/t3PpI
http://archive.is/2HcAp
http://archive.is/U7Bj2
http://archive.is/yKDEx
http://archive.is/IpNqb
http://archive.is/oNp2N
http://archive.is/PM1Y7
http://archive.is/8iPCs
http://archive.is/dkjwB
http://archive.is/eCFRA (with part goal included)
http://archive.is/6dJAq
http://archive.is/UsU0i
http://archive.is/VORWz
https://archive.is/sjk2W
https://archive.is/aZ3CG
https://archive.is/ZkCfy
https://archive.is/gKYup
https://archive.is/s8zBW
(https://hispafiles.ru/r/res/337833.html) - (https://archive.is/QNZ3h)
https://archive.is/2CzZF
https://archive.is/mNNly
https://archive.is/dcJZw
https://archive.ph/uCCq9
https://archive.ph/12HLC
https://archive.is/5dOO7
https://archive.ph/h1STm (in progress)

Goals
http://archive.is/lelsV
https://archive.is/xQZ4o
https://archive.is/BpPf5
https://archive.is/R6m66
https://archive.is/VXD9q
https://archive.is/0lgUt
https://archive.is/XkyZt
https://archive.is/Hm5Nl
https://archive.ph/WXNnZ
https://archive.ph/ZnBWP
https://archive.ph/RFxs5
https://archive.ph/NPnXL
https://archive.ph/cmHz2
https://archive.ph/PRmcL
https://archive.ph/tl0Pu
https://archive.ph/GPn6H
https://archive.ph/GOWK7
https://archive.ph/GkZ1P
https://archive.ph/LrrRf
https://archive.ph/HZlE7
https://archive.ph/6aCf9
https://archive.ph/rU8Mz
https://archive.ph/bbsJH
https://archive.ph/weIO3
https://archive.ph/yC2lS
https://archive.ph/5mJn4

Spin offs:

(BNH-Fusions)
https://archive.ph/ck4Jj
https://archive.is/H1lCa

(Miracle Island)
https://archive.ph/8eayd
https://archive.ph/UYity
https://archive.ph/LhCiX

(Holiday special 1.0)
https://archive.is/y1C9d
(Holiday special 2.0)
https://archive.ph/4RXJl

(Alderney)
https://archive.ph/Am5Wm
https://archive.ph/upQWy

(Genesis X)
https://archive.is/8rtQi

(23th Century Hopes)
https://archive.ph/XkeOz
https://archive.ph/LzZ5G

https://archive.ph/CVU1q

https://archive.ph/qLiRu

https://archive.ph/pEjpV

(Slice of Life)
https://archive.is/alsbC

(Villain Academy 1)
https://archive.ph/AEPq4
https://archive.ph/j6I3B

(Villain Academy 2)
https://archive.is/3o47j

(Villain Academy 3)
https://archive.ph/GJgCy
OPmu Prehnite-1e2841 No.10764 es
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Class A >>107136

Name
Kikio Nala
>Hero Name
Panopticon
>Age
16
>History
Descendant of Raion.
Guardian assigned to protect Eunice Johnson.

Since childhood, she was educated as a guardian, trained to observe, anticipate, and act before danger even appears.

When she met Eunice and they became friends, both families decided that Nala would become her permanent shadow and protector. Since then, her life no longer belonged entirely to her: every decision, movement, and training was aimed at keeping Eunice safe.
Unlike other students who pursue glory or recognition, Nala is driven by the duty to keep her friend safe.

She entered U.A. not by her own choice, but because Eunice and her brother chose to study there. Nala and her brother, therefore, would follow them wherever they went, especially with the extra benefits that would come with studying at one of the best hero schools in the entire world, perfecting her quirk and physical combat to ensure that, when the time comes, she will be prepared to face threats that even the Johnsons themselves do not see coming.

>Personality
Nala is serious, disciplined, and extremely loyal. Her sense of duty is so ingrained that she always prioritizes the safety of the Johnsons, especially Eunice's, over her own desires or well-being. As a guardian, she almost always stays close to Eunice, assisting, watching, and anticipating problems, even when it involves tolerating impulsive or frankly stupid behavior from her protégé.

Behind that cold facade lies genuine affection for Eunice, her first and best friend. With her younger brother, Orion, she shows a much more protective and warm side, revealing that beneath her rigidity lies sincere concern for her close family.

With her family and with Ezra, she tends to relax, even allowing herself some sarcasm. In front of strangers, however, she is reserved, distant, and speaks little, preferring to observe rather than intervene.
She has Armenian passport and nationality.

>Appearance
She is a tall, well-built heteromorph, completely covered in turquoise fur with a hime-bob hairstyle. Her face looks like a black hole with a single visible eye; a nose and mouth exist, but remain hidden by permanent darkness. When she gets agitated or angry, more eyes may appear.

>Quirk
All-Seeing Eye
Nala's eyes can see anything if she sets her mind to it, X-ray, infrared, telescopic, microscopic, blood vessels, muscles, etc., with a range limit of 1 kilometer. Nala can observe and filter anything in her vision; nothing escapes her. But the farther the distance, the less clarity she gets. Although at a greater distance, her vision has less clarity.
He possesses a feline mutation that gives him great physical strength and agility.

...

>Name
Kikio Orion
>Hero Name
Ghost Claw
>Age
16
>Background
Descendant of Raion. Younger brother of Nala.
Guardian assigned to protect Ezra Johnson.

Orion was born under the same oath as his older sister: to protect the Johnson family, no matter the cost. As a descendant of Raion, his destiny was marked even before he fully understood it. However, unlike Nala, Orion never saw duty with such rigidity. He grew up watching his sister take on the heaviest burden, and while he admired her deeply, he also lived in the shadow of her constant protection.

From a young age, he was assigned as Ezra Johnson's guardian. Far from a formal relationship, the two grew up together sharing laughter and hardships (like not being allowed to play with plastic and lead Pokémon because it was "anti-Christian"). Over time, the distinction between protector and protected practically disappeared: Ezra ended up looking after Orion as much as Orion looked after him, creating a bond of mutual trust.

>Personality
Orion is calm, kind, and noticeably more approachable than his sister. Although he appreciates his sister's constant protection, he sometimes finds it suffocating and wishes to prove that he can stand on his own. Still, he never questions her judgment.

With Ezra Johnson, Orion shows his most authentic side. Their relationship is close and natural, based on years of friendship and shared experiences. Officially, he is his guardian, but usually, it's Ezra who keeps Orion from getting distracted or into trouble.

Orion takes his job seriously, but without the rigidity that characterizes Nala. He is more relaxed, more outgoing, and relates easily to other people, showing empathy and a genuine willingness to help.
Although he doesn't always show it, Orion carries persistent insecurity and the fear of not being up to the task.
He has Armenian passport and nationality.

>Appearance
He is a heteromorphic mutant with the appearance of an anthropomorphic cheetah, he is a bit short.
>Quirk
Ghost Claws
He can cover his feline claws with a blue energy, which allows him to attack fixed targets no matter how much is in his way.
He possesses a feline mutation, cheetah, which gives him great physical power.

...

>Name
Eunice Johnson
>Hero Name
Sister Truth
>Age
16
>History
Descendant of the marriage of Claire and Lieko's eldest son.
Younger sister of Ezra Johnson.

Eunice Johnson was born into one of the most influential families in the United States: the Johnson lineage, leaders of a powerful church, and as a direct descendant of the main lineage, she was raised with a clear purpose: to become the spiritual leader of the family church.
Though she inherited the family quirk of Negation, her visible heteromorphic mutations made many within the church see her as "imperfect," favoring Ezra despite him possessing an altered and corrupted version of the same gift. This causes a silent complex in Eunice, feeling she must try twice as hard to be recognized. While she appears obedient, her desire for leadership is also a struggle for her pride and personal vindication. "There's no way I'm going to lose to your stupid brother!, and if he wants to go to UA to become a hero, she'll be twice, NO, FOUR TIMES the hero he is!."

"You don't have to shout..."

>Personality
Eunice is kind, helpful, and genuinely well-intentioned. She was raised to help, listen, and guide, which can make her seem naive or even a bit silly in certain contexts, especially outside the controlled environment of the church. Many of her ideas and beliefs are heavily influenced by the doctrine she grew up with, sometimes leading her to make questionable comments without true malice, though there are times when she does.

Despite this, Eunice is not weak. She has a firm will and a clear ambition: she doesn't intend to lose to her brother. She is completely convinced of her future role as a wife, mother, and spiritual leader, and has internalized that image as part of her identity.
With Nala, Eunice allows herself to be clumsy, sincere, and emotionally vulnerable. Their friendship is one of the few spaces where she doesn't feel she has to fulfill an imposed role. Although Nala sometimes loses patience with her ideas or comments, Eunice admires her deeply and relies on her to stay firm when doubts threaten to crumble her.
She is more blunt with her brother, not tolerating attitudes she sees as "immature," especially due to the jealousy she feels from the greater attention he receives.

>Appearance
Long black hair, black ears and ponytail, a white ahoge, and golden eyes. She is short and thin compared to Ezra and many girls her age.
>Quirk
Minor horse mutations, generally ears protruding from her hair and a tail, and a diet along with great stamina and predisposition to run.

Absolute Negation:
As long as she can see it, Eunice can use her quirk to negate any aspect related to a person or object, be it their quirk, their anger, their weight, or even the air around them...
Once she is aware of a person's presence, even if she loses sight of them, the effects of her quirk will remain active for a certain period.

...

>Name
Ezra Johnson
>Hero Name
Preacher
>Age
16
>History
Descendant of Claire's eldest son, Older brother of Eunice Johnson.
Descendant of Lieko.

His destiny was always tied to the leadership of the Johnson Church in the USA. Unlike others who would be weighed down by the pressure, Ezra grew up comfortable under the gaze of others. For him, admiration was merely the natural consequence of doing things well. If people applauded him, if they followed him, if they believed in him, what was wrong with that? Heroes, leaders exist to inspire, and Ezra understood this role instinctively.
His enrollment at U.A. was not a mere whim. Although many attributed it to his fame or a political maneuver, Ezra had more personal reasons: his grandparents had studied there, and he wanted to see for himself if Japanese education was truly up to its reputation. Furthermore, training his quirk away from the controlled environment of the Church offered him a freedom he rarely allowed himself at home. Japan was not an escape, but an experiment; if he was going to inherit something so great, he had to see if it truly was something so great in reality, so important, he had to compare it with something else, and that was U.A.
>Personality
Ezra is extroverted, charismatic, and naturally charming. He has the gift of gab of someone accustomed to stages, crowds, and smiles directed at him. To many, he is the "pretty boy," the young hero who seems destined to lead and be admired. This ease in connecting with others is precisely what causes his younger sister, Eunice, to be wary, something Ezra never quite understands. From his perspective, being loved by people is not a flaw, but an essential virtue of leadership and heroism.
With Orion, his guardian and lifelong friend, Ezra is more genuine and carefree. Although officially Ezra is the one being protected, in practice Ezra looks after Orion as much as Orion looks after Ezra, covering for his mistakes, moderating his impulses, and accompanying him even in small everyday things. He doesn't hesitate to pretend to enjoy certain activities (like eating fish despite his disgust) just to make Orion happy.
>Appearance
Ezra is a very handsome boy, tall and slender but muscular, with medium-length black hair and large black eyes, and a perpetual smile on his face.
>Quirk
Absolute Denial.
Ezra can use his quirk to create horns for himself or from other objects. These horns emit loud, strident sounds. Anything within the range of the vibrations from these horns will be affected by his quirk, which allows him to negate any aspect of anything. It doesn't need to be heard; as long as the object or person in question is within the range of his vibrations, they will be affected. The longer he has to 'charge' or 'form' his horns, the stronger they will be.
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>>10764
>Name
Billy Klein
>Hero Name
Bronze Champion
>Age
14
>Family
Descendant of Lucas and Deka.
>History
Billy was born with a legacy that many would consider overwhelming, though for him it has always felt natural. He is the great-great-grandson of the legendary Izuku Midoriya, a hero trained by All Might who defeated All For One, and of Lucas, a respected hero from the UA class of 2172. However, at home, heroism was never a burden, but an honest way to help others because it was the right thing to do.

He grew up under the care of his great-grandmother Mirumo, who spoiled him like any grandmother while telling him stories about the family heroes. For Billy, they weren't legends, but examples of what a hero should be: to help, protect, and keep going even when it's hard.
Billy decided to enroll in UA without too much hesitation. He didn't do it because of the weight of the legacy he would carry, but because, in his mind, being a hero was simply "the right thing to do." Against all odds, and to Mirumo's pride, he was accepted, taking his first real step towards the future he had always imagined.
>Appearance
He is a short boy with long, spiky black hair with green tips and large brown eyes. But his appearance is deceiving because he is well-built and muscular beneath his small frame.
>Personality
Billy is an energetic, cheerful, and genuinely good kid. He has a contagious laugh and an honesty so direct it sometimes borders on recklessness. He says what he thinks unfiltered, as he hasn't quite learned to soften his words yet; when he is rude, he almost always realizes it afterward and apologizes as soon as he can.
He trusts people too easily, believing that everyone can improve if given a chance. This quality makes him inspiring, but also naive, making him vulnerable to being deceived.

He has a huge appetite, both for pleasure and necessity. Eating well helps him regain energy and keep his quirk stable, so he is rarely seen far from a snack. He loves meat and Brazilian lemonade.
>Quirk
Energy Concentration!
He possesses a colossal amount of energy that he can concentrate and expel without harming himself. The problem is that it takes him a very long time to gather it and he consumes it quickly. He can enhance his body, heal wounds, generate heat or electricity, create energy blades and shields, as well as float and walk on air, water, or other surfaces.

>Name
Inari Mikoharu
>Hero Name
Shrine Maiden
>Age
16
>History
Inari grew up in an ancient rural shrine surrounded by forests, far from Japan's megacities and technological expansion with ChatHTP-powered Roombas. She lives with her grandmother, the last priestess of a forgotten lineage, maintaining a place that the modern world seems to have abandoned.
Since childhood, she diligently helped with the rituals and maintenance of the shrine. Her quirk awakened somewhat late, at the age of seven, manifesting silently.

Unlike many heroes, Inari doesn't want to save the world for glory. Her goal is to bring life back to her family's shrine. She believes that if she achieves fame as a hero, she will attract visitors and prevent the place from disappearing.
>Personality
Inari is quiet, reserved, and a woman of few words, observing more than she speaks, responding with short phrases and rarely expressing intense emotions in public. She is kind and polite, guided by a firm, though unexpressive, moral compass.
She feels deep respect for the spirits she summons, even villains, treating them as relics of the past rather than mere tools. Even in combat, she maintains a reverent attitude towards the fallen. Although her heroic motivation stems from a genuine desire to do what is right, she is also pragmatic: she seeks fame as a means to attract attention and preserve her grandmother's shrine.
>Appearance
Dark red eyes, black hair, wears a large red bow in her hair. She often carries a gohei, with many paper seals attached in streamers.
>Quirk
Summoning of Champions
Her quirk allows her to summon specters of deceased heroes and villains to fight for her after performing a ritual. The stronger they were in life, the more likely they are to disobey her if they wish. She is capable of creating amulets that contain the essence of said champions to use their abilities herself or pass them on to others as a limited-use good luck charm.

...

>Name
Nestor Grim
>Hero Name
Calamity
>Age
15
>Background
Son of Grim.

Nestor was born under a shadow too large even for a world accustomed to the excesses of genetic chance. His father was one of the most controversial and enigmatic heroes of the ninth generation of quirks, a figure who defied statistics, prejudices, and biological limits to climb into the Japanese Top 10, dragging with him rumors and theories that are still discussed today in academic circles.

But the story isn't about him. Nestor is the consequence of Grim, he is the sequel.

He was conceived in a way that neither science nor ethics fully accept. Grim, like a male seahorse, carried him within himself and gave birth to him, marking his son's life from the first second as an anomaly even among anomalies. Despite everything, Grim raised him as best he could, but his affection was always sincere.
Nestor's quirk manifested early and with brutal clarity. It wasn't just powerful, it was obscene, complex, and terrifying. Capable of reconfiguring bodies, or turning living organisms into grotesque tools, his gift was quickly cataloged as one of those cases that the theory of quirk relativity had warned about for generations: abilities so unbalanced that they challenge any moral or legal framework. Like Shigaraki in the eighth generation, Nestor didn't choose to be a breaking point… he was simply born one. The day he transformed his father into a horrendous, deformed mass with a touch is a recurring nightmare in the... even if his father also had shapeshifting abilities to fix himself, no one can take away Nestor's trauma.

>Personality
Nestor is introverted and distant, and he's in that awkward stage of adolescence where everything bothers him. He openly rejects his father's love, although deep down that affection is still there, buried under layers of resentment, confusion, and fear of disappointing him.
He is easily jealous and possessive of the few people he allows himself to get close to. He expects the worst from his peers, not out of cruelty, but out of a mix of insecurity and past experiences; for Nestor, anticipating betrayal hurts less than being surprised by it... he's the type to see demotivational posters.

Nestor can seem naive in certain social aspects, unable to read simpler intentions while clearly understanding the darker ones with disturbing clarity. He does not tolerate abuse in any form; when someone crosses that line, his response is cold, persistent, and deeply personal. He doesn't forget easily, and his idea of justice can become dangerously close to revenge.

Despite his gruff facade, Nestor is willing to help when asked; he is a very powerful ally if you manage to earn his trust.

And although he would never admit it, not even under threat, Nestor has a secret weakness... he loves Korean dramas.
>Appearance
Nestor is pale and thin, with black hair, lime green eyes, and sharp teeth. The inside of his mouth is purple and his tongue is green. He wears glasses because he has slight astigmatism, although he can temporarily cure this by using his quirk on himself; when he returns to his normal state, his body and eyes do too.

>Quirk
Grimace physique
He has an anomalous physique that he can alter in any unimaginable way, as well as alter, combine, and control external organisms by reshaping them in grotesque ways. As an ally, he is wonderful; he can heal wounds precisely or increase your strength better than any drug. As an enemy... it's better not to have him. like Mahito from JJK

...

>Name
Saine Kyōdoku
>Hero Name
Carrion
>Age
15
>History
Descendant of the original Nomu symbiote quirk.

From a very young age, Saine developed an almost obsessive fascination with the concept of justice. Good must be rewarded, and evil punished. Without exceptions and without excuses.
The awakening of her quirk was revealing; the first time her body transformed into a living mass capable of regenerating and shapeshifting, Saine discovered her purpose, the perfect tool to execute the punishment that, according to her logic, the world needed. Since then, she began to see herself as a kind of herald, justice personified.

Despite the terrifying potential of her quirk, Saine was instilled with a strong moral compass by her mother, who, not wanting Japan and the world to witness the horror her family's quirk was capable of inflicting again, guided her throughout her childhood and adolescence to be a good girl who wouldn't fall into darkness. Her enrollment in UA was always a given, and upon setting foot on its grounds, she was already ready to be the best hero of all.
>Personality
Saine is extremely expressive, energetic, and surprisingly adorable for someone with such a strict worldview. She smiles easily, gets excited talking about heroes or handsome guys, and has a weakness for chocolate.
She is obsessed with justice and karma, convinced that every action has a direct consequence and that it is her duty to ensure that consequence is met. She actively rejects ideas like "justice is blind" or that gray areas exist. For Saine, good and evil are clear, and whoever commits a crime under her watch deserves immediate punishment, even if it turns out to be excessive.
Her methods are often ridiculous, grandiose, and excessive, filled with monologues laden with metaphors and pop culture references, but they rarely cross the line into truly dangerous territory, partly because Saine enjoys the symbolism of punishment more than actual harm.

With allies, Saine is protective and enthusiastic, willing to enhance their abilities using her quirk as support, seeing herself as the force that elevates the righteous. With enemies, however, she becomes relentless, speaking of justice with a smile of gleaming fangs.

In Saine's own words:
"Those who commit crime under my watch will suffer the punishment of my jaws. No one stands before good while Carrion keeps vigil."
>Quirk
Symbiote
Her quirk allows her to become a powerful symbiote, with incredible physical capabilities, regeneration, shapeshifting, and a great love for chocolate! It also gives her the ability to attach to a third party and enhance their abilities (if an ally) or possess them until they are drained of energy (if an enemy). She is very weak to loud sounds and fire.
https://www.youtube.com/watch?v=6QSoUhnzbbs
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>>10765
>Name
Karlen Ji-Law
>Hero Name
Grave Robber
>Age
15
>History
Karlen Ji-Law wasn't born with a great destiny or a famous last name. He didn't come from a family of heroes or an important lineage; he was an ordinary boy with a quirk that was difficult to classify.
His childhood passed without major incidents, except that his ability confused doctors and teachers alike. The ability to copy quirks tied to genetic inheritance never made him a star, but rather a strange case. During high school, he accumulated reports for absences, fights, and an apathetic attitude towards authority. He wasn't violent, he simply hated being told what to do.

The most constant figure in his life was his mother, involved in volunteer work and community activities. Karlen accompanied her reluctantly, helping at shelters and local events. Never out of idealism, but because he understood that ignoring a problem only made it worse.

He entered U.A. for a practical reason: heroes have a stable job, earn well, and his quirk was too valuable to waste. If he had been born two centuries earlier, he would have been an office worker; in the 23rd century, it made sense to be a hero.

Helping people was fine, yes, but it was still a nuisance.
Paradoxically, that lack of romanticism is what makes him reliable. When the situation gets complicated, Karlen sets aside his laziness, mentally rolls up his sleeves, and does what needs to be done. Not because he wants to be a symbol, but because someone has to handle the situation.

>Personality
Karlen appears stoic, distant, and calculating. His expression barely changes, giving the impression that everything matters a lot to him, when in reality he is quite lazy and carefree. He is particularly annoyed by loud and immature people.
When the situation is serious, he forces himself to get moving. He knows it's better to solve a problem now than to fix a disaster later. He'll save the day if necessary, albeit with a sour face and expecting to collect his government salary.

>Appearance
Karlen is a tall, thin young man with fair skin and green eyes. He has black hair with long spikes sticking out in all directions around his head like a sea urchin (coincidentally, his favorite food).
>Quirk
Inheritance copy
He can copy the quirks of the ancestors of those he touches by absorbing their genetic code, and accumulate them in an 'inventory' of up to a maximum of 4. Each time he copies a new power, the oldest quirk stored is expelled from the inventory. He can only use one at a time.

•He can copy the quirks of his relatives by touching himself, copying their abilities.
•He does the same with his enemies.

•His ancestor quirks are:
Grim Reaper: -Can re-roll the dice of enemies or allies.
-Can absorb damage an ally received last turn, reducing their HP and healing the ally. Can also do a d100 dice clash against the enemy and if won, transfers the damage to the enemy instead.

Venus de Milo: -Can use her quirk to create a special ink, which when used to draw on a person, is capable of enhancing their physical abilities.
-Can also enhance and make allied quirks temporarily evolve.

...

>Name
Jiji Anabell Lee
>Hero Name
Dollotron
>Age
15
>Backstory
Jiji disappeared from the world at the age of twelve.

After suffering bullying for years, she stopped attending classes, leaving the house, and feeling capable of living in the real world. The internet became her only refuge.

During that isolation, her quirk began to truly develop. She discovered she could animate inert materials as long as they took on a vaguely humanoid shape. After several failed attempts, she accidentally created a mannequin.

A figure resembling a feline magical girl: cute, confident, and expressive. Everything Jiji felt she could never be.
Through her, she lived again: she spoke with people, walked through streets, attended classes, and eventually, dreamed again.
Over time, she ceased to be a mere tool. Dollotron became a complete extension of her quirk, capable of using Doll-Maker with the same precision even at a distance, as if both were a single entity.

Entering U.A. was born from the desire to stop hiding. She doesn't want to be a perfect symbol; she just wants to be real, even if she can only do it through a doll for now.
>Personality
In her real body, Jiji is withdrawn, insecure, and very self-critical. She blames herself for giving up on bullying and for depending on Dollotron to live the life she desires. Still, she retains the desire to improve and become stronger.

As Dollotron, she projects a completely different personality: tsundere, irritable, loud, dramatic, and somewhat flirtatious. She enjoys getting attention, dressing well, and constantly changing her appearance.
This duality is not a lie, but a defense mechanism. Dollotron represents the person Jiji wishes she could be.

>Appearance
The cat mannequin has a human-like body with a cat tail. She wears a ruffled tutu, a t-shirt, stockings, and ballet slippers.

Jiji is a thin boy with long, unkempt black hair and sharp teeth.
>Quirk/Backstory
Doll-Maker
Dollotron is an artificial mannequin made of plastic, ceramic, metal, and wood. Jiji can turn any set of materials with an approximately humanoid shape into a fully functional puppet and control it with almost no distance limit.

...

>Name
Midori Orochi
>Hero Name
Solaris
>Age
15
>Backstory
Midori grew up far from the mega-structures of 23rd-century Japan, in rural areas. There her quirk awakened naturally, among the earth. As if Yggdrasil itself had claimed her as one of its own.
Her grandparents profoundly shaped her way of thinking. Critical of excessive corporate advancement, they taught her to respect nature and to understand that progress without conscience is not true progress. From them, she inherited the idea that the strong exist to protect.

Her entry into UA was a matter of time, although she struggles to adapt to the city.

>Personality
Confident, proud, and extremely self-assured. She loves to provoke and tease, especially guys she finds attractive, always in a playful way.

She enjoys competing and fighting because every battle is an opportunity to prove she's on top. She doesn't shy away from challenges; on the contrary, she seeks them out. However, her confidence sometimes borders on recklessness, and she can underestimate situations or enemies if she believes her brute strength will be enough.

>Appearance
She is a girl with tanned skin and a blonde mane of hair resembling flower petals. She always wears red glasses to cover her eyes if the situation requires it, and she always walks around with a smile, confident in herself.
>Quirk
Solar Flare
Midori is mostly composed of plant matter, giving her great vigor and resistance to conventional damage. She can heal most of this damage by rejoining with her roots. She has control over plants as well as their products. She can generate vine whips, talk to plants, plant herself in the ground for better support, and expel methane and other gases.
Swamp fire in short
She is capable of absorbing solar energy to enhance her abilities. When she reaches 100%, her hair catches fire, and she is capable of releasing her maximum energy through flames and heat rays.

>Name
Kensei Yumoto
>Hero Name
Screwdriver
>Age
15
>Backstory
Kensei's life never had dramatic twists or foundational tragedies. He was born into an ordinary family, in an ordinary neighborhood, with parents who worked, neighbors who greeted, and days that were too similar to each other. His quirk appeared at the expected age, and without anything spectacular.

He was never considered a prodigy. He was an average student, with occasional friends and a quiet interest in the world. His ability was complex, but not very spectacular, so he came to think that he would end up working in an office like his parents. Going to UA or any hero school sounded ridiculous.
The turning point in his worldview wasn't a great battle or a legendary villain. It was something much smaller. One ordinary day, after a minor incident in his neighborhood, Kensei saw a low-ranking hero cover a scared child with his coat while they waited for help to arrive. He didn't defeat anyone. He wasn't in the news, there was no tragic sacrifice. But the child stopped crying. And in that simple gesture, Kensei understood something that would never leave him.

Heroes don't just exist to save the world. They exist so that, when all seems lost, someone is there. Since antiquity, heroes have always existed as symbolic figures to inspire others, even in the golden age of comics over 300 years ago, with the creation of the first superheroes, in their darkest moments, humanity created those who would never abandon them. And today, those people existed, and they helped more directly than ever before, that was, to him, something impressive, something beautiful.

Without clear incentives, without external expectations, and without grand ambition, Kensei decided to apply to UA. Not because he believed he was special, but because someone had to be willing to do even the small things. And he, an ordinary guy, could do it.
>Personality
Kensei is incredibly normal, even by the standards of someone trying to be a hero. He's not arrogant or tragic, he doesn't carry a heavy past or an immense goal. He's curious, somewhat extroverted in comfortable settings, and easy to get along with, though he's rarely the center of attention. In fact, he tends to go unnoticed even when he's present.

He doesn't feel the need to prove anything. Nor does he underestimate himself; he simply sees himself as average, and he's at peace with that. Facing more flashy or powerful classmates, he doesn't feel envy, he just accepts his place.

For him, being a hero isn't about shining or defeating impossible threats. It's about being present. Doing what you can. And understanding that, sometimes, the most important thing isn't saving the world, but reminding someone that it's still worth moving forward.
>Quirk
Screws and bolts
His quirk allows him to create different types of screws of various sizes. When the screws are driven into a surface, they are capable of completely erasing the space between them, whether it's the outline or the entire object in question. There's no limit to the number of screws he can place in succession when activating his quirk, but there is a limit to the distance; they cannot be more than 3 meters apart when the quirk is activated.
He can make them protrude from his body.

The screws have different heads, and each one does something different.
Phillips head screw: Does what was described above.

Flat head screw: Generates an area of void in the space delineated by them; nothing can act or function there as it is a void of 'nothingness'.
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>>10766
Name
Kuronome Kōen
>Hero Name
Baphomet
>Age
29
>History
Descendant of Akko and Ryoga.

>Personality
Kuronome is carefree, lazy, and shamelessly informal. It's not uncommon to see her drinking during work hours, lounging in a chair, or ignoring administrative tasks. She detests unnecessary rigidity and believes that too much theory only creates heroes who freeze up when something goes wrong.

With her students, she is relaxed and approachable, treating them more like people than future symbols. She doesn't command respect through authority, but through experience. She never talks about her past unless strictly necessary, and she often jokes even in tense situations, giving the impression that nothing really affects her.

However, that facade completely shatters when the situation demands it. When Kuronome gets serious, her attitude changes abruptly: her voice becomes dry, her movements precise, and her gaze lethal. In combat, she acts with brutal efficiency, using Enryō as a perfect extension of her will. In that state, she makes it clear that she is not someone to be provoked, let alone underestimated.

Her favorite student is Billy.
>Appearance
Kuronome possesses a demonic Baphomet-type mutation, tall horns curving backward emerging from her head, a slender tail, and red skin along with goat legs. Despite this, her general appearance is surprisingly non-intimidating when she is relaxed. Although she usually wears little clothing.
>Quirk
Mutation, Baphomet demon.
Enryō
She is capable of summoning a familiar, a super strong werewolf enveloped in inextinguishable flames, whose size can vary from 1 meter to 4.

>Name
Sugitani Nobata
>Hero Name
Striker
>Age
38
>History
From a young age, Nobata understood that heroism is not an impulse, but a structure, planning, obedience, and perfect execution.
His hero training was as strict as it was impersonal. Prolonged training, realistic simulations, and harshly punished mistakes forged his character. During his early years as a professional, Nobata was assigned to high-risk operations and witnessed firsthand what happens when heroes act on impulse. He saw teams fall apart, civilians die, and comrades fall due to hasty decisions, made with good intentions but without a plan. These experiences cemented his absolute conviction: recklessness is as dangerous as evil.

Upon becoming a professor, he adopted a martial approach. For him, a class is not a group of students, but a platoon. Each student has a role, each action has a consequence, and each order must be executed without hesitation. His method has been criticized by other teachers, but the results speak for themselves: his students survive and save lives.

Precisely because of his stern character, the institution decided to assign Kuronome as his teaching partner, someone capable of softening his approach and reminding students that they are still young. Nobata accepts this dynamic, although he rarely admits it aloud. Deep down, he understands that balance is as important as discipline.
His favorite student is Saine because they both share similar views of absolute justice.
>Quirk
Hollow Point
She has supernatural marksmanship and throwing ability that allows her to throw any solid object at a specific point and cause the greatest possible damage, she could take down a tree with a paper airplane or kill a person with a toothpick.

She is part goat and has an extremely thick and naturally resistant skull, with a natural proficiency for walking on any surface at an angle less than 90 degrees.


Name
Sim Hae-Woo
>Age
27
>History/Personality
Sim Hae-Woo arrived in Japan from Korea in a context that deeply marked her character. In the 23rd century, Korea had become a hyper-technified corporatocratic hell of omnipresent megacorporations and cities drowned in neon, constant pollution, and a performance culture worse than what China or Japan ever became. Hae-Woo grew up and was trained in that environment, internalizing habits of chronic stress and excessive self-demand.

Her quirk, manifested early and visibly, made her a valuable resource for cleanup, rescue, and environmental remediation operations. She learned to use her coral not out of heroic vocation, but because the system demanded results. For years, she worked on reconnaissance missions, filtering toxins, purifying air in industrial zones, and operating in highly polluted aquatic environments. She was efficient. Never brilliant, never charismatic, but always functional, and that was the only thing that mattered about her.

Her transfer to UA was not the result of personal ambition, but of a technical recommendation; they needed someone with real experience in the subjects and expertise she mastered. Japan, compared to Korea, felt almost unreal... but the pressure at UA was different. Here, she had to not only meet objectives, but teach, inspire, maintain an image.

Hae-Woo is not made for this.

On a daily basis, she is a stressed, clumsy, and clearly overwhelmed teacher. She forgets papers, arrives late, gets tangled up explaining simple concepts, and often doubts herself in front of students. She lives with the constant feeling of failing, of not being up to the legendary standard of UA. She is aware of her own social and administrative incompetence, which makes her even more anxious.
>Quirk
Hae has a coral protrusion growing in place of her right eye.

This has the power to grow more of these around her body and extend it to her environment to fight (she is much faster and stronger in water, she can also breathe underwater thanks to the coral's filtration process).

She can use her coral as a form of filtration to purify liquids and air, causing the coral on her body or the coral she has generated to absorb all the toxins in question.

...

Yeah, ah, and if anyone read this, they can read this too, kek >>132684

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